ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.
User contributions
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- 15:54, 24 February 2024 (diff | hist) . . (+1,707) . . N Ion Storm (Created page with "Ion storm is a dangerous, recurring in-game event in {{ts}} and {{fs}} where certain units and the radar are disabled and devastating lightning bolts can strike anywhere, anyt...")
- 15:14, 24 February 2024 (diff | hist) . . (+420) . . IonLevel (Un-DeeZire'd) (current)
- 15:12, 24 February 2024 (diff | hist) . . (+376) . . IonAmbient (Un-DeeZire'd) (current)
- 15:10, 24 February 2024 (diff | hist) . . (+905) . . IonBlue (current)
- 15:09, 24 February 2024 (diff | hist) . . (+900) . . IonGreen (Un-DeeZire'd) (current)
- 15:08, 24 February 2024 (diff | hist) . . (+900) . . IonRed (Un-DeeZire'd) (current)
- 14:45, 24 February 2024 (diff | hist) . . (+14) . . m Blue (current)
- 14:44, 24 February 2024 (diff | hist) . . (+15) . . m Green (current)
- 14:44, 24 February 2024 (diff | hist) . . (+13) . . m Red (current)
- 22:47, 23 February 2024 (diff | hist) . . (-26) . . m Lighting (Removed redundant category) (current)
- 22:46, 23 February 2024 (diff | hist) . . (+795) . . Lighting (Added applicable INI flags, categories, removed redundant example.)
- 22:41, 23 February 2024 (diff | hist) . . (-11) . . SpecialFlags (Removed redundant category, added mapping bar) (current)
- 22:40, 23 February 2024 (diff | hist) . . (-26) . . Basic (Removed redundant category)
- 22:36, 23 February 2024 (diff | hist) . . (+120) . . N Category:Lighting Flags (Created page with "This category provides links to all flags valid in the {{sl|Lighting}} section of map files. Category:Maps Sections") (current)
- 22:34, 23 February 2024 (diff | hist) . . (+532) . . Level (Partly un-DeeZire'd) (current)
- 22:18, 23 February 2024 (diff | hist) . . (+373) . . Ambient (current)
- 22:05, 23 February 2024 (diff | hist) . . (+911) . . Blue (Un-DeeZire'd)
- 22:04, 23 February 2024 (diff | hist) . . (+911) . . Green (Un-DeeZire'd)
- 22:02, 23 February 2024 (diff | hist) . . (+911) . . Red (Un-DeeZire'd)
- 17:50, 14 February 2024 (diff | hist) . . (+468) . . N IsVeins (Created page with "{{Flag |name={{PAGENAME}} |files={{Ini|Rules}} |default=False |values={{values|boolean}} |types={{categ|OverlayTypes}} |ts=yes |fs=yes |hp=yes |ra2=yes |yr=yes |ares=yes }} D...") (current)
- 17:29, 14 February 2024 (diff | hist) . . (+333) . . LandTypes (Updated about veins, plus minor formatting updates.) (current)
- 10:35, 14 February 2024 (diff | hist) . . (+22) . . TileSets (Added some default values.) (current)
- 10:30, 14 February 2024 (diff | hist) . . (+188) . . AllowTiberium (Added flag template, and some other minor adjustments.)
- 10:27, 14 February 2024 (diff | hist) . . (-42) . . LandTypes (Correction. Tiberium spread to a terrain tile is controlled by the tileset's AllowTiberium flag. Veins seem to be restricted by the tile's land type, however.)
- 12:54, 13 February 2024 (diff | hist) . . (+97) . . LandTypes (Added a note about the ice land type)
- 12:21, 13 February 2024 (diff | hist) . . (+23) . . N Land types (Redirected page to LandTypes) (current)
- 11:59, 8 February 2024 (diff | hist) . . (+212) . . ConditionYellow (Info about hardcoded elements.) (current)
- 17:15, 5 February 2024 (diff | hist) . . (+553) . . DropPodSpeed (Un-DeeZire'd) (current)
- 22:55, 4 February 2024 (diff | hist) . . (+466) . . N RequiredAddOn (Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|Maps}} |values={{Values|uint|0–1}} |default=0 |types={{Categ|Basic}} |fs=yes |hp=yes }} Specifies which expansion pack, if any, is...") (current)
- 22:44, 4 February 2024 (diff | hist) . . (+625) . . ScriptTypes/ScriptActions (Added a warning about changing teams, and note about changing scripts) (current)
- 11:03, 31 January 2024 (diff | hist) . . (+244) . . Tags (Info about multiple tags) (current)
- 10:56, 31 January 2024 (diff | hist) . . (+40) . . Triggers (Based on conclusive testing, trigger's persistence is obsolete in TS.) (current)
- 08:54, 31 January 2024 (diff | hist) . . (+2) . . ActsLike (fix) (current)
- 23:52, 30 January 2024 (diff | hist) . . (+541) . . N ActsLike (Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|Maps}} |values={{values|uint|HouseTypes}} |types={{Categ|Maps}} |ts=yes |fs=yes |hp=yes }} Specifies the ID (index) of the...")
- 23:15, 30 January 2024 (diff | hist) . . (+321) . . AITriggerTypes (Updated "Side" param info) (current)
- 16:51, 22 January 2024 (diff | hist) . . (+2) . . m Voxel (Typo) (current)
- 16:47, 22 January 2024 (diff | hist) . . (-3) . . m Voxel
- 16:46, 22 January 2024 (diff | hist) . . (+49) . . N Voxel turret and barrel positioning (Redirected page to Voxel Turret and Barrel Positioning) (current)
- 16:46, 22 January 2024 (diff | hist) . . (+26) . . N Voxel bounds (Redirected page to Voxel Bounds) (current)
- 16:45, 22 January 2024 (diff | hist) . . (+85) . . Voxel
- 16:41, 22 January 2024 (diff | hist) . . (-1) . . m Voxel
- 16:40, 22 January 2024 (diff | hist) . . (+787) . . Voxel (Info about layering)
- 16:30, 22 January 2024 (diff | hist) . . (+75) . . N File:TS turret barrel configuration.gif (Demonstrating the drawing order of voxel barrel relative the turret, in TS.) (current)
- 17:06, 20 January 2024 (diff | hist) . . (+1,311) . . Voxel (Added information regarding in-game voxel scale. Special thanks to axontrix at Mod Haven for much of the information and images.)
- 16:08, 20 January 2024 (diff | hist) . . (+100) . . N File:Voxel test 2.png (A voxel cube with the dimensions 43x43x43, rotated to face the "camera". Image courtesy of axontrix.) (current)
- 16:07, 20 January 2024 (diff | hist) . . (+70) . . N File:Voxel test 1.png (A voxel cube with the dimensions 43x43x43. Image courtesy of axontrix.) (current)
- 00:31, 20 January 2024 (diff | hist) . . (+720) . . Autocreate (Added a note about a special case, and a table of contents) (current)
- 21:38, 15 January 2024 (diff | hist) . . (+30) . . N CanPassiveAcquire (Redirected page to CanPassiveAquire) (current)
- 01:16, 13 January 2024 (diff | hist) . . (+303) . . Voxel
- 21:38, 11 January 2024 (diff | hist) . . (+196) . . IsAnimated (current)
- 14:33, 11 January 2024 (diff | hist) . . (-80) . . IsAnimated (Just tested this, it's not this flag that makes the Tib trees or ore drills use unitsno.pal.)
- 14:16, 11 January 2024 (diff | hist) . . (+352) . . AnimationRate (Un-DeeZire'd) (current)
- 16:56, 3 January 2024 (diff | hist) . . (+311) . . RadarEventMinRadius (current)
- 16:53, 3 January 2024 (diff | hist) . . (+1) . . m RadarEventSpeed (current)
- 16:53, 3 January 2024 (diff | hist) . . (-9) . . m RadarEventColorSpeed (current)
- 16:53, 3 January 2024 (diff | hist) . . (+1) . . m RadarEventRotationSpeed (current)
- 16:52, 3 January 2024 (diff | hist) . . (+10) . . m RadarEventColorSpeed
- 12:23, 2 January 2024 (diff | hist) . . (+375) . . RadarEventColorSpeed
- 12:16, 2 January 2024 (diff | hist) . . (+1) . . m RadarEventSpeed
- 12:15, 2 January 2024 (diff | hist) . . (+266) . . RadarEventRotationSpeed
- 12:14, 2 January 2024 (diff | hist) . . (+238) . . RadarEventSpeed
- 12:11, 2 January 2024 (diff | hist) . . (+92) . . RadarEventSpeed
- 22:39, 1 January 2024 (diff | hist) . . (+480) . . Group (Added a note on player-assigned groups (teams)) (current)
- 17:57, 20 December 2023 (diff | hist) . . (-98) . . RadarInvisible (Un-DeeZire'd) (current)
- 11:35, 20 December 2023 (diff | hist) . . (0) . . m Name (current)
- 11:35, 20 December 2023 (diff | hist) . . (+166) . . Name (Updated with a note)
- 14:28, 19 December 2023 (diff | hist) . . (+264) . . Ammo (Fixed TS vehicles entry) (current)
- 20:34, 17 December 2023 (diff | hist) . . (+444) . . IsTilter (Updated.) (current)
- 13:46, 10 December 2023 (diff | hist) . . (+857) . . N IsTiberium (Created page with "{{Flag |name={{PAGENAME}} |files={{Ini|Art}} |values={{values|boolean}} |default=no |types={{categ|Animations}} |ts=yes |fs=yes |hp=yes |ra2=yes |yr=yes |ares=yes }} Specifie...") (current)
- 13:33, 10 December 2023 (diff | hist) . . (+515) . . N TiberiumSpreadRadius (Created page with "{{Flag |name={{PAGENAME}} |files={{Ini|Art}} |values={{values|uint}} |types={{categ|Animations}} |ts=yes |fs=yes |hp=yes |ra2=yes |yr=yes |ares=yes |tsobsolete=yes }} Specifi...") (current)
- 13:24, 10 December 2023 (diff | hist) . . (+1,131) . . N TiberiumSpawnType (Created page with "{{Flag |name={{PAGENAME}} |files={{Ini|Art}} |values={{values|string|OverlayTypes}} |types={{categ|Animations}} |ts=yes |fs=yes |hp=yes |ra2=yes |yr=yes |ares=yes }} Spec...") (current)
- 20:29, 9 December 2023 (diff | hist) . . (+232) . . Land (Un-DeeZire'd.) (current)
- 20:19, 9 December 2023 (diff | hist) . . (-117) . . NoUseTileLandType (Un-DeeZire'd. The original article was complete nonsense.) (current)
- 14:56, 20 November 2023 (diff | hist) . . (+153) . . VoxelBarrelScale (Update) (current)
- 14:52, 20 November 2023 (diff | hist) . . (+55) . . N File:VoxelBarrelScaleBeyond1.gif (What happens when you scale the voxel barrel beyond 1.0) (current)
- 08:11, 27 October 2023 (diff | hist) . . (-1) . . m Conscript's Modding Coursebook (Minor typo fix.) (current)
- 19:05, 26 October 2023 (diff | hist) . . (-137) . . UseTurretShadow (Nothing to do with Titan; only used on MMKII in TS and Heavy Tank in RA2. Also, needs an image that shows the turret shadow frames in-editor and them missing in-game.) (current)
- 09:49, 26 October 2023 (diff | hist) . . (+27) . . FreeAfterPlaying (Not obsolete in RA2.) (current)
- 09:48, 26 October 2023 (diff | hist) . . (+31) . . FreeBuildup (Not obsolete in RA2.) (current)
- 09:46, 26 October 2023 (diff | hist) . . (+4) . . m DemandLoad (Fix #2) (current)
- 09:46, 26 October 2023 (diff | hist) . . (+176) . . DemandLoadBuildup (DemandLoadBuildup is not obsolete in RA2.) (current)
- 09:45, 26 October 2023 (diff | hist) . . (+8) . . m DemandLoad (Fix)
- 09:44, 26 October 2023 (diff | hist) . . (+158) . . DemandLoad (DemandLoad is not obsolete in RA2.)
- 09:42, 26 October 2023 (diff | hist) . . (+1,517) . . MIX (Updated list.) (current)
- 10:49, 23 October 2023 (diff | hist) . . (+44) . . Layer (Top is in fact *not* drawn above shroud.) (current)
- 12:25, 22 October 2023 (diff | hist) . . (+223) . . Actions (maps)/TSFS/060 106 (TAction 84 is bugged.)
- 21:05, 21 October 2023 (diff | hist) . . (+320) . . Actions (maps)/TSFS/000 059 (These few actions are obsolete.) (current)
- 13:57, 18 October 2023 (diff | hist) . . (-24) . . m Artillary (Not present pre-TS) (current)
- 13:56, 18 October 2023 (diff | hist) . . (+296) . . Artillary (New info + formatting changes)
- 13:50, 18 October 2023 (diff | hist) . . (+563) . . TickTank (New info + formatting changes) (current)
- 13:36, 18 October 2023 (diff | hist) . . (+30) . . IsJuggernaut (Formatting) (current)
- 13:32, 18 October 2023 (diff | hist) . . (-68) . . IsJuggernaut (This flag was only introduced in FS.)
- 19:13, 3 October 2023 (diff | hist) . . (+455) . . N MidPoint (Created page with "{{Flag |files={{ini|art}} |values={{Values|unsigned integers}} |default=0 (auto-detect) |types={{Categ|Animations}} |ts=yes |fs=yes |hp=yes |ra2=yes |yr=yes |ares=yes }} Spec...") (current)
- 11:43, 27 September 2023 (diff | hist) . . (+72) . . Reload (Obsolete in TS) (current)
- 09:35, 10 September 2023 (diff | hist) . . (+11) . . Actions (maps)/TSFS/060 106 (Vanilla maps have both params defined on TAction 90. It may not always work with only P7 defined.)
- 17:52, 24 August 2023 (diff | hist) . . (-3) . . Bib (Minor fixes) (current)
- 16:05, 21 August 2023 (diff | hist) . . (+69) . . Bouncer (Add warhead) (current)
- 16:03, 21 August 2023 (diff | hist) . . (-125) . . FlameDamage2 (Oh wow, I thought this page had been updated a long time ago, guess not.) (current)
- 15:57, 21 August 2023 (diff | hist) . . (-33) . . m IonCannonDamage (Fixed the type flag link + minor formatting changes) (current)
- 15:51, 21 August 2023 (diff | hist) . . (+161) . . HealScanRadius (Obsolete flag) (current)
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