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- 15:54, 24 February 2024 (diff | hist) . . (+1,707) . . N Ion Storm (Created page with "Ion storm is a dangerous, recurring in-game event in {{ts}} and {{fs}} where certain units and the radar are disabled and devastating lightning bolts can strike anywhere, anyt...")
- 15:14, 24 February 2024 (diff | hist) . . (+420) . . IonLevel (Un-DeeZire'd) (current)
- 15:12, 24 February 2024 (diff | hist) . . (+376) . . IonAmbient (Un-DeeZire'd) (current)
- 15:10, 24 February 2024 (diff | hist) . . (+905) . . IonBlue (current)
- 15:09, 24 February 2024 (diff | hist) . . (+900) . . IonGreen (Un-DeeZire'd) (current)
- 15:08, 24 February 2024 (diff | hist) . . (+900) . . IonRed (Un-DeeZire'd) (current)
- 14:45, 24 February 2024 (diff | hist) . . (+14) . . m Blue (current)
- 14:44, 24 February 2024 (diff | hist) . . (+15) . . m Green (current)
- 14:44, 24 February 2024 (diff | hist) . . (+13) . . m Red (current)
- 22:47, 23 February 2024 (diff | hist) . . (-26) . . m Lighting (Removed redundant category) (current)
- 22:46, 23 February 2024 (diff | hist) . . (+795) . . Lighting (Added applicable INI flags, categories, removed redundant example.)
- 22:41, 23 February 2024 (diff | hist) . . (-11) . . SpecialFlags (Removed redundant category, added mapping bar) (current)
- 22:40, 23 February 2024 (diff | hist) . . (-26) . . Basic (Removed redundant category)
- 22:36, 23 February 2024 (diff | hist) . . (+120) . . N Category:Lighting Flags (Created page with "This category provides links to all flags valid in the {{sl|Lighting}} section of map files. Category:Maps Sections") (current)
- 22:34, 23 February 2024 (diff | hist) . . (+532) . . Level (Partly un-DeeZire'd) (current)
- 22:18, 23 February 2024 (diff | hist) . . (+373) . . Ambient (current)
- 22:05, 23 February 2024 (diff | hist) . . (+911) . . Blue (Un-DeeZire'd)
- 22:04, 23 February 2024 (diff | hist) . . (+911) . . Green (Un-DeeZire'd)
- 22:02, 23 February 2024 (diff | hist) . . (+911) . . Red (Un-DeeZire'd)
- 17:50, 14 February 2024 (diff | hist) . . (+468) . . N IsVeins (Created page with "{{Flag |name={{PAGENAME}} |files={{Ini|Rules}} |default=False |values={{values|boolean}} |types={{categ|OverlayTypes}} |ts=yes |fs=yes |hp=yes |ra2=yes |yr=yes |ares=yes }} D...") (current)
- 17:29, 14 February 2024 (diff | hist) . . (+333) . . LandTypes (Updated about veins, plus minor formatting updates.) (current)
- 10:35, 14 February 2024 (diff | hist) . . (+22) . . TileSets (Added some default values.) (current)
- 10:30, 14 February 2024 (diff | hist) . . (+188) . . AllowTiberium (Added flag template, and some other minor adjustments.)
- 10:27, 14 February 2024 (diff | hist) . . (-42) . . LandTypes (Correction. Tiberium spread to a terrain tile is controlled by the tileset's AllowTiberium flag. Veins seem to be restricted by the tile's land type, however.)
- 12:54, 13 February 2024 (diff | hist) . . (+97) . . LandTypes (Added a note about the ice land type)
- 12:21, 13 February 2024 (diff | hist) . . (+23) . . N Land types (Redirected page to LandTypes) (current)
- 11:59, 8 February 2024 (diff | hist) . . (+212) . . ConditionYellow (Info about hardcoded elements.) (current)
- 17:15, 5 February 2024 (diff | hist) . . (+553) . . DropPodSpeed (Un-DeeZire'd) (current)
- 22:55, 4 February 2024 (diff | hist) . . (+466) . . N RequiredAddOn (Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|Maps}} |values={{Values|uint|0–1}} |default=0 |types={{Categ|Basic}} |fs=yes |hp=yes }} Specifies which expansion pack, if any, is...") (current)
- 22:44, 4 February 2024 (diff | hist) . . (+625) . . ScriptTypes/ScriptActions (Added a warning about changing teams, and note about changing scripts) (current)
- 11:03, 31 January 2024 (diff | hist) . . (+244) . . Tags (Info about multiple tags) (current)
- 10:56, 31 January 2024 (diff | hist) . . (+40) . . Triggers (Based on conclusive testing, trigger's persistence is obsolete in TS.) (current)
- 08:54, 31 January 2024 (diff | hist) . . (+2) . . ActsLike (fix) (current)
- 23:52, 30 January 2024 (diff | hist) . . (+541) . . N ActsLike (Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|Maps}} |values={{values|uint|HouseTypes}} |types={{Categ|Maps}} |ts=yes |fs=yes |hp=yes }} Specifies the ID (index) of the...")
- 23:15, 30 January 2024 (diff | hist) . . (+321) . . AITriggerTypes (Updated "Side" param info) (current)
- 16:51, 22 January 2024 (diff | hist) . . (+2) . . m Voxel (Typo) (current)
- 16:47, 22 January 2024 (diff | hist) . . (-3) . . m Voxel
- 16:46, 22 January 2024 (diff | hist) . . (+49) . . N Voxel turret and barrel positioning (Redirected page to Voxel Turret and Barrel Positioning) (current)
- 16:46, 22 January 2024 (diff | hist) . . (+26) . . N Voxel bounds (Redirected page to Voxel Bounds) (current)
- 16:45, 22 January 2024 (diff | hist) . . (+85) . . Voxel
- 16:41, 22 January 2024 (diff | hist) . . (-1) . . m Voxel
- 16:40, 22 January 2024 (diff | hist) . . (+787) . . Voxel (Info about layering)
- 16:30, 22 January 2024 (diff | hist) . . (+75) . . N File:TS turret barrel configuration.gif (Demonstrating the drawing order of voxel barrel relative the turret, in TS.) (current)
- 17:06, 20 January 2024 (diff | hist) . . (+1,311) . . Voxel (Added information regarding in-game voxel scale. Special thanks to axontrix at Mod Haven for much of the information and images.)
- 16:08, 20 January 2024 (diff | hist) . . (+100) . . N File:Voxel test 2.png (A voxel cube with the dimensions 43x43x43, rotated to face the "camera". Image courtesy of axontrix.) (current)
- 16:07, 20 January 2024 (diff | hist) . . (+70) . . N File:Voxel test 1.png (A voxel cube with the dimensions 43x43x43. Image courtesy of axontrix.) (current)
- 00:31, 20 January 2024 (diff | hist) . . (+720) . . Autocreate (Added a note about a special case, and a table of contents) (current)
- 21:38, 15 January 2024 (diff | hist) . . (+30) . . N CanPassiveAcquire (Redirected page to CanPassiveAquire) (current)
- 01:16, 13 January 2024 (diff | hist) . . (+303) . . Voxel
- 21:38, 11 January 2024 (diff | hist) . . (+196) . . IsAnimated (current)
- 14:33, 11 January 2024 (diff | hist) . . (-80) . . IsAnimated (Just tested this, it's not this flag that makes the Tib trees or ore drills use unitsno.pal.)
- 14:16, 11 January 2024 (diff | hist) . . (+352) . . AnimationRate (Un-DeeZire'd) (current)
- 16:56, 3 January 2024 (diff | hist) . . (+311) . . RadarEventMinRadius (current)
- 16:53, 3 January 2024 (diff | hist) . . (+1) . . m RadarEventSpeed (current)
- 16:53, 3 January 2024 (diff | hist) . . (-9) . . m RadarEventColorSpeed (current)
- 16:53, 3 January 2024 (diff | hist) . . (+1) . . m RadarEventRotationSpeed (current)
- 16:52, 3 January 2024 (diff | hist) . . (+10) . . m RadarEventColorSpeed
- 12:23, 2 January 2024 (diff | hist) . . (+375) . . RadarEventColorSpeed
- 12:16, 2 January 2024 (diff | hist) . . (+1) . . m RadarEventSpeed
- 12:15, 2 January 2024 (diff | hist) . . (+266) . . RadarEventRotationSpeed
- 12:14, 2 January 2024 (diff | hist) . . (+238) . . RadarEventSpeed
- 12:11, 2 January 2024 (diff | hist) . . (+92) . . RadarEventSpeed
- 22:39, 1 January 2024 (diff | hist) . . (+480) . . Group (Added a note on player-assigned groups (teams)) (current)
- 17:57, 20 December 2023 (diff | hist) . . (-98) . . RadarInvisible (Un-DeeZire'd) (current)
- 11:35, 20 December 2023 (diff | hist) . . (0) . . m Name (current)
- 11:35, 20 December 2023 (diff | hist) . . (+166) . . Name (Updated with a note)
- 14:28, 19 December 2023 (diff | hist) . . (+264) . . Ammo (Fixed TS vehicles entry) (current)
- 20:34, 17 December 2023 (diff | hist) . . (+444) . . IsTilter (Updated.) (current)
- 13:46, 10 December 2023 (diff | hist) . . (+857) . . N IsTiberium (Created page with "{{Flag |name={{PAGENAME}} |files={{Ini|Art}} |values={{values|boolean}} |default=no |types={{categ|Animations}} |ts=yes |fs=yes |hp=yes |ra2=yes |yr=yes |ares=yes }} Specifie...") (current)
- 13:33, 10 December 2023 (diff | hist) . . (+515) . . N TiberiumSpreadRadius (Created page with "{{Flag |name={{PAGENAME}} |files={{Ini|Art}} |values={{values|uint}} |types={{categ|Animations}} |ts=yes |fs=yes |hp=yes |ra2=yes |yr=yes |ares=yes |tsobsolete=yes }} Specifi...") (current)
- 13:24, 10 December 2023 (diff | hist) . . (+1,131) . . N TiberiumSpawnType (Created page with "{{Flag |name={{PAGENAME}} |files={{Ini|Art}} |values={{values|string|OverlayTypes}} |types={{categ|Animations}} |ts=yes |fs=yes |hp=yes |ra2=yes |yr=yes |ares=yes }} Spec...") (current)
- 20:29, 9 December 2023 (diff | hist) . . (+232) . . Land (Un-DeeZire'd.) (current)
- 20:19, 9 December 2023 (diff | hist) . . (-117) . . NoUseTileLandType (Un-DeeZire'd. The original article was complete nonsense.) (current)
- 14:56, 20 November 2023 (diff | hist) . . (+153) . . VoxelBarrelScale (Update) (current)
- 14:52, 20 November 2023 (diff | hist) . . (+55) . . N File:VoxelBarrelScaleBeyond1.gif (What happens when you scale the voxel barrel beyond 1.0) (current)
- 08:11, 27 October 2023 (diff | hist) . . (-1) . . m Conscript's Modding Coursebook (Minor typo fix.) (current)
- 19:05, 26 October 2023 (diff | hist) . . (-137) . . UseTurretShadow (Nothing to do with Titan; only used on MMKII in TS and Heavy Tank in RA2. Also, needs an image that shows the turret shadow frames in-editor and them missing in-game.) (current)
- 09:49, 26 October 2023 (diff | hist) . . (+27) . . FreeAfterPlaying (Not obsolete in RA2.) (current)
- 09:48, 26 October 2023 (diff | hist) . . (+31) . . FreeBuildup (Not obsolete in RA2.) (current)
- 09:46, 26 October 2023 (diff | hist) . . (+4) . . m DemandLoad (Fix #2) (current)
- 09:46, 26 October 2023 (diff | hist) . . (+176) . . DemandLoadBuildup (DemandLoadBuildup is not obsolete in RA2.) (current)
- 09:45, 26 October 2023 (diff | hist) . . (+8) . . m DemandLoad (Fix)
- 09:44, 26 October 2023 (diff | hist) . . (+158) . . DemandLoad (DemandLoad is not obsolete in RA2.)
- 09:42, 26 October 2023 (diff | hist) . . (+1,517) . . MIX (Updated list.) (current)
- 10:49, 23 October 2023 (diff | hist) . . (+44) . . Layer (Top is in fact *not* drawn above shroud.) (current)
- 12:25, 22 October 2023 (diff | hist) . . (+223) . . Actions (maps)/TSFS/060 106 (TAction 84 is bugged.)
- 21:05, 21 October 2023 (diff | hist) . . (+320) . . Actions (maps)/TSFS/000 059 (These few actions are obsolete.) (current)
- 13:57, 18 October 2023 (diff | hist) . . (-24) . . m Artillary (Not present pre-TS) (current)
- 13:56, 18 October 2023 (diff | hist) . . (+296) . . Artillary (New info + formatting changes)
- 13:50, 18 October 2023 (diff | hist) . . (+563) . . TickTank (New info + formatting changes) (current)
- 13:36, 18 October 2023 (diff | hist) . . (+30) . . IsJuggernaut (Formatting) (current)
- 13:32, 18 October 2023 (diff | hist) . . (-68) . . IsJuggernaut (This flag was only introduced in FS.)
- 19:13, 3 October 2023 (diff | hist) . . (+455) . . N MidPoint (Created page with "{{Flag |files={{ini|art}} |values={{Values|unsigned integers}} |default=0 (auto-detect) |types={{Categ|Animations}} |ts=yes |fs=yes |hp=yes |ra2=yes |yr=yes |ares=yes }} Spec...") (current)
- 11:43, 27 September 2023 (diff | hist) . . (+72) . . Reload (Obsolete in TS) (current)
- 09:35, 10 September 2023 (diff | hist) . . (+11) . . Actions (maps)/TSFS/060 106 (Vanilla maps have both params defined on TAction 90. It may not always work with only P7 defined.)
- 17:52, 24 August 2023 (diff | hist) . . (-3) . . Bib (Minor fixes) (current)
- 16:05, 21 August 2023 (diff | hist) . . (+69) . . Bouncer (Add warhead) (current)
- 16:03, 21 August 2023 (diff | hist) . . (-125) . . FlameDamage2 (Oh wow, I thought this page had been updated a long time ago, guess not.) (current)
- 15:57, 21 August 2023 (diff | hist) . . (-33) . . m IonCannonDamage (Fixed the type flag link + minor formatting changes) (current)
- 15:51, 21 August 2023 (diff | hist) . . (+161) . . HealScanRadius (Obsolete flag) (current)
- 13:03, 21 July 2023 (diff | hist) . . (+12) . . VariableNames (The limit is 50 in TS/RA2)
- 14:11, 11 July 2023 (diff | hist) . . (+202) . . Build Anywhere Bug (Added some examples.) (current)
- 10:44, 5 July 2023 (diff | hist) . . (+526) . . CarriesCrate (Updated) (current)
- 15:44, 29 June 2023 (diff | hist) . . (+171) . . Actions (maps)/TSFS/060 106 (Info about bug.)
- 10:54, 20 June 2023 (diff | hist) . . (+660) . . ProductionAnim (Update) (current)
- 10:27, 20 June 2023 (diff | hist) . . (+1,385) . . UnderDoorAnim (Update) (current)
- 23:21, 16 June 2023 (diff | hist) . . (+832) . . DoorAnim (Updated and corrected,) (current)
- 14:43, 16 June 2023 (diff | hist) . . (+14) . . m DeployingAnim (current)
- 14:43, 16 June 2023 (diff | hist) . . (+628) . . DeployingAnim (Updated.)
- 16:07, 14 June 2023 (diff | hist) . . (+504) . . DeployTime (Updated) (current)
- 11:01, 9 June 2023 (diff | hist) . . (+482) . . Scenario (Fixed and updated.) (current)
- 09:59, 9 June 2023 (diff | hist) . . (-434) . . Scenario I (Marked for deletion as this page is redundant) (current)
- 20:04, 8 June 2023 (diff | hist) . . (+145) . . ScriptTypes/ScriptActions (Updated action #11's description)
- 19:47, 8 June 2023 (diff | hist) . . (+34) . . Mission Control (current)
- 17:33, 8 June 2023 (diff | hist) . . (+2,123) . . Mission Control (Updated)
- 15:18, 8 June 2023 (diff | hist) . . (0) . . m Mission (current)
- 15:04, 8 June 2023 (diff | hist) . . (+587) . . N Mission (Created page with "{{Disambig}} *Singleplayer or co-op mission map, a scenario. *Mission(md).ini, a file that lists campaign mission descriptions...")
- 21:27, 7 June 2023 (diff | hist) . . (+66) . . DropZoneAnim (Updated.) (current)
- 21:24, 7 June 2023 (diff | hist) . . (+216) . . DropZoneRadius (Updated.) (current)
- 21:23, 7 June 2023 (diff | hist) . . (+27) . . Template:Values (Added uint as another shorthand for unsigned integer) (current)
- 21:07, 7 June 2023 (diff | hist) . . (0) . . m ScriptTypes/ScriptActions (Letter case)
- 21:07, 7 June 2023 (diff | hist) . . (-17) . . m ScriptTypes/ScriptActions (Stylistic changes.)
- 20:48, 7 June 2023 (diff | hist) . . (+133) . . ScriptTypes/ScriptActions (Added a footnote on quarry)
- 13:43, 7 June 2023 (diff | hist) . . (+25) . . N Quarry type (Redirected page to QuarryTypes) (current)
- 13:42, 7 June 2023 (diff | hist) . . (+1,837) . . TeamMissionTypes (current)
- 13:28, 7 June 2023 (diff | hist) . . (-3) . . ScriptActions (Undo revision 21999 by Crimsonum (talk)) (current)
- 12:17, 7 June 2023 (diff | hist) . . (-3) . . Team mission (Fix) (current)
- 12:14, 7 June 2023 (diff | hist) . . (-38,593) . . ScriptTypes/TeamMissionTypes (Redirect to old, restored page) (current)
- 12:13, 7 June 2023 (diff | hist) . . (+38,380) . . ScriptTypes/ScriptActions (Restored)
- 11:40, 7 June 2023 (diff | hist) . . (+4) . . m Internal Error/YR (current)
- 11:37, 7 June 2023 (diff | hist) . . (+1) . . Suicide (Reverted to referring to script actions) (current)
- 11:36, 7 June 2023 (diff | hist) . . (+146) . . Suicide (Undo revision 22171 by Crimsonum (talk))
- 11:35, 7 June 2023 (diff | hist) . . (-146) . . m Suicide (Reverted edits by Crimsonum (talk) to last revision by E1 Elite)
- 11:33, 7 June 2023 (diff | hist) . . (-17) . . ScriptTypes (Reverted to using script actions and made some other minor style changes.) (current)
- 11:26, 7 June 2023 (diff | hist) . . (+4) . . AI triggers (Fix) (current)
- 11:25, 7 June 2023 (diff | hist) . . (+24) . . N AI triggers (Redirected page to AITriggers)
- 11:23, 7 June 2023 (diff | hist) . . (-42) . . TeamMissionTypes (Disabled redirection, pending for content)
- 11:22, 7 June 2023 (diff | hist) . . (+87) . . QuarryTypes (More specific)
- 11:07, 7 June 2023 (diff | hist) . . (+1) . . m Aggressive (current)
- 11:06, 7 June 2023 (diff | hist) . . (+154) . . Aggressive (Added map category, and mention of a bug.)
- 11:00, 7 June 2023 (diff | hist) . . (-29) . . m Aggressive (Reverted edits by Crimsonum (talk) to last revision by E1 Elite)
- 11:00, 7 June 2023 (diff | hist) . . (-30) . . m Internal Error/YR (Reverted edits by Crimsonum (talk) to last revision by Throstur)
- 15:41, 9 May 2023 (diff | hist) . . (+34) . . Events/TSFS (Added a detail to TEvent 50 and adjusted the table max. width in consideration of modern widescreen displays.)
- 07:12, 31 March 2023 (diff | hist) . . (-27) . . Colors (Fixed index/ID terminology) (current)
- 09:19, 25 March 2023 (diff | hist) . . (+5) . . m DamageRadius (Forgot link) (current)
- 09:19, 25 March 2023 (diff | hist) . . (+263) . . DamageRadius (Update (on TS).)
- 15:33, 24 March 2023 (diff | hist) . . (+381) . . N Remap (Created page with "{{stub}} '''Remap''' refers to a special color on units and buildings that is changed (i.e. remapped) to the house color of the player who owns them. Remap consists o...") (current)
- 13:48, 24 March 2023 (diff | hist) . . (+391) . . Wall (Added a section about a remap bug with wall overlay) (current)
- 11:56, 24 March 2023 (diff | hist) . . (+103) . . RandomLoopDelay (Updated the warning.) (current)
- 11:49, 24 March 2023 (diff | hist) . . (-32) . . Theater (Tested in TS, couldn't reproduce the effect. I'll assume it only works in RA2/YR. Also fixed some formatting.) (current)
- 11:16, 24 March 2023 (diff | hist) . . (+47) . . Particles and ParticleSystems
- 11:05, 10 March 2023 (diff | hist) . . (+304) . . BarrelAnimIsVoxel (Un-DeeZire'd) (current)
- 10:52, 10 March 2023 (diff | hist) . . (+23) . . StartPitch (current)
- 10:50, 10 March 2023 (diff | hist) . . (+902) . . N StartPitch (Created page with "{{flag |values={{values|unsigned integer|0-7}} |files={{Categ|ini=rules}} |types={{Categ|BuildingTypes}} |fs=yes }} Specifies the initial pitch angle for this building's Ba...")
- 10:33, 10 March 2023 (diff | hist) . . (-8) . . m StartFacing (current)
- 10:32, 10 March 2023 (diff | hist) . . (+17) . . StartFacing (Correction.)
- 22:01, 9 March 2023 (diff | hist) . . (+650) . . N StartFacing (Created page with "{{flag |values={{values|unsigned integer|0-7}} |files={{Categ|ini=rules}} |types={{Categ|BuildingTypes}} |ts=yes |fs=yes }} Specifies the direction this building's turret...")
- 11:50, 17 February 2023 (diff | hist) . . (-27) . . ScriptTypes/TeamMissionTypes (Unified spelling)
- 11:19, 17 February 2023 (diff | hist) . . (0) . . m ScriptTypes/TeamMissionTypes (Update on team mission type 0)
- 11:17, 17 February 2023 (diff | hist) . . (+234) . . ScriptTypes/TeamMissionTypes (Update on team mission type 0)
- 09:54, 17 February 2023 (diff | hist) . . (+68) . . QuarryTypes (Added a note for non-native English speakers like myself)
- 09:43, 17 February 2023 (diff | hist) . . (+54) . . Actions (maps)/RA2YR/000 049 (Update on TAction #35) (current)
- 09:42, 17 February 2023 (diff | hist) . . (+54) . . Actions (maps)/RA (Update on TAction #35) (current)
- 09:41, 17 February 2023 (diff | hist) . . (+13) . . QuarryTypes
- 09:40, 17 February 2023 (diff | hist) . . (+2,952) . . N QuarryTypes (Created page with "<blockquote>''There are various target types that teams and special weapons can be assigned to attack. These are general target categories since the actual disposition of pote...")
- 17:52, 16 February 2023 (diff | hist) . . (+45) . . Actions (maps)/TSFS/000 059 (Update on TAction #35)
- 09:05, 14 February 2023 (diff | hist) . . (+155) . . Foundation (Moved and updated note on weapons factories) (current)
- 23:08, 24 January 2023 (diff | hist) . . (+20) . . Actions (maps)/TSFS/000 059 (Corrected.)
- 14:19, 21 January 2023 (diff | hist) . . (+450) . . ZFudgeBridge (Un-DeeZire'd) (current)
- 12:08, 20 January 2023 (diff | hist) . . (+99) . . User:Crimsonum (current)
- 12:03, 20 January 2023 (diff | hist) . . (+815) . . N SecondaryFirePixelOffset (Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|ini=art}} |values={{values|intlist|X,Y}} |default=0,0 |types={{Categ|BuildingTypes}} |ts=yes |fs=yes |hp=yes |ra2=yes |yr=yes |ares=ye...") (current)
- 11:48, 20 January 2023 (diff | hist) . . (+276) . . PrimaryFirePixelOffset (Fixed and updated.) (current)
- 13:27, 18 January 2023 (diff | hist) . . (+11) . . m ConditionRed (Specified the hotkey needed here. For some reason it doesn't work via guard command (G), least not in TS.) (current)
- 14:26, 17 January 2023 (diff | hist) . . (+512) . . ConditionRed
- 14:20, 17 January 2023 (diff | hist) . . (+29) . . N Area guard (Redirected page to Mission Control) (current)
- 14:20, 17 January 2023 (diff | hist) . . (+29) . . N Area Guard (Redirected page to Mission Control) (current)
- 14:14, 17 January 2023 (diff | hist) . . (+35) . . ConditionYellow
- 14:13, 17 January 2023 (diff | hist) . . (+556) . . ConditionYellow
- 13:15, 17 January 2023 (diff | hist) . . (+103) . . SelfHealing (current)
- 11:59, 17 January 2023 (diff | hist) . . (+1) . . m Adjacent
- 11:55, 17 January 2023 (diff | hist) . . (+29) . . m Adjacent (is a TS flag too + some stylistic changes)
- 22:28, 16 January 2023 (diff | hist) . . (+26) . . BaseNormal (Mostly stylistic changes) (current)
- 22:19, 16 January 2023 (diff | hist) . . (-7) . . m IsBase (current)
- 22:18, 16 January 2023 (diff | hist) . . (+256) . . IsBase
- 23:14, 15 January 2023 (diff | hist) . . (+200) . . Powered (Added flag template + some links.) (current)
- 22:11, 15 January 2023 (diff | hist) . . (+11) . . TurretChargeAnimRate (current)
- 17:27, 14 January 2023 (diff | hist) . . (-16) . . Parachuted (This is obsolete in vanilla TS, RA2 and YR) (current)
- 15:08, 13 January 2023 (diff | hist) . . (+397) . . Crew (If the infantry type has Nominal set, then it gets special treatment) (current)
- 16:05, 10 January 2023 (diff | hist) . . (+11) . . ProneDamage (Note about jumpjets, and removed some redundant stuff.) (current)
- 12:18, 9 January 2023 (diff | hist) . . (+19) . . FiringSyncFrame2 (Moved notes into their own section for clarity.) (current)
- 12:15, 9 January 2023 (diff | hist) . . (+156) . . FiringSyncFrame1 (Added another note.) (current)
- 11:56, 9 January 2023 (diff | hist) . . (+1,026) . . BurstDelayX (Added more notes) (current)
- 13:02, 5 January 2023 (diff | hist) . . (+24) . . N VoxelAnim (Redirected page to VoxelAnims) (current)
- 13:01, 5 January 2023 (diff | hist) . . (+30) . . ShareSource (Added link to relevant category.) (current)
- 16:45, 4 January 2023 (diff | hist) . . (+79) . . Floater (This page was wrong, wrong, wrong.) (current)
- 14:53, 3 January 2023 (diff | hist) . . (+130) . . BuildingSlam (Un-DeeZire'd) (current)
- 14:51, 3 January 2023 (diff | hist) . . (+159) . . BuildingDrop (Un-DeeZire'd) (current)
- 12:18, 3 January 2023 (diff | hist) . . (+75) . . m HideIfNoOre (current)
- 12:15, 3 January 2023 (diff | hist) . . (-249) . . CellAnim (Un-DeeZire'd. Also, CellAnim does not affect the animation drawing by itself.) (current)
- 11:58, 3 January 2023 (diff | hist) . . (+56) . . HideIfNoOre (Added links)
- 11:56, 3 January 2023 (diff | hist) . . (+764) . . N IsAnimatedTiberium (Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|Art(md).ini}} |values={{values|bool}} |default=no |types={{Categ|Animations|Animations (Limited to: CellAnims)}} |ts=yes |fs=yes |hp=y...") (current)
- 00:44, 27 December 2022 (diff | hist) . . (+220) . . SensorArray (Added info about activeanim delay) (current)
- 10:35, 30 November 2022 (diff | hist) . . (+8) . . Wall
- 19:28, 29 November 2022 (diff | hist) . . (+40) . . C4Warhead (Added another use case.) (current)
- 14:18, 29 November 2022 (diff | hist) . . (+78) . . Wall (Small addition to the warhead section.)
- 13:31, 27 November 2022 (diff | hist) . . (+69) . . Actions (maps)/TSFS (Added a footnote about the measurement of time.) (current)
- 13:29, 27 November 2022 (diff | hist) . . (+70) . . Actions (maps)/TSFS/000 059 (Fixed some stuff.)
- 21:51, 26 November 2022 (diff | hist) . . (+59) . . Events/TSFS
- 17:48, 23 November 2022 (diff | hist) . . (+195) . . TaskForces (Important note) (current)
- 17:45, 23 November 2022 (diff | hist) . . (+359) . . Tags (Important note)
- 23:53, 8 November 2022 (diff | hist) . . (+226) . . LaserOuterSpread (Added info about a bug related to the flag) (current)
- 23:53, 8 November 2022 (diff | hist) . . (+226) . . LaserDuration (Added info about a bug related to the flag) (current)
- 23:53, 8 November 2022 (diff | hist) . . (+226) . . LaserOuterColor (Added info about a bug related to the flag) (current)
- 23:52, 8 November 2022 (diff | hist) . . (+226) . . LaserInnerColor (Added info about a bug related to the flag) (current)
- 23:48, 8 November 2022 (diff | hist) . . (+234) . . IsLaser (Added info about a bug related to the flag) (current)
- 14:51, 12 October 2022 (diff | hist) . . (+291) . . Units (maps) (current)
- 13:57, 9 October 2022 (diff | hist) . . (+831) . . Stray (Un-DeeZire'd) (current)
- 13:56, 9 October 2022 (diff | hist) . . (+42) . . N Team missions (Redirected page to ScriptTypes/TeamMissionTypes) (current)
- 13:56, 9 October 2022 (diff | hist) . . (+42) . . N Team mission (Redirected page to ScriptTypes/TeamMissionTypes)
- 13:37, 9 October 2022 (diff | hist) . . (+23) . . N Teams (Redirected page to TeamTypes) (current)
- 13:36, 9 October 2022 (diff | hist) . . (+23) . . N Team (Redirected page to TeamTypes) (current)
- 13:01, 8 October 2022 (diff | hist) . . (+287) . . N File:Apc reinforce.gif (When reinforcements are spawned on a cell with a transport on it, the reinforcements will spawn as passengers that the transport will automatically eject. However, if the transport is just entering the cell, this behavior gets interrupted, and the pass...) (current)
- 12:04, 5 October 2022 (diff | hist) . . (+30) . . m IsCoreDefender (current)
- 14:02, 2 October 2022 (diff | hist) . . (-124) . . SpawnDelay (It's unnecessary and contrary to convention to specify that this flag applies only to the art.ini section ("Image"). It is already apparent from the file category and type page.) (current)
- 13:52, 2 October 2022 (diff | hist) . . (-35) . . Trailer (It's unnecessary and contrary to convention to specify that this flag applies only to the art.ini section ("Image"). It is already apparent from the file category and type pages.) (current)
- 13:47, 2 October 2022 (diff | hist) . . (+114) . . Actions (maps)/TSFS/000 059
- 14:04, 29 September 2022 (diff | hist) . . (+60) . . Dropship loadout (Moved bugs to own category and added image.)
- 13:51, 29 September 2022 (diff | hist) . . (+64) . . N File:Dropship loadout.jpg (Example of what the Dropship loadout looks like in Tiberian Sun.) (current)
- 22:48, 28 September 2022 (diff | hist) . . (+155) . . AllowableUnits (Fixed some formatting mostly.) (current)
- 22:42, 28 September 2022 (diff | hist) . . (-645) . . StartingDropships (Fixed some formatting and removed redundant text.) (current)
- 22:41, 28 September 2022 (diff | hist) . . (+484) . . Dropship loadout (Ported some text over from StartingDropships page, and some formatting/misc. fixes.)
- 22:20, 28 September 2022 (diff | hist) . . (+345) . . AllowableUnitMaximums (Added info on bugs, fixed some formatting, and removed repetive text.) (current)
- 13:54, 28 September 2022 (diff | hist) . . (+55) . . Locomotor (Correction.)
- 13:32, 28 September 2022 (diff | hist) . . (-218) . . Locomotor (was not a locomotor, but a GUID of the locomotion type library. Also "drop pod locomotor" is still internally called ballistic locomotor.)
- 13:06, 28 September 2022 (diff | hist) . . (+128) . . AltPalette (current)
- 11:47, 28 September 2022 (diff | hist) . . (+196) . . Cell Spots (current)
- 13:35, 20 September 2022 (diff | hist) . . (+132) . . Whiner (current)
- 13:27, 20 September 2022 (diff | hist) . . (+311) . . N IonImmune (Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|ini=ai}}, {{Categ|maps}} |values={{Values|boolean}} |types={{Categ|TeamTypes}} |ts=yes |fs=yes |hp=yes |ra2=yes |yr=yes |ares=yes }} {...") (current)
- 13:26, 20 September 2022 (diff | hist) . . (+455) . . N OnTransOnly (Courtesy of C&C AI Editor's AI Guide) (current)
- 13:15, 20 September 2022 (diff | hist) . . (+479) . . N LooseRecruit (Creating a basically blank page for the sake of completeness.) (current)
- 13:06, 20 September 2022 (diff | hist) . . (+520) . . N Waypoint (Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|ini=ai}}, {{Categ|maps}} |values={{Values|string|Waypoints, alphabetically}} |types={{Categ|Team...") (current)
- 12:58, 20 September 2022 (diff | hist) . . (+407) . . Droppod (current)
- 12:52, 20 September 2022 (diff | hist) . . (+406) . . N Prebuild (Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|ini=ai}}, {{Categ|maps}} |values={{Values|boolean}} |types={{Categ|TeamTypes}} |ts=yes |fs=yes |hp=yes |ra2=yes |yr=yes |ares=yes }} {...") (current)
- 12:41, 20 September 2022 (diff | hist) . . (+287) . . N GuardSlower (Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|ini=ai}}, {{Categ|maps}} |values={{Values|boolean}} |types={{Categ|TeamTypes}} |ts=yes |fs=yes |hp=yes |ra2=yes |yr=yes |ares=yes }} {...") (current)
- 21:33, 19 September 2022 (diff | hist) . . (+350) . . Events/TSFS
- 20:04, 16 September 2022 (diff | hist) . . (0) . . CurleyShuffle (current)
- 17:15, 14 September 2022 (diff | hist) . . (+181) . . Tags (Tabulated, and some fixes.)
- 17:01, 14 September 2022 (diff | hist) . . (+944) . . Triggers (Per TD/RA1 source code.)
- 15:47, 14 September 2022 (diff | hist) . . (+184) . . Tags (Per RA1 source code and evidence from FinalAlert.)
- 11:30, 14 September 2022 (diff | hist) . . (+348) . . LightningRod (current)
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