ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.
User contributions
(newest | oldest) View (newer 100 | older 100) (20 | 50 | 100 | 250 | 500)
- 18:30, 2 July 2023 (diff | hist) . . (+106) . . N Issquidward (Created page with "if the tag 'issquidward=' is set to 'yeah', then its squidward. 200px|thumb|left|alt text") (current)
- 18:30, 2 July 2023 (diff | hist) . . (+31) . . N File:Dab.png (my sincerest apologies for this) (current)
- 23:47, 14 January 2023 (diff | hist) . . (+152) . . AIHateDelays (current)
- 19:32, 12 November 2022 (diff | hist) . . (+318) . . Powered
- 16:43, 26 July 2022 (diff | hist) . . (+115) . . Talk:CanPassiveAquire (current)
- 16:41, 26 July 2022 (diff | hist) . . (+13) . . m ROT (fixed misinfo about ROT and the TS era hack for aircraft firing paterns)
- 04:59, 1 July 2022 (diff | hist) . . (+103) . . NodAdvancedPower (current)
- 18:58, 16 June 2022 (diff | hist) . . (+329) . . m TechLevel (current)
- 18:22, 6 June 2022 (diff | hist) . . (+134) . . N Talk:NodAdvancedPower (Created page with "In red alert 2 this has the nuke plant NANRCT listed but is not used by the game in any way. is this the case for tiberian sun aswell?") (current)
- 18:20, 6 June 2022 (diff | hist) . . (-33) . . NodAdvancedPower
- 18:18, 6 June 2022 (diff | hist) . . (+122) . . ThirdPowerPlant (current)
- 18:17, 6 June 2022 (diff | hist) . . (+172) . . GDIPowerPlant (current)
- 18:16, 6 June 2022 (diff | hist) . . (-1) . . NodRegularPower (→see also) (current)
- 18:16, 6 June 2022 (diff | hist) . . (+140) . . NodRegularPower
- 19:05, 22 May 2022 (diff | hist) . . (+108) . . m InfantryAbsorb (current)
- 03:04, 20 April 2022 (diff | hist) . . (+309) . . FileName
- 00:24, 19 April 2022 (diff | hist) . . (+597) . . N Tunnels (Created page with "The Tunnels entry, along with the corresponding TrackTunnels, DirtTunnels, and DirtTrackTunnels, all do essentially the same thing and enable the special tunnel ha...")
- 14:40, 10 April 2022 (diff | hist) . . (+2) . . Supress (→See also) (current)
- 14:40, 10 April 2022 (diff | hist) . . (+16) . . m Supress (→See also)
- 14:39, 10 April 2022 (diff | hist) . . (+393) . . N FireSuppress (Created page with "{{Flag |ts=yes |fs=yes |hp=yes |ra2=yes |yr=yes |ares=yes }} This tag controls the area, in cells, that a unit will scan for friendlies around a target and apply the Supre...") (current)
- 07:09, 20 January 2022 (diff | hist) . . (+330) . . N Occupyheight (Created page with "{{Flag |files={{Categ|ini=art}} |types={{Categ|BuildingTypes}} |values={{values|unsigned integers}} |ts=no |fs=no |ra2=yes |yr=yes }} Occupyheight controls how high the game t...") (current)
- 07:06, 20 January 2022 (diff | hist) . . (+46) . . m Height (→In Art) (current)
- 22:20, 14 January 2022 (diff | hist) . . (+868) . . N ToOverlay (Created page with "{{Flag |files={{Categ|ini=art}} |default=no |types={{Categ|BuildingTypes}} |ra=no |cs=no |am=no |ts=yes |fs=yes |hp=yes |ra2=yes |yr=yes |ares=yes }} When the flag ToOverlay=...") (current)
- 21:30, 14 January 2022 (diff | hist) . . (+317) . . N SpecialZOverlay (Created page with "{{Flag |files={{Categ|ini=art}} |default=no |types={{Categ|BuildingTypes}} |ra=no |cs=no |am=no |ts=yes |fs=yes |hp=yes |ra2=yes |yr=yes |ares=yes }} The tag SpecialZOverlay=...") (current)
- 23:35, 8 January 2022 (diff | hist) . . (+120) . . DoorAnim
- 22:52, 8 January 2022 (diff | hist) . . (+195) . . DoorAnim
- 21:23, 8 January 2022 (diff | hist) . . (+32) . . DoorAnim
- 21:23, 8 January 2022 (diff | hist) . . (+133) . . N DoorStages (Created page with "DoorStages= works in conjunction with DoorAnim= to play the door animations for warfactories in TS. ==See Also== *GateStages") (current)
- 21:21, 8 January 2022 (diff | hist) . . (+882) . . N DoorAnim (Created page with "DoorAnim= is a tiberian sun era feature used on war factories where the anim listed under DoorAnim= is played the moment that a unit is created from the factory, and was used...")
- 03:40, 7 January 2022 (diff | hist) . . (+315) . . N Talk:ActiveAnimPoweredLight (Created page with "this entry had the 'bug' entry: {{bugs}} If set, this flag causes the ActiveAnim to play as soon as the building is deployed, instead of waiting for the Buildup|bui...")
- 03:38, 7 January 2022 (diff | hist) . . (-196) . . ActiveAnimPoweredLight
- 03:29, 7 January 2022 (diff | hist) . . (-6) . . ActiveAnimPowered (current)
- 03:26, 7 January 2022 (diff | hist) . . (+103) . . Powered
- 00:46, 27 December 2021 (diff | hist) . . (+710) . . UseSparkParticles (current)
- 02:09, 23 December 2021 (diff | hist) . . (+210) . . Talk:PAL (current)
- 19:42, 22 December 2021 (diff | hist) . . (+106) . . m TileAnim
- 19:36, 22 December 2021 (diff | hist) . . (+160) . . N AllowToPlace (Created page with "Setting this to "no" will hide the tileset in the FA2 editor. Useful for hiding or excluding obsolete tilesets that arent automatically excluded from placement.")
- 19:31, 22 December 2021 (diff | hist) . . (+201) . . N ShadowCaster (Created page with "Tells the game to render special cliff-shaped shadows on the tileset. Attempts to use this tag on custom cliffs will result in the default cliff's shadows being superimposed o...")
- 17:13, 22 December 2021 (diff | hist) . . (+73) . . m PAL
- 17:12, 22 December 2021 (diff | hist) . . (0) . . N File:Ra2 palette map 566.jpg (current)
- 01:26, 11 September 2021 (diff | hist) . . (+130) . . N User:McPwny (Created page with "i am McPwny. AI scripting, campaign map scripting, rules and art editing, .tmp creation, .shp creation, and griping are what i do.") (current)
- 17:50, 7 September 2021 (diff | hist) . . (+13) . . m RailgunDamageRadius (note that the radius is in leptons) (current)
- 16:24, 24 August 2021 (diff | hist) . . (+193) . . InfantryAbsorb
- 16:17, 24 August 2021 (diff | hist) . . (-148) . . UnitAbsorb
- 16:35, 22 August 2021 (diff | hist) . . (+592) . . m IdleAnim (current)
- 17:03, 7 August 2021 (diff | hist) . . (+667) . . N IdleAnim (Created page with "IdleAnim is a strange and specific animation case that is used on service depots in RA2 (in TS this tag didnt exist). Service depots used 3 special anims to play certain repai...")
- 16:49, 7 August 2021 (diff | hist) . . (+226) . . N ExtraLight (Created page with "ExtraLight= is an potentially useful tag that does exactly what it says; it gives fine control for directly darkening or brightening a building's color. The lighting effect do...") (current)
- 16:41, 7 August 2021 (diff | hist) . . (+372) . . N ExtraDamageStage (Created page with "ExtraDamageStage= is a defunct and non working tag that, surmising from the fact that all building shps require a third and completely unused damage frame, was going to be use...") (current)
- 16:36, 7 August 2021 (diff | hist) . . (+302) . . N DamageFireOffsetX (Created page with "Specifies the locations to play flame animations on top of a building when the building is damaged. The first number is X location and the second one is Y location. A common m...") (current)
- 14:58, 6 August 2021 (diff | hist) . . (-267) . . PreProductionAnim (current)
- 00:12, 6 August 2021 (diff | hist) . . (+236) . . m SpecialAnim (current)
- 23:59, 5 August 2021 (diff | hist) . . (+76) . . m ProductionAnim
- 22:21, 5 August 2021 (diff | hist) . . (+121) . . m SpecialAnim
- 22:01, 5 August 2021 (diff | hist) . . (+228) . . ProductionAnim
- 21:47, 5 August 2021 (diff | hist) . . (+830) . . N PreProductionAnim (Created page with "PreProductionAnims are animations that are supposed to play once prior to the productionanims. Productionanims would wait until the preproduction animation was finished before...")
- 16:17, 29 July 2021 (diff | hist) . . (0) . . m Upgrades (added some links) (current)
- 03:13, 19 July 2021 (diff | hist) . . (+306) . . N TileZAdjust (Created page with "Specifies the Z-adjust value given to animations attached to terrain tiles. higher negative numbers render on a higher layer (above nearby terrain tiles and animations) and hi...")
- 03:11, 19 July 2021 (diff | hist) . . (+264) . . N TileYOffset (Created page with "Specifies the up-down offset of an animation attached to a terrain tile in pixels. Negative numbers move the animation up and positive numbers move the animation down. ==See...")
- 03:09, 19 July 2021 (diff | hist) . . (+273) . . N TileXOffset (Created page with "Specifies the left-right offset of the animation which is attached to the tile in pixels. Negative numbers move the animation left and positive numbers move the animation righ...")
- 03:07, 19 July 2021 (diff | hist) . . (+10) . . TileAnim (→See also)
- 03:06, 19 July 2021 (diff | hist) . . (+221) . . N TileAnim (Created page with "Specifies the animation to attach to the terrain tile. The animation is hardcoded to play in the palette that the terrain tile uses. ==See also== Tile01XOffset Tile01YO...")
- 23:16, 17 July 2021 (diff | hist) . . (0) . . TMP creation tutorial (current)
- 23:16, 17 July 2021 (diff | hist) . . (0) . . N File:Image543.png (current)
- 00:28, 17 July 2021 (diff | hist) . . (+120) . . N Category talk:Tutorials (Created page with "idk how to edit this to include my tutorial TMP creation tutorial it just shows the header and not the subcategories") (current)
- 00:21, 17 July 2021 (diff | hist) . . (+4,998) . . N TMP creation tutorial (Created page with "TMP's are one of the hardest visual assets to make from scratch due to the finicky nature of the available TMP editors, the pixel-perfect art, and also because of the lack of...")
- 00:15, 17 July 2021 (diff | hist) . . (0) . . N File:Image377.png (current)
- 00:08, 17 July 2021 (diff | hist) . . (0) . . N File:Image375.png (current)
- 00:06, 17 July 2021 (diff | hist) . . (0) . . N File:Image373.png (current)
- 00:04, 17 July 2021 (diff | hist) . . (0) . . N File:Image367.png (current)
- 00:03, 17 July 2021 (diff | hist) . . (0) . . N File:Image369.png (current)
- 00:02, 17 July 2021 (diff | hist) . . (0) . . N File:Image364.png (current)
- 00:00, 17 July 2021 (diff | hist) . . (0) . . N File:Image362.png (current)
- 00:00, 17 July 2021 (diff | hist) . . (0) . . N File:Image360.png (current)
- 20:02, 11 July 2021 (diff | hist) . . (+25) . . MagnaBeamColor (current)
- 05:56, 11 July 2021 (diff | hist) . . (+518) . . NeedsEngineer (current)
- 20:01, 10 July 2021 (diff | hist) . . (+645) . . N UnderRoofDoorAnim (Created page with "In red alert 2, war factories were changed such that they can support aircraft leaving the top of the building. War factories in Ra2 have four anims for handling this; *an a...") (current)
- 20:00, 10 July 2021 (diff | hist) . . (+654) . . DeployingAnim
- 19:58, 10 July 2021 (diff | hist) . . (+663) . . N UnderDoorAnim (Created page with "In red alert 2, war factories were changed such that they can support aircraft leaving the top of the building. War factories in Ra2 have four anims for handling this; *an a...")
- 19:55, 10 July 2021 (diff | hist) . . (+649) . . N RoofDeployingAnim (Created page with "In red alert 2, war factories were changed such that they can support aircraft leaving the top of the building. War factories in Ra2 have four anims for handling this; *an a...") (current)
- 19:42, 10 July 2021 (diff | hist) . . (+192) . . N Buildup (Created page with "Specifies the buildings buildup animation. Animations listed here do not need to have extra entries in art.ini or be listed in the rules.ini animations list, as they are handl...")
- 19:31, 10 July 2021 (diff | hist) . . (+509) . . N PowerUpXLocZZ (Created page with "Although the naming convention is different, this tag acts exactly like ActiveAnimZAdjust and is used to adjust the layering of the animation. Values that are too low will...")
- 19:28, 10 July 2021 (diff | hist) . . (+454) . . N PowerUpXYSort (Created page with "Acts exactly like ActiveAnimYSort and is used to adjust the layering of the animation. In general, building animations with larger YSort values will layer over ones with l...")
- 19:23, 10 July 2021 (diff | hist) . . (+552) . . N PowerUpXAnim (Created page with "This tag was supposed to act like any other animation entry for buildings which have upgrades, but it appears to be defunct as any value put into here is ignored, and instead...")
- 00:51, 6 July 2021 (diff | hist) . . (+178) . . N Category talk:Art(md).ini Flags (Created page with "where is that page that has ALL of the art tags and not just 'some' of the ones that do have associated pages?? i cant find dogwater around here this NEEDS to be laid out better.") (current)
- 15:25, 4 July 2021 (diff | hist) . . (+412) . . N ProductionAnim (Created page with "Productions anims are specific functional animations that play whenever a factory such as a construction yard or war factory produces a building or unit. {{bugs}} In Tiberi...")
- 15:17, 4 July 2021 (diff | hist) . . (+157) . . N SpecialAnim (Created page with "SpecialAnims are used for object specific functional art such as silo anims, repair depot anims, grinder anims, tank bunker anims, and weapon charging anims.")
- 15:08, 4 July 2021 (diff | hist) . . (+446) . . N SuperAnimFour (Created page with "The SuperAnim logic works in four parts: *An anim to play once while going from not ready to ready *An anim to loop while the superweapon is ready *An anim to play while g...") (current)
- 15:07, 4 July 2021 (diff | hist) . . (+445) . . N SuperAnimThree (Created page with "The SuperAnim logic works in four parts: *An anim to play once while going from not ready to ready *An anim to loop while the superweapon is ready *An anim to play while g...") (current)
- 15:06, 4 July 2021 (diff | hist) . . (+446) . . N SuperAnimTwo (Created page with "The SuperAnim logic works in four parts: *An anim to play once while going from not ready to ready *An anim to loop while the superweapon is ready *An anim to play while g...") (current)
- 15:05, 4 July 2021 (diff | hist) . . (+10) . . m SuperAnim (current)
- 15:02, 4 July 2021 (diff | hist) . . (+433) . . N SuperAnim (Created page with "The SuperAnim logic works in four parts. An anim to play once while going from not ready to ready An anim to loop while the superweapon is ready An anim to play while going...")
- 14:13, 4 July 2021 (diff | hist) . . (+504) . . N PrimaryFireDualOffset (Created page with "PrimaryFireDualOffset=True/False works in conjunction with PrimaryFirePixelOffset=X,X; if the object has a PrimaryFireFLH=, and if PrimaryFireDu...") (current)
- 14:02, 4 July 2021 (diff | hist) . . (+533) . . N PrimaryFirePixelOffset (Created page with "PrimaryFirePixelOffset=X,X directly shifts the location where the weapon is fired relative to the object from by number of pixels. It is different from PrimaryFireFLH in t...")
- 00:08, 4 July 2021 (diff | hist) . . (+47) . . DeployFacing
- 21:13, 3 July 2021 (diff | hist) . . (+260) . . IsBaseDefense
- 18:12, 3 July 2021 (diff | hist) . . (+236) . . ActiveAnimYSort
- 18:10, 3 July 2021 (diff | hist) . . (+274) . . ActiveAnimZAdjust (current)
- 17:37, 3 July 2021 (diff | hist) . . (+329) . . ZShapePointMove (current)
- 15:56, 2 July 2021 (diff | hist) . . (+389) . . UseTurretShadow
- 15:54, 2 July 2021 (diff | hist) . . (0) . . N File:Image25.png (current)
(newest | oldest) View (newer 100 | older 100) (20 | 50 | 100 | 250 | 500)