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User contributions for McPwny
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2 July 2023
- 16:3016:30, 2 July 2023 diff hist +106 N Issquidward Created page with "if the tag 'issquidward=' is set to 'yeah', then its squidward. 200px|thumb|left|alt text" current
- 16:3016:30, 2 July 2023 diff hist +31 N File:Dab.png my sincerest apologies for this current
14 January 2023
- 21:4721:47, 14 January 2023 diff hist +152 AIHateDelays No edit summary current
12 November 2022
- 17:3217:32, 12 November 2022 diff hist +318 Powered No edit summary
26 July 2022
- 14:4314:43, 26 July 2022 diff hist +115 Talk:CanPassiveAquire No edit summary current
- 14:4114:41, 26 July 2022 diff hist +13 m ROT fixed misinfo about ROT and the TS era hack for aircraft firing paterns
1 July 2022
- 02:5902:59, 1 July 2022 diff hist +103 NodAdvancedPower No edit summary current
16 June 2022
- 16:5816:58, 16 June 2022 diff hist +329 m TechLevel No edit summary
6 June 2022
- 16:2216:22, 6 June 2022 diff hist +134 N Talk:NodAdvancedPower Created page with "In red alert 2 this has the nuke plant NANRCT listed but is not used by the game in any way. is this the case for tiberian sun aswell?" current
- 16:2016:20, 6 June 2022 diff hist −33 NodAdvancedPower No edit summary
- 16:1816:18, 6 June 2022 diff hist +122 ThirdPowerPlant No edit summary current
- 16:1716:17, 6 June 2022 diff hist +172 GDIPowerPlant No edit summary current
- 16:1616:16, 6 June 2022 diff hist −1 NodRegularPower →see also current
- 16:1616:16, 6 June 2022 diff hist +140 NodRegularPower No edit summary
22 May 2022
- 17:0517:05, 22 May 2022 diff hist +108 m InfantryAbsorb No edit summary current
20 April 2022
- 01:0401:04, 20 April 2022 diff hist +309 FileName No edit summary
18 April 2022
- 22:2422:24, 18 April 2022 diff hist +597 N Tunnels Created page with "The Tunnels entry, along with the corresponding TrackTunnels, DirtTunnels, and DirtTrackTunnels, all do essentially the same thing and enable the special tunnel ha..."
10 April 2022
- 12:4012:40, 10 April 2022 diff hist +2 Supress →See also
- 12:4012:40, 10 April 2022 diff hist +16 m Supress →See also
- 12:3912:39, 10 April 2022 diff hist +393 N FireSuppress Created page with "{{Flag |ts=yes |fs=yes |hp=yes |ra2=yes |yr=yes |ares=yes }} This tag controls the area, in cells, that a unit will scan for friendlies around a target and apply the Supre..." current
20 January 2022
- 05:0905:09, 20 January 2022 diff hist +330 N Occupyheight Created page with "{{Flag |files={{Categ|ini=art}} |types={{Categ|BuildingTypes}} |values={{values|unsigned integers}} |ts=no |fs=no |ra2=yes |yr=yes }} Occupyheight controls how high the game t..." current
- 05:0605:06, 20 January 2022 diff hist +46 m Height →In Art current
14 January 2022
- 20:2020:20, 14 January 2022 diff hist +868 N ToOverlay Created page with "{{Flag |files={{Categ|ini=art}} |default=no |types={{Categ|BuildingTypes}} |ra=no |cs=no |am=no |ts=yes |fs=yes |hp=yes |ra2=yes |yr=yes |ares=yes }} When the flag ToOverlay=..." current
- 19:3019:30, 14 January 2022 diff hist +317 N SpecialZOverlay Created page with "{{Flag |files={{Categ|ini=art}} |default=no |types={{Categ|BuildingTypes}} |ra=no |cs=no |am=no |ts=yes |fs=yes |hp=yes |ra2=yes |yr=yes |ares=yes }} The tag SpecialZOverlay=..."
8 January 2022
- 21:3521:35, 8 January 2022 diff hist +120 DoorAnim No edit summary
- 20:5220:52, 8 January 2022 diff hist +195 DoorAnim No edit summary
- 19:2319:23, 8 January 2022 diff hist +32 DoorAnim No edit summary
- 19:2319:23, 8 January 2022 diff hist +133 N DoorStages Created page with "DoorStages= works in conjunction with DoorAnim= to play the door animations for warfactories in TS. ==See Also== *GateStages" current
- 19:2119:21, 8 January 2022 diff hist +882 N DoorAnim Created page with "DoorAnim= is a tiberian sun era feature used on war factories where the anim listed under DoorAnim= is played the moment that a unit is created from the factory, and was used..."
7 January 2022
- 01:4001:40, 7 January 2022 diff hist +315 N Talk:ActiveAnimPoweredLight Created page with "this entry had the 'bug' entry: {{bugs}} If set, this flag causes the ActiveAnim to play as soon as the building is deployed, instead of waiting for the Buildup|bui..."
- 01:3801:38, 7 January 2022 diff hist −196 ActiveAnimPoweredLight No edit summary
- 01:2901:29, 7 January 2022 diff hist −6 ActiveAnimPowered No edit summary current
- 01:2601:26, 7 January 2022 diff hist +103 Powered No edit summary
26 December 2021
- 22:4622:46, 26 December 2021 diff hist +710 UseSparkParticles No edit summary current
23 December 2021
- 00:0900:09, 23 December 2021 diff hist +210 Talk:PAL No edit summary current
22 December 2021
- 17:4217:42, 22 December 2021 diff hist +106 m TileAnim No edit summary
- 17:3617:36, 22 December 2021 diff hist +160 N AllowToPlace Created page with "Setting this to "no" will hide the tileset in the FA2 editor. Useful for hiding or excluding obsolete tilesets that arent automatically excluded from placement."
- 17:3117:31, 22 December 2021 diff hist +201 N ShadowCaster Created page with "Tells the game to render special cliff-shaped shadows on the tileset. Attempts to use this tag on custom cliffs will result in the default cliff's shadows being superimposed o..."
- 15:1315:13, 22 December 2021 diff hist +73 m PAL No edit summary
- 15:1215:12, 22 December 2021 diff hist 0 N File:Ra2 palette map 566.jpg No edit summary current
10 September 2021
- 23:2623:26, 10 September 2021 diff hist +130 N User:McPwny Created page with "i am McPwny. AI scripting, campaign map scripting, rules and art editing, .tmp creation, .shp creation, and griping are what i do." current
7 September 2021
- 15:5015:50, 7 September 2021 diff hist +13 m RailgunDamageRadius note that the radius is in leptons current
24 August 2021
- 14:2414:24, 24 August 2021 diff hist +193 InfantryAbsorb No edit summary
- 14:1714:17, 24 August 2021 diff hist −148 UnitAbsorb No edit summary
22 August 2021
- 14:3514:35, 22 August 2021 diff hist +592 m IdleAnim No edit summary current
7 August 2021
- 15:0315:03, 7 August 2021 diff hist +667 N IdleAnim Created page with "IdleAnim is a strange and specific animation case that is used on service depots in RA2 (in TS this tag didnt exist). Service depots used 3 special anims to play certain repai..."
- 14:4914:49, 7 August 2021 diff hist +226 N ExtraLight Created page with "ExtraLight= is an potentially useful tag that does exactly what it says; it gives fine control for directly darkening or brightening a building's color. The lighting effect do..."
- 14:4114:41, 7 August 2021 diff hist +372 N ExtraDamageStage Created page with "ExtraDamageStage= is a defunct and non working tag that, surmising from the fact that all building shps require a third and completely unused damage frame, was going to be use..." current
- 14:3614:36, 7 August 2021 diff hist +302 N DamageFireOffsetX Created page with "Specifies the locations to play flame animations on top of a building when the building is damaged. The first number is X location and the second one is Y location. A common m..."
6 August 2021
- 12:5812:58, 6 August 2021 diff hist −267 PreProductionAnim No edit summary current