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Pages with the most categories
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- Locomotor (8 categories)
- VeteranAbilities (8 categories)
- LightningRod (8 categories)
- MobileFire (8 categories)
- NavalTargeting (8 categories)
- PrimaryFireFLH (7 categories)
- DeployFire (7 categories)
- FlightLevel (7 categories)
- Particles and ParticleSystems (7 categories)
- HasRadialIndicator (7 categories)
- ImmuneToPsionicWeapons (7 categories)
- SelfHealing (7 categories)
- BerserkFriendly (7 categories)
- GuardRange (7 categories)
- VoiceCapture (7 categories)
- IsSelectableCombatant (7 categories)
- Damage (7 categories)
- Organic (7 categories)
- Prerequisite (7 categories)
- AirRangeBonus (7 categories)
- TargetDistanceCoefficient (7 categories)
- DoubleOwned (7 categories)
- Strength (7 categories)
- Owner (7 categories)
- Bombable (7 categories)
- SpecialThreatValue (7 categories)
- IsBaseDefense (7 categories)
- VoicePrimaryEliteWeaponAttack (7 categories)
- VoiceSpecialAttack (7 categories)
- PipScale (7 categories)
- Ammo (7 categories)
- VoicePrimaryWeaponAttack (7 categories)
- LandTargeting (7 categories)
- PipsDrawForAll (7 categories)
- VoiceSecondaryWeaponAttack (7 categories)
- PipWrap (7 categories)
- AttackFriendlies (7 categories)
- TiberiumGrows (7 categories)
- EliteAbilities (7 categories)
- Warhead (7 categories)
- MovementRestrictedTo (7 categories)
- ImmuneToPsionics (7 categories)
- VoiceEnter (7 categories)
- VoiceSecondaryEliteWeaponAttack (7 categories)
- Radiation (6 categories)
- TiberiumExplosive (6 categories)
- Size (6 categories)
- Level (6 categories)
- ElitePrimary (6 categories)
- Range (6 categories)
- Crater (6 categories)
- VHPScan (6 categories)
- SecondaryFireFLH (6 categories)
- FogOfWar (6 categories)
- Action (6 categories)
- AirstrikeTeam (6 categories)
- EliteSecondary (6 categories)
- GuardSlower (6 categories)
- EliteSecondaryFireFLH (6 categories)
- Tiberium (INI flag) (6 categories)
- EliteAirstrikeTeam (6 categories)
- Prebuild (6 categories)
- Elasticity (6 categories)
- ElitePrimaryFireFLH (6 categories)
- Secondary (6 categories)
- TiberiumHeal (6 categories)
- AirstrikeTeamType (6 categories)
- PrerequisiteOverride (6 categories)
- Underwater (6 categories)
- Nominal (6 categories)
- WeaponXFLH (6 categories)
- EliteAirstrikeTeamType (6 categories)
- IQ (6 categories)
- Unnatural (6 categories)
- Wall (6 categories)
- EliteWeaponXFLH (6 categories)
- Scenario (6 categories)
- Elite (6 categories)
- CloakStop (6 categories)
- Crates (6 categories)
- DeaccelerationFactor (6 categories)
- DeployingAnim (6 categories)
- AirstrikeRechargeTime (6 categories)
- MovementZone (6 categories)
- AttackCursorOnFriendlies (6 categories)
- TargetLaser (6 categories)
- Projectile (6 categories)
- Sight (6 categories)
- CanBeHidden (6 categories)
- EliteAirstrikeRechargeTime (6 categories)
- Trainable (6 categories)
- SpeedType (6 categories)
- Immune (6 categories)
- Warpable (6 categories)
- EngineerDamage (6 categories)
- Cameo (6 categories)
- Color (6 categories)
- ROF (5 categories)
- OccupantAnim (5 categories)
- Temporal (5 categories)
- Normal (5 categories)
- CreateSound (5 categories)
- MakeInfantry (5 categories)
- EliteStageX (5 categories)
- Suicide (5 categories)
- LargeVisceroid (5 categories)
- OpportunityFire (5 categories)
- ChronoInSound (5 categories)
- Width (5 categories)
- DeadBodies (5 categories)
- DistributedWeaponFire (5 categories)
- AmbientChangeRate (5 categories)
- Rate (5 categories)
- DemandLoad (5 categories)
- FreeUnit (5 categories)
- SizeLimit (5 categories)
- SmallVisceroid (5 categories)
- TurretCount (5 categories)
- WeaponCount (5 categories)
- ChronoOutSound (5 categories)
- AmbientChangeStep (5 categories)
- Money (5 categories)
- Color II (5 categories)
- Crewed (5 categories)
- SensorArray (5 categories)
- UseLineTrail (5 categories)
- AIUseTurbineUpgradeProbability (5 categories)
- Side (5 categories)
- Upgrades (5 categories)
- OccupyWeapon (5 categories)
- Firepower (5 categories)
- Accelerates (5 categories)
- IceBreakingWeight (5 categories)
- LineTrailColor (5 categories)
- EngineerCaptureLevel (5 categories)
- Full (5 categories)
- Credits (5 categories)
- Color I (5 categories)
- SpawnCount (5 categories)
- Power (5 categories)
- CanApproachTarget (5 categories)
- Shroud (5 categories)
- TypeImmune (5 categories)
- AccelerationFactor (5 categories)
- Color IIII (5 categories)
- ConditionRedSparkingProbability (5 categories)
- ThreatAvoidanceCoefficient (5 categories)
- TurboBoost (5 categories)
- LooseRecruit (5 categories)
- SinkingSound (5 categories)
- Voxel (INI flag) (5 categories)
- RadarInvisible (5 categories)
- Aggressive (5 categories)
- ConditionYellowSparkingProbability (5 categories)
- Annoyance (5 categories)
- Acceleration (5 categories)
- CreateUnitSound (5 categories)
- ShareSource (5 categories)
- OnTransOnly (5 categories)
- Time (5 categories)
- Ranged (5 categories)
- RailgunDamageRadius (5 categories)
- AltImage (5 categories)
- IsMobileEMP (5 categories)
- TiberiumSpreads (5 categories)
- DeathAnims (5 categories)
- SlowdownDistance (5 categories)
- RevealByHeight (5 categories)
- Jellyfish (5 categories)
- PrismSupportModifier (5 categories)
- LightIntensity (5 categories)
- IonImmune (5 categories)
- Duration (5 categories)
- CaptureTheFlag (5 categories)
- Charges (5 categories)
- Color III (5 categories)
- Spread (5 categories)
- AtomDamage (5 categories)
- IsCoreDefender (5 categories)
- Dock (5 categories)
- StageX (5 categories)
- ZoomInFactor (5 categories)
- TransportsReturnOnUnload (5 categories)
- IsMeteor (5 categories)
- Passengers (5 categories)
- Group (5 categories)
- GateUp (4 categories)
- IncomingMessage (4 categories)
- DrawFlat (4 categories)
- BuildingDieSound (4 categories)
- Anim (4 categories)
- AIDifficulty (4 categories)
- CrateTrigger (4 categories)
- BuildingDamageSound (4 categories)
- HarvesterTruce (4 categories)
- DeploySound (4 categories)
- AllyChangeAllowed (4 categories)
- BunkerWallsUpSound (4 categories)
- BuildTech (4 categories)
- EnterGrinderSound (4 categories)
- NSGates (4 categories)
- OmniFire (4 categories)
- SpyPlaneCamera (4 categories)
- EliteWeaponX (4 categories)
- AttackDelay (4 categories)
- UseFireParticles (4 categories)
- FirestormGroundAnim (4 categories)
- InfantryReserve (4 categories)
- Arcing (4 categories)
- AllyReveal (4 categories)
- WarRatio (4 categories)
- MessageDelay (4 categories)
- HelipadRatio (4 categories)
- AirburstWeapon (4 categories)
- IceCrackSounds (4 categories)
- EMPulseSparkles (4 categories)
- ContentScan (4 categories)
- CrateMaximum (4 categories)
- RepairDelay (4 categories)
- HealCrateSound (4 categories)
- Retaliate (4 categories)
- CausesDelayKill (4 categories)
- Scorches1 (4 categories)
- SpreadPercentage (4 categories)
- Cloak (4 categories)
- DeformThreshhold (4 categories)
- SideBarImage (4 categories)
- Subtitle.txt (4 categories)
- AntiInfantryValue (4 categories)
- PsychicRevealRadius (4 categories)
- ShadowIndex (4 categories)
- AuxSound1 (4 categories)
- General (4 categories)
- DefaultFireStreamSystem (4 categories)
- BarrelTravel (4 categories)
- HomingScatter (4 categories)
- Incoming (4 categories)
- CanC4 (4 categories)
- RadLevelFactor (4 categories)
- MinZVelocity (4 categories)
- OneTimeOnly (4 categories)
- DropPodWeapon (4 categories)
- Scorch (4 categories)
- RadialFireSegments (4 categories)
- FourthBaseDefenseCounts (4 categories)
- TrainCrate (4 categories)
- ConcentricRadialIndicator (4 categories)
- HoverAcceleration (4 categories)
- RefinerySmokeOffsetThree (4 categories)
- SovietAdvancedPower (4 categories)
- PreMapSelect (4 categories)
- Repairable (4 categories)
- SnowAmbientGreen (4 categories)
- EVerses (4 categories)
- Shipyard (4 categories)
- MindControlDecision (4 categories)
- RevealToAll (4 categories)
- DebrisAnims (4 categories)
- BuildSpeed (4 categories)
- EscapeMovies (4 categories)
- HarvesterDumpRate (4 categories)
- UnderParMessage (4 categories)
- DetectDisguiseRange (4 categories)
- BlendedFog (4 categories)
- Spawns (4 categories)
- CloseEnough (4 categories)
- SpawnsParticle (4 categories)
- DockUnload (4 categories)
- CraterLevel (4 categories)
- SpySat (4 categories)
- DominatorRed (4 categories)
- SuppressionThreshold (4 categories)
- Prefix (4 categories)
- VeinholeGrowthRate (4 categories)
- BibShape (4 categories)
- TiltCrashJumpjet (4 categories)
- VeteranAircraft (4 categories)
- FirestormWall (4 categories)
- TaskForce (4 categories)
- DrainMoneyAmount (4 categories)
- Allies (4 categories)
- GateCloseDelay (4 categories)
- RadarEventDurations (4 categories)
- Foundation (4 categories)
- TurretCompressFrames (4 categories)
- AIIonCannonMCVValue (4 categories)
- Maps/Section: Aircraft (4 categories)
- Maps/Section: VariableNames (4 categories)
- BuildingTypes (4 categories)
- UnitRepair (4 categories)
- ForceShieldRadius (4 categories)
- MinPlayers (4 categories)
- TargetEffectivenessCoefficientDefault (4 categories)
- VeteranCombat (4 categories)
- PrismSupportDelay (4 categories)
- LANTaunts (4 categories)
- DumbTargetDistanceCoefficient (4 categories)
- VoiceFalling (4 categories)
- V3RocketRaiseRate (4 categories)
- WOLLimitResolution (4 categories)
- IsGattling (4 categories)
- VoiceSelect (4 categories)
- DMislTiltFrames (4 categories)
- FirewallDelta (4 categories)
- Options (4 categories)
- DMislEliteDamage (4 categories)
- JumpjetSpeed (4 categories)
- ForceShieldColor (4 categories)
- PlaceBeacon (4 categories)
- WeaponN (4 categories)
- CMislAcceleration (4 categories)
- AllowModeToggle (4 categories)
- LeaveRubble (4 categories)
- SpySatActivationSound (4 categories)
- IsScoreShuffle (4 categories)
- BuildingRepairedSound (4 categories)
- HealthNav (4 categories)
- ShareBodyData (4 categories)
- Credits I (4 categories)
- MoveSound (4 categories)
- MinAngularVelocity (4 categories)
- Slot06 (4 categories)
- NeedsEngineer (4 categories)
- BuildCheat (4 categories)
- SecretInfantry (4 categories)
- DisplayAsian (4 categories)
- NotWorkingSound (4 categories)
- GUIComboOpenSound (4 categories)
- NextMonoPage (4 categories)
- AttackCursorOnDisguise (4 categories)
- LoadScreenText.SpecialName (4 categories)
- IRQ (4 categories)
- AlliedBaseDefenseCounts (4 categories)
- RMGVegetationMinimums (4 categories)
- WaypointAnimationSpeed (4 categories)
- CampaignMoneyDeltaHard (4 categories)
- PitchSpeed (4 categories)
- Ruggedness (4 categories)
- TiberiumLongScan (4 categories)
- Recruiter (4 categories)
- PowersUpBuilding (4 categories)
- GameModes (4 categories)
- ProduceCashStartup (4 categories)
- GateDown (4 categories)
- IsFlammable (4 categories)
- MessageCharTyped (4 categories)
- IsVeinholeMonster (4 categories)
- AIPlayers (4 categories)
- ChuteSound (4 categories)
- AlliesAllowed (4 categories)
- StormSound (4 categories)
- MustAlly (4 categories)
- BunkerWallsDownSound (4 categories)
- BuildWeapons (4 categories)
- OpenToppedAnim (4 categories)
- LeaveGrinderSound (4 categories)
- EWGates (4 categories)
- SpyPlaneCameraFrames (4 categories)
- GDIWallDefense (4 categories)
- PatrolScan (4 categories)
- FirestormAirAnim (4 categories)
- InfantryBaseMult (4 categories)
- ConditionRed (4 categories)
- WarLimit (4 categories)
- MovieTime (4 categories)
- HelipadLimit (4 categories)
- ShrapnelWeapon (4 categories)
- MaxIQLevels (4 categories)
- Veinhole (4 categories)
- LocalRadarColor (4 categories)
- Harvester (4 categories)
- CrateMinimum (4 categories)
- BuildDelay (4 categories)
- WoodCrateImg (4 categories)
- DelayKillFrames (4 categories)
- Scorches2 (4 categories)
- Debris (4 categories)
- Deform (4 categories)
- Underground (4 categories)
- BeginMovie (4 categories)
- AntiArmorValue (4 categories)
- DefaultFirestormExplosionSystem (4 categories)
- AuxSound2 (4 categories)
- DefaultTestParticleSystem (4 categories)
- PrerequisiteGDIFactory (4 categories)
- CollapseChance (4 categories)
- CanDisguise (4 categories)
- RadLightFactor (4 categories)
- YVelocity (4 categories)
- WallPenetratorThreshold (4 categories)
- ProtectWithWall (4 categories)
- Cloakable (4 categories)
- DropPodHeight (4 categories)
- RateDown (4 categories)
- FourthCrew (4 categories)
- Percent (4 categories)
- ConsideredAircraft (4 categories)
- HoverBrake (4 categories)
- RefinerySmokeOffsetFour (4 categories)
- IsCow (4 categories)
- Theme (4 categories)
- CreateUnitSound I (4 categories)
- RequiredHouses (4 categories)
- SnowAmbientBlue (4 categories)
- BountyCostMult (4 categories)
- DamageSelf (4 categories)
- NodGateOne (4 categories)
- VeteranLevel (4 categories)
- BuildupTime (4 categories)
- IonStorms (4 categories)
- HarvesterLoadRate (4 categories)
- OverParTitle (4 categories)
- DetectionDistance (4 categories)
- OreGrows (4 categories)
- SpawnsNumber (4 categories)
- DamageDelay (4 categories)
- NumParticles (4 categories)
- Doggie (4 categories)
- StageN (4 categories)
- ParachuteMaxFallRate (4 categories)
- DominatorGreen (4 categories)
- Suffix (4 categories)
- VeinholeShrinkRate (4 categories)
- AI (4 categories)
- TiltsWhenCrushes (4 categories)
- HealScanRadius (4 categories)
- Country (4 categories)
- Script (4 categories)
- TurretAnimDamaged (4 categories)
- PercentBuilt (4 categories)
- GDIBarracks (4 categories)
- FlashFrameTime (4 categories)
- AIIonCannonAPCValue (4 categories)
- Maps/Section: Units (4 categories)
- HasTurretTooltips (4 categories)
- UndeployDelay (4 categories)
- Maps/Section: Triggers (4 categories)
- ForceShieldDuration (4 categories)
- TargetSpecialThreatCoefficientDefault (4 categories)
- PrismSupportDuration (4 categories)
- WOLScrollText (4 categories)
- EnemyHouseThreatBonus (4 categories)
- VoiceFeedback (4 categories)
- V3RocketAcceleration (4 categories)
- LastNickSlot (4 categories)
- IsPlug (4 categories)
- NukeWarhead (4 categories)
- VoiceSelectDeactivated (4 categories)
- DMislPitchInitial (4 categories)
- DMislBodyLength (4 categories)
- SidebarCameoText (4 categories)
- DamageFireTypes (4 categories)
- CMislAltitude (4 categories)
- ScreenWidth (4 categories)
- LeaveTransportSound (4 categories)
- SpySatDeactivationSound (4 categories)
- ZFudgeCliff (4 categories)
- NoMovingFire (4 categories)
- SoundLatency (4 categories)
- DefaultChronoSound (4 categories)
- VoxelIndex (4 categories)
- ChronoDelay (4 categories)
- MCVRepacks (4 categories)
- MoveToShroud (4 categories)
- ExecutePlanSound (4 categories)
- Slot07 (4 categories)
- NoAutoFire (4 categories)
- GUIMainButtonSound (4 categories)
- ToggleShroud (4 categories)
- DamageRadius (4 categories)
- DisplayLatin (4 categories)
- GUIComboCloseSound (4 categories)
- ToggleMarbleMadness (4 categories)
- DefaultMirageDisguises (4 categories)
- MindControl.Permanent (4 categories)
- Port (4 categories)
- SpawnDirection (4 categories)
- SovietBaseDefenseCounts (4 categories)
- RMGVegetationMaximums (4 categories)
- PermaDisguise (4 categories)
- BarrelExplode (4 categories)
- GuardAreaTargetingDelay (4 categories)
- DisableShadowCache (4 categories)
- SlaveMinerShortScan (4 categories)
- UseTransportOrigin (4 categories)
- MaxPlayer (4 categories)
- ColorList (4 categories)
- SystemError (4 categories)
- MinMoney (4 categories)
- RadarOn (4 categories)
- BridgeDestruction (4 categories)
- GenericClick (4 categories)
- ShortGame (4 categories)
- Players (4 categories)
- Supress (4 categories)
- RepairBridgeSound (4 categories)
- BuildDefense (4 categories)
- EnterBioReactorSound (4 categories)
- BuildNavalYard (4 categories)
- GDIWallDefenseCoefficient (4 categories)