ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.
User contributions
- 14:57, 4 August 2021 (diff | hist) . . (+309) . . MovementRestrictedTo (current)
- 15:54, 3 August 2021 (diff | hist) . . (+581) . . Internal Error/YR (00424A05)
- 21:00, 26 July 2021 (diff | hist) . . (+59) . . m Accelerates (page needed linking.)
- 12:55, 17 July 2021 (diff | hist) . . (+659) . . m Campaign Progression (cosmetics/aesthetics; we're not savages. Also, added names of YR and RA2 mission files.) (current)
- 07:41, 16 July 2021 (diff | hist) . . (+27) . . m Cell Spots (→Broken Spots: map editors use cell spot 1 even when game doesn't)
- 09:52, 14 July 2021 (diff | hist) . . (+67) . . Internal Error/YR
- 21:36, 13 July 2021 (diff | hist) . . (+66) . . Droppod
- 21:34, 13 July 2021 (diff | hist) . . (+26) . . DropPod (current)
- 21:34, 13 July 2021 (diff | hist) . . (+300) . . N Droppod (Created page with "Applicable to TeamTypes in RA2. Unknown if supported in TS. If set to yes the TeamType is sent to Waypoint; that Waypoint may be...")
- 14:46, 11 July 2021 (diff | hist) . . (+70) . . m Buildup (current)
- 11:59, 11 July 2021 (diff | hist) . . (+496) . . Tubes (→Section) (current)
- 22:09, 9 July 2021 (diff | hist) . . (+425) . . SpySat (current)
- 22:09, 9 July 2021 (diff | hist) . . (+443) . . RevealOnFire (current)
- 21:53, 9 July 2021 (diff | hist) . . (+555) . . Events/RA2YR (Event 4 Discovered by Player has bugs; I think Event 5 House Discovered might too)
- 20:09, 8 July 2021 (diff | hist) . . (+58) . . m TurretOffset (current)
- 19:20, 8 July 2021 (diff | hist) . . (+250) . . Tubes
- 19:02, 8 July 2021 (diff | hist) . . (+97) . . Map (current)
- 19:00, 8 July 2021 (diff | hist) . . (+520) . . N Lighting (Created page with "This section of a map file controls the lighting of the map. Here's an example: [Lighting] Red=1.000000 Blue=0.800000 Green=0.800000 Level=0.032000 Ground=0.000000 Ion...")
- 18:50, 8 July 2021 (diff | hist) . . (0) . . Preview (It's -Pack, not -Data) (current)
- 18:47, 8 July 2021 (diff | hist) . . (+1,001) . . N Header (Created page with "If making single-player maps for Yuri's Revenge, double-check NumberStartingLocations is 0 Memory corruption will result in crashes with EIP [https://modenc.renegadeproje...") (current)
- 15:33, 6 July 2021 (diff | hist) . . (+87) . . m NewTheater (RA2 only takes G, N, C like TS, YR also takes Y. Ares DLL is what allows it for all prefixes.) (current)
- 10:47, 6 July 2021 (diff | hist) . . (+633) . . Internal Error/YR (→List of known Internal Error EIPs for Yuri's Revenge 1.001)
- 10:51, 30 June 2021 (diff | hist) . . (+68) . . AltCameo (Cameos can be longer than 8 characters) (current)
- 19:27, 29 June 2021 (diff | hist) . . (+100) . . AllowBurrowing
- 19:27, 29 June 2021 (diff | hist) . . (+700) . . MovementZone
- 19:27, 29 June 2021 (diff | hist) . . (+117) . . Locomotor (→Available Locomotor CLSIDs)
- 00:19, 29 June 2021 (diff | hist) . . (+99) . . m TurretAnim (codez)
- 12:00, 24 June 2021 (diff | hist) . . (+131) . . Morphable
- 11:16, 24 June 2021 (diff | hist) . . (+185) . . N AllowTiberium (Created page with "As it says on the tin; allows or disallows the placement or spawning of Tiberiums on this TileSet. Default is false/no. Affects ore/gem placement via map ed...")
- 11:09, 24 June 2021 (diff | hist) . . (+340) . . N AllowBurrowing (Created page with "As it says on the tin; if yes allows unit with Subterranean Locomotor to dig in and out, if no they're not allowed to do that. Default for this is true/yes. Note this ha...")
- 17:00, 23 June 2021 (diff | hist) . . (+4) . . m OverlayPack (Linking) (current)
- 18:11, 20 June 2021 (diff | hist) . . (+371) . . ModEnc:Community Portal (This is just sad...)
- 09:53, 14 June 2021 (diff | hist) . . (+1,002) . . Adding A Song (New Section: Format Factory) (current)
- 09:24, 14 June 2021 (diff | hist) . . (+79) . . m Adding A Song (→Step Two:: brackets are allowed.)
- 11:50, 12 June 2021 (diff | hist) . . (+587) . . Powerups (re-ordered list, added some info regarding which crates actually play an animation upon collection and something about explosions.)
- 08:11, 8 June 2021 (diff | hist) . . (+309) . . DistributedFire (current)
- 16:44, 7 June 2021 (diff | hist) . . (+17) . . Cameo (current)
- 10:47, 6 June 2021 (diff | hist) . . (+99) . . WaterBound (→See also) (current)
- 10:43, 6 June 2021 (diff | hist) . . (+43) . . Naval (current)
- 15:17, 29 May 2021 (diff | hist) . . (+113) . . m Locomotor (→Available Locomotor CLSIDs: chk it yourself. Ship Locomotor)
- 07:43, 29 May 2021 (diff | hist) . . (-55) . . Spawned (How did this remain so wrong for so long..?) (current)
- 15:36, 28 May 2021 (diff | hist) . . (+103) . . m Locomotor (→Available Locomotor CLSIDs: Terror Drone does not use Mech Locomotor, it uses regular Drive Locomotor!)
- 14:23, 20 May 2021 (diff | hist) . . (0) . . Template:Values (4294967296 rolls over to 0. Use 4294967295 instead if you feel you need to.)
- 11:29, 20 May 2021 (diff | hist) . . (+200) . . DeaccelerationFactor (Needs Accelerates=yes (default))
- 11:29, 20 May 2021 (diff | hist) . . (+182) . . AccelerationFactor (Needs Accelerates=yes (default))
- 08:25, 19 May 2021 (diff | hist) . . (+134) . . Naval (→On BuildingTypes: prevents BuildingType from placed on non-Water)
- 22:01, 15 May 2021 (diff | hist) . . (+323) . . MovementZone (hit that diff button and dbl-chk. Oh who am I kidding. No-one reads or re-chks if Crusher allows subterranean movement after 11 tiles.)
- 22:48, 10 May 2021 (diff | hist) . . (+419) . . Internal Error/YR (004D81DA is Tube-related. Exit coord invalid/undefined.)
- 16:42, 4 May 2021 (diff | hist) . . (+30) . . Adding A Song (→Step Two:: metadata)
- 11:08, 4 May 2021 (diff | hist) . . (+474) . . IsTrain (current)
- 11:21, 27 April 2021 (diff | hist) . . (+318) . . IsTrain (Footage of trains being trains. Not intended as shilling/self-promotion, but unless you have better footage...)
- 08:22, 11 April 2021 (diff | hist) . . (+252) . . MovementZone (Amphibious is only movementZone that allows units to dock with land and water {{UnitRepair|yes|link}})
- 09:31, 10 April 2021 (diff | hist) . . (+229) . . N Tiled (please fix.) (current)
- 18:39, 9 April 2021 (diff | hist) . . (+89) . . m Locomotor (→Available Locomotor CLSIDs: subterranean locomotor will need MovementZone=Subterannean to be used.)
- 21:24, 24 March 2021 (diff | hist) . . (+140) . . Internal Error/YR (007C9B92: INI parser cuts off action at column 512)
- 19:16, 22 March 2021 (diff | hist) . . (+223) . . Internal Error/YR (00629FE7 - Parasite weapon and/or unit improperly configured.)
- 12:30, 20 March 2021 (diff | hist) . . (+172) . . ClearAllWeapons (This is used on some civie buildings in RA2Sov01.) (current)
- 16:04, 8 March 2021 (diff | hist) . . (+142) . . Internal Error/YR (→List of known Internal Error EIPs for Yuri's Revenge 1.001: 004AEE5A is related to missionmd.ini)
- 17:25, 2 March 2021 (diff | hist) . . (+3) . . m DistributedWeaponFire (Linking) (current)
- 09:55, 2 March 2021 (diff | hist) . . (+418) . . IsTrain (Trains can turn just like regular vehicles if possible, except they'll never do a full 180°. Also, don't do hover trains unless you know what you're doing.)
- 09:42, 2 March 2021 (diff | hist) . . (+245) . . m Locomotor (→Available Locomotor CLSIDs: Hover trains: don't do it via Locomotor unless you really know what you're doing.)
- 22:39, 1 March 2021 (diff | hist) . . (+120) . . N Digest (Created page with "This section is usually at the bottom of a map. It's supposedly "just a checksum generated by the game or final alert".")
- 13:46, 20 February 2021 (diff | hist) . . (+281) . . m Locomotor (→Available Locomotor CLSIDs: high speeds + Hover Locomotor = interesting side-effects.)
- 23:41, 12 February 2021 (diff | hist) . . (+208) . . Internal Error/YR (00529A14)
- 11:44, 11 January 2021 (diff | hist) . . (0) . . m Theatres (→Available Theatres: RA2 reads Generic just fine; Ctrl+F *PARS01* and *PARS11* in XCC Mixer) (current)
- 11:41, 11 January 2021 (diff | hist) . . (+1,093) . . Reserved Mix Files (OmegaBolt's Terrain sets now included here. Shouldn't we also put in links to those MIXs?) (current)
- 12:54, 25 December 2020 (diff | hist) . . (+375) . . AIGenerals (There was a thread on PPM regarding the topic, by CCHyper. linked here. Please make it easier to read....) (current)
- 12:37, 25 December 2020 (diff | hist) . . (+33) . . AI (→General Information about RA2/YR's AI: AI respects money rules; it just usually always has more than players ever will!) (current)
- 14:11, 24 December 2020 (diff | hist) . . (+136) . . m Trainable (No BuildingType has Trainable=no yet they still aren't promoted. Other Types if they don't have Trainable=no are promoted.) (current)
- 20:15, 21 December 2020 (diff | hist) . . (+52) . . Adding A Cameo (Cameo sizes added for reference) (current)
- 20:14, 21 December 2020 (diff | hist) . . (+66) . . m Cameo (TS cameo size for reference.)
- 13:55, 20 December 2020 (diff | hist) . . (+284) . . Internal Error/YR (Added 0047C2E7. Please categorize.)
- 19:06, 3 December 2020 (diff | hist) . . (+58) . . m Internal Error/YR (004145BD when aircraft HVA not present, corrupt or not.)
- 14:13, 28 November 2020 (diff | hist) . . (+1) . . m RequiredHouses (tags and flags are not the same thing, are they?) (current)
- 22:16, 16 November 2020 (diff | hist) . . (+174) . . m Adding A Song (I had a WAV in-/outside an expandmd MIX, and at least XWIS YR EXE and Ares don't care about WAV name length (less than 6 for Sound=DIE or more than 8 characters for Sound=ENEMIESTOBEFEARED). Please dbl-chk this with retail EXEs.)
- 13:11, 7 November 2020 (diff | hist) . . (+115) . . SensorArray (Works as advertised with Ares)
- 13:10, 7 November 2020 (diff | hist) . . (+160) . . SensorsSight (Ares + SensorArray = working SensorsSight)
- 12:30, 7 November 2020 (diff | hist) . . (0) . . m Adding A Song (Modifying base MIXs shouldn't be done unless extremely necessary, preferably not at all; adding/overriding tracks doesn't count as "necessary".)
- 09:18, 6 November 2020 (diff | hist) . . (-41) . . SensorsSight (Undo revision 21077 by TAK02 (talk))
- 09:17, 6 November 2020 (diff | hist) . . (+41) . . SensorsSight (Sensors alone on a building don't work; it must also be a SensorArray.)
- 15:28, 5 November 2020 (diff | hist) . . (+290) . . VeteranLevel (VeteranLevel and spy infiltration can be combined.) (current)
- 13:15, 23 October 2020 (diff | hist) . . (+82) . . m ROT (ROT=0 works)
- 18:35, 21 August 2020 (diff | hist) . . (+183) . . Overpowerable (If ROF for Primary not same as Secondary then Secondary may fire even if it should be overpowered first) (current)
- 06:22, 21 August 2020 (diff | hist) . . (+3) . . m Making SHPs with 3D Apps (→Camera: (2/3)^(1/2)) (current)
- 08:24, 20 August 2020 (diff | hist) . . (-31) . . m Acceleration (some numbers rolling over, no need to mention them) (current)
- 20:42, 17 August 2020 (diff | hist) . . (+808) . . Acceleration (Accelaration=0 projectiles have interesting behaviour, among other neat "features")
- 10:55, 15 August 2020 (diff | hist) . . (+63) . . m RequiredHouses (linking is mandatory, also typo.)
- 10:53, 15 August 2020 (diff | hist) . . (+488) . . ForbiddenHouses (linking is mandatory, also typo and example.) (current)
- 11:33, 2 July 2020 (diff | hist) . . (+333) . . ForbiddenHouses (Can be unset with value <none>)
- 11:20, 2 July 2020 (diff | hist) . . (+560) . . RequiredHouses (RequiredHouses can't be unset, it must be either overriden with all Countries or removed from base rules, a bit unlike ForbiddenHouses.)
- 09:57, 30 June 2020 (diff | hist) . . (+293) . . TreeTargeting (yes=> attack trees, noMove MGTKs) (current)
- 11:57, 28 June 2020 (diff | hist) . . (+56) . . m ShouldUseCellDrawer (added discussion link) (current)
- 11:49, 28 June 2020 (diff | hist) . . (+41) . . m AltPalette (Added link to "related" tag ShouldUseCellDrawer)
- 11:49, 28 June 2020 (diff | hist) . . (+334) . . N ShouldUseCellDrawer (Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|art(md).ini}} |values={{Values|boolean}} |default=unknown |types={{Categ|Animations}} |ts=yes |fs=yes |ets=yes |ra2=yes |yr=yes |rp=ye...")
- 10:58, 22 April 2020 (diff | hist) . . (+11) . . AlphaImage (cannis.net is gone.) (current)
- 12:29, 15 April 2020 (diff | hist) . . (+18) . . m User:TAK02 (current)
- 12:28, 15 April 2020 (diff | hist) . . (+19) . . m VHPScan (VHP=VirtualHitPoints?Y not...) (current)
- 19:26, 10 February 2020 (diff | hist) . . (+56) . . m Crates (Squad in RA2 and YR doesn't work. It does exactly what Money does.)
- 21:38, 11 January 2020 (diff | hist) . . (-151) . . m Powerups (Found a ±. And fixing innacurate info on IonStorm, Invulnerability and Pod.)
- 14:35, 8 January 2020 (diff | hist) . . (+1,413) . . Powerups (corrections to crate IDs, among other things. Does no-one dbl-chk anything nowadays?)
- 10:17, 29 December 2019 (diff | hist) . . (-10) . . m VeteranRatio (current)
- 21:29, 28 December 2019 (diff | hist) . . (+249) . . VeteranRatio (Turns out a unit must destroy *more* than VeteranRatio*Cost for promotion, rather *just*.)
- 14:49, 12 December 2019 (diff | hist) . . (+212) . . Powerups (hit "save changes" too early)
- 14:42, 12 December 2019 (diff | hist) . . (+285) . . Powerups (added CrateType column; which should've been added ages ago.)
- 22:03, 27 November 2019 (diff | hist) . . (-15) . . m Unprotecting a protected MIX (→See also: Grammar correction.That was just sour.)
- 08:16, 24 April 2019 (diff | hist) . . (+326) . . N DoubleThick (DoubleThick from the artmd INI. Please rechk and fix the entry where applicable, and translate into English.) (current)
- 19:04, 8 December 2018 (diff | hist) . . (-28) . . Adding A Song (→Alternative way using Audacity: Stereo is not forced to mono. I tested with the wrong file)
- 18:23, 1 December 2018 (diff | hist) . . (-143) . . Adding A Song (I just tested it myself: Stereo works just as well as mono, tho only outside of the menu. Otherwise it's mono.)
- 08:42, 8 September 2018 (diff | hist) . . (+509) . . DigSound (No-one said to keep Ares notes out...) (current)
- 08:24, 8 September 2018 (diff | hist) . . (+102) . . Dig (A TS-only IE) (current)
- 21:06, 4 September 2018 (diff | hist) . . (+169) . . Terrain Expansion (No-one noticed the link's been dead? It's been like that for a while now.) (current)
- 21:02, 4 September 2018 (diff | hist) . . (+53) . . Theatres (→Available Theatres: YR does indeed load Generic.Also added the Generic MIXs. Please test with RA2 and TS as well.)
- 12:10, 28 August 2018 (diff | hist) . . (+292) . . m HasRadialIndicator (HasRadialIndicator dependant on Primary IF its Range isn't -2)
- 23:29, 13 August 2018 (diff | hist) . . (-12) . . m Name
- 23:28, 13 August 2018 (diff | hist) . . (+77) . . m Name (A sentence I wrote makes no sense wat-so-ever. Is no-one re-reading the modifications?)
- 23:22, 13 August 2018 (diff | hist) . . (+105) . . m VeteranAircraft (A bit more detail on the "double SHAD" bug would be nice...) (current)
- 10:58, 11 August 2018 (diff | hist) . . (+136) . . m Adding A Song (Apparently there's a way to merge Stereo to Mono I forgot about.)
- 10:32, 10 August 2018 (diff | hist) . . (+1,041) . . Adding A Song (Added an alternative way using Audacity. Please rechk this. Thx.)
- 14:29, 2 July 2018 (diff | hist) . . (+161) . . m Adding A Cameo (Added RA2's cameo size. Please put TS's in too.)
- 14:29, 2 July 2018 (diff | hist) . . (+147) . . m Cameo (Why is the Cameo size not on ModEnc at all? RA2's has been added. Please add TS's size too)
- 17:20, 17 April 2018 (diff | hist) . . (+95) . . m Reveal (Reverted edits by TAK02 (talk) to last revision by VladisS)
- 08:09, 17 April 2018 (diff | hist) . . (-95) . . m Reveal (Reverted edits by VladisS (talk) to last revision by DCoder)
- 18:34, 22 December 2017 (diff | hist) . . (-222) . . Internal Error/YR (006ABF96: Highest supported resolution added. It's 2560x1600)
- 17:55, 22 December 2017 (diff | hist) . . (+457) . . Internal Error/YR (006ABF96: XWIS YR crash on high resolutions. So far, tested with 3000x2000x16. CnCNet client doesn't fix it. MORE TESTERS!!)
- 21:29, 1 December 2017 (diff | hist) . . (-19) . . m User:TAK02
- 21:42, 23 November 2017 (diff | hist) . . (-40) . . m Help:Values (As requested: the link to BobingAbout's and pd's RGB2HSB converter. On a side-note: we might want a PPM/ModDB link made too just in case.) (current)
- 17:01, 7 August 2017 (diff | hist) . . (+173) . . Vertical (Updated to match BalloonHover-edit)
- 16:53, 7 August 2017 (diff | hist) . . (+177) . . BalloonHover (AlexB found out something regarding this flag and Vertical=yes) (current)
- 09:40, 4 August 2017 (diff | hist) . . (+95) . . m TogglePower (Default value was missing.) (current)
- 19:40, 31 July 2017 (diff | hist) . . (+143) . . TechLevel (A bit more info on TechLevel=-1)
- 17:36, 29 July 2017 (diff | hist) . . (-5) . . m Trainable (Minor corrections)
- 13:54, 23 July 2017 (diff | hist) . . (+190) . . Trainable (READ. THE. COMMENTS. BEFORE. TYPING. ANYTHING. HERE.)
- 15:04, 22 July 2017 (diff | hist) . . (+478) . . JumpJetAccel (c&p from newer BallonHover and JumpjetAccel entries)
- 15:02, 22 July 2017 (diff | hist) . . (+109) . . m JumpjetAccel
- 15:02, 22 July 2017 (diff | hist) . . (+287) . . BalloonHover (Added EN/AN regarding potential 'fix'/workaround for the "occupy target's cell")
- 14:58, 22 July 2017 (diff | hist) . . (+355) . . JumpjetAccel (Put up what happens when mis-casing JumpJetAccel)
- 17:09, 15 July 2017 (diff | hist) . . (+519) . . Carryall (Found Carryall=yes for the HIND. It was meant to be a VehicleType, but was scrapped for some reason)
- 17:53, 7 July 2017 (diff | hist) . . (+144) . . Trainable (People REALLY should've chkd the code for promoted units BEFORE typing anything here)
- 12:47, 3 March 2017 (diff | hist) . . (+107) . . Internal Error/YR (00728F08: building's secondary has prob.s)
- 12:16, 3 March 2017 (diff | hist) . . (0) . . Theatres (Generic is NOT used at all. Tests have confirmed it)
- 11:24, 27 February 2017 (diff | hist) . . (+274) . . SizeLimit (0054D10A because of this if bigger than 2) (current)
- 11:17, 27 February 2017 (diff | hist) . . (+143) . . Internal Error/YR (0054D10A: happens seemingly at random. needs more testers)
- 23:14, 24 February 2017 (diff | hist) . . (+130) . . Internal Error/YR (004586A9: the EIP for not having PadAircraft listed)
- 20:40, 17 February 2017 (diff | hist) . . (+26) . . m Internal Error/YR (0052976F: typo)
- 16:43, 17 February 2017 (diff | hist) . . (+3) . . m JumpjetTurnRate (grammar)
- 16:42, 17 February 2017 (diff | hist) . . (+11) . . m JumpjetAccel (linked)
- 16:42, 17 February 2017 (diff | hist) . . (+11) . . m JumpjetTurnRate (linked)
- 16:40, 17 February 2017 (diff | hist) . . (+118) . . Jumpjet flags (Jumpjet globals not used as they should be. At all. Also: spelling for JumpJetTurnRate and JumpJetAccel)
- 16:33, 17 February 2017 (diff | hist) . . (+100) . . N JumpJetTurnRate (Created page with "{{DeeZireInclusion}}<br /> The rate of turn of this unit which has JumpJet=yes assigned when flying.")
- 16:33, 17 February 2017 (diff | hist) . . (-127) . . JumpjetTurnRate (JumpjetTurnRate is NOT read. It's written with TWO big 'J's)
- 16:30, 17 February 2017 (diff | hist) . . (+175) . . N JumpJetAccel (Created page with "{{DeeZireInclusion}}<br /> The acceleration of this unit which has JumpJet=yes assigned and acts as an over-ride to the Acceleration= statement in the JumpjetControls section.")
- 16:29, 17 February 2017 (diff | hist) . . (-204) . . JumpjetAccel (JumpjetAccel is NOT read. It's written with TWO big 'J's)
- 08:46, 17 February 2017 (diff | hist) . . (-27) . . Internal Error/YR (0052976F: battle.ini outside of a local.mix or elocal.mix)
- 23:24, 16 February 2017 (diff | hist) . . (-1) . . Internal Error/YR (0052976F: typo)
- 23:22, 16 February 2017 (diff | hist) . . (+305) . . Internal Error/YR (0052976F: battle.ini outside of a specific MIX?)
- 08:57, 10 February 2017 (diff | hist) . . (+90) . . Internal Error/YR (006B7987: garrisonable building's guns don't exist)
- 18:50, 7 February 2017 (diff | hist) . . (+290) . . Internal Error/YR (Found 0054D10A. Don't load tank-ladden vehicles on transports)
- 16:34, 30 January 2017 (diff | hist) . . (+8) . . m User:TAK02
- 13:05, 21 January 2017 (diff | hist) . . (+118) . . Internal Error/YR (→List of known Internal Error EIPs for Yuri's Revenge 1.001: 0052976F is randon)
- 15:25, 29 December 2016 (diff | hist) . . (+381) . . Internal Error/YR (00000061. Cause: Singleplayer crash thru modified Countries-list)
- 14:20, 29 December 2016 (diff | hist) . . (-1) . . m Grinding (fixed a typo) (current)
- 08:20, 17 December 2016 (diff | hist) . . (+102) . . m Internal Error/YR (0052976F happens when YR's RulesMD.ini is renamed to Rules.ini)
- 17:30, 3 December 2016 (diff | hist) . . (+12) . . m Colors (moved the bottom link to top)
- 17:22, 3 December 2016 (diff | hist) . . (+29) . . ActiveAnimThreePowered (turns out powered=no prevents this flag from working on the GAAIRC) (current)
- 20:50, 5 April 2016 (diff | hist) . . (+148) . . Armory (Armories use absolute value of Ammo=)
- 18:15, 11 March 2016 (diff | hist) . . (+342) . . Internal Error/YR (MustaphaTR found these: 007C9B92, 006F9DB6. Link: http://www.ppmforums.com/viewtopic.php?p=542119)
- 16:43, 11 March 2016 (diff | hist) . . (+111) . . Colors (Found Bobingabout's color converter and added the link to the bottom of page)
- 20:54, 23 February 2016 (diff | hist) . . (-171) . . Internal Error/YR (004F0FEC cause discovered: Unexisting Primary)
- 20:50, 23 February 2016 (diff | hist) . . (+103) . . Assaulter (A small description of how Assaulters clear out buildings)
- 09:04, 28 January 2016 (diff | hist) . . (+89) . . Foundation (0x0 buildings can't expand the base)
- 16:35, 4 January 2016 (diff | hist) . . (+290) . . Name (Final Alert 2 does NOT use Name, but UIName like the game. Also: TS has textless cameos. CameoText=Name.)
- 21:34, 10 December 2015 (diff | hist) . . (+217) . . Internal Error/YR (006B7718 discovered. Cause: Turret=yes but xtur.vxl/hva doesn't exist. Interesting: if no VHA/VXL exists for this unit: no crash)
- 08:06, 5 November 2015 (diff | hist) . . (0) . . Cameo Sorting (Naval vehicles and aircraft never appeared on top of the ground tanks) (current)
- 08:01, 5 November 2015 (diff | hist) . . (+634) . . Internal Error/YR (→List of known Internal Error EIPs for Yuri's Revenge 1.001: 004F0FEC discovered. Cause still unknown)
- 11:36, 1 November 2015 (diff | hist) . . (+274) . . N ActiveAnimThreePowered (ActiveAnimThreePowered added)
- 20:08, 31 October 2015 (diff | hist) . . (+70) . . Height (→In Rules: Found Height=6 in Rules(md).ini)
- 19:58, 31 October 2015 (diff | hist) . . (+168) . . Spawned (Spawned=yes appears to make planes "tilt" at turns. Exceptions:MislTypes?)
- 17:15, 23 October 2015 (diff | hist) . . (+449) . . Internal Error/YR (→List of known Internal Error EIPs for Yuri's Revenge 1.001)
- 08:07, 23 October 2015 (diff | hist) . . (+103) . . Internal Error (004C445E discovered)
- 22:22, 3 October 2015 (diff | hist) . . (+71) . . Powerups (Once the map is reshrouded, all SpySats have to be sold/destroyed before the field can be revealed with another SpySat)
- 19:50, 8 September 2015 (diff | hist) . . (+34) . . Locomotor (→Available Locomotor CLSIDs)
- 19:48, 8 September 2015 (diff | hist) . . (+91) . . Locomotor (→Available Locomotor CLSIDs: Technos heavier than SinkingWeight sink, no matter what locomotor they use)
- 21:07, 7 September 2015 (diff | hist) . . (+82) . . N User:TAK02 (Created page with "One and only developer of Supreme RA2 & YR. Mods can be downloaded from ModDB.com.")
- 20:50, 7 September 2015 (diff | hist) . . (+224) . . Selectable (Spawned AircraftTypes that land on their spawner, like the Allied Destroyer/Carrier don't land for quite a while if Selectable=no) (current)
- 15:52, 30 August 2015 (diff | hist) . . (+96) . . Turret (If Turret is set to yes and unittur doesn't exist, you get an IE) (current)
- 16:46, 23 August 2015 (diff | hist) . . (-52) . . Follow (When following a unit, the cursor doesn't disappear (at least not in RA2 & YR).) (current)
- 16:41, 23 August 2015 (diff | hist) . . (+107) . . Glossary of Common Editing Terms (Without an HVA, a unit doesn't cause an IE, but be invisible and use xxicon.shp) (current)