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- NoParachuteMaxFallRate (4 categories)
- PostScore (4 categories)
- EliteStageN (4 categories)
- Teleporter (4 categories)
- AllowableUnitMaximums (4 categories)
- MaxVeinholeGrowth (4 categories)
- Loadable (4 categories)
- TogglePower (4 categories)
- FillEarliestTeamProbability (4 categories)
- File.Flag (4 categories)
- FlyBy (4 categories)
- OnlyTargetHouseEnemy (4 categories)
- TurretAnimGarrisoned (4 categories)
- AIIonCannonConYardValue (4 categories)
- RadarCombatFlashTime (4 categories)
- LowRadarColor (4 categories)
- TurretHoldFrames (4 categories)
- AIIonCannonBaseDefenseValue (4 categories)
- UnderParTitle (4 categories)
- HasSpotlight (4 categories)
- UndeploySound (4 categories)
- LightningWarhead (4 categories)
- Ground (4 categories)
- ForceShieldBlackoutDuration (4 categories)
- DominatorAmbient (4 categories)
- TargetStrengthCoefficientDefault (4 categories)
- PrismSupportHeight (4 categories)
- ParentCountry (4 categories)
- Invisible (4 categories)
- TurnRate (4 categories)
- V3RocketAltitude (4 categories)
- NukeDown (4 categories)
- VoiceSelectEnslaved (4 categories)
- DMislPitchFinal (4 categories)
- JumpjetAccel (4 categories)
- DMislType (4 categories)
- Maps/Section: Infantry (4 categories)
- JumpjetTurnRate (4 categories)
- DisableVoxelCache (4 categories)
- WeaponType (4 categories)
- MinVolume (4 categories)
- PermaControlledAnimationType (4 categories)
- Position (4 categories)
- Artillary (4 categories)
- Tutorial.ini (4 categories)
- DefaultSmallGreySmokeSystem (4 categories)
- Crush (4 categories)
- DebrisSmokeSystem (4 categories)
- PlayerAutoCrush (4 categories)
- Bunker (4 categories)
- Houses (4 categories)
- RadDurationMultiple (4 categories)
- FinalDamageState (4 categories)
- CanRecalcApproachTarget (4 categories)
- RadColor (4 categories)
- ColorSpeed (4 categories)
- Multiplay (4 categories)
- Deacc (4 categories)
- Persistant (4 categories)
- ScrollMultiplier (4 categories)
- IsVeinhole (4 categories)
- OptionsChanged (4 categories)
- MaxMoney (4 categories)
- RadarColor (4 categories)
- RadarOff (4 categories)
- ShadowGrow (4 categories)
- Spawner (4 categories)
- GenericBeep (4 categories)
- SuperWeaponsAllowed (4 categories)
- ShellButtonSlideSound (4 categories)
- PsychicDominatorActivateSound (4 categories)
- BuildPDefense (4 categories)
- IsLaser (4 categories)
- LeaveBioReactorSound (4 categories)
- BuildDummy (4 categories)
- LaserInnerColor (4 categories)
- NodBaseDefenseCoefficient (4 categories)
- PathDelay (4 categories)
- AttachedParticleSystem (4 categories)
- EliteFlashTimer (4 categories)
- BaseSizeAdd (4 categories)
- Dropping (4 categories)
- DefenseLimit (4 categories)
- SavourDelay (4 categories)
- AirstripLimit (4 categories)
- SpeakDelay (4 categories)
- Production (4 categories)
- Psychedelic (4 categories)
- CrateRegen (4 categories)
- Culling (4 categories)
- FreeMCV (4 categories)
- Scorches4 (4 categories)
- Reveal (4 categories)
- CMislEliteDamage (4 categories)
- Maps/Section: VariableNames (4 categories)
- LeptonMindControlOffset (4 categories)
- BuildingTypes (4 categories)
- UpgradeVeteranSound (4 categories)
- ZFudgeTunnel (4 categories)
- MinPlayers (4 categories)
- MaxDebris (4 categories)
- VeteranCombat (4 categories)
- PlaceBeaconSound (4 categories)
- Waypoint (4 categories)
- MinZVel (4 categories)
- LANTaunts (4 categories)
- FireUp (4 categories)
- StartPitch (4 categories)
- SovParaDropInf (4 categories)
- WOLLimitResolution (4 categories)
- EMP.Duration (4 categories)
- GUITabSound (4 categories)
- FirewallDelta (4 categories)
- NumberOfDocks (4 categories)
- Options (4 categories)
- ScoreAnimSound (4 categories)
- MaximumCheerRate (4 categories)
- PlaceBeacon (4 categories)
- YuriMindControlSound (4 categories)
- AllowModeToggle (4 categories)
- BarrelParticle (4 categories)
- EliteOccupyWeapon (4 categories)
- IsScoreShuffle (4 categories)
- HealthNav (4 categories)
- SlaveMinerLongScan (4 categories)
- Credits I (4 categories)
- PreventAttackMove (4 categories)
- Slot06 (4 categories)
- Pushy (4 categories)
- BuildCheat (4 categories)
- DropPodAngle (4 categories)
- DisplayAsian (4 categories)
- Refinery (4 categories)
- NextMonoPage (4 categories)
- PowerPlant (4 categories)
- Crashable (4 categories)
- BalloonHoverDampen (4 categories)
- IRQ (4 categories)
- AreTeamMembersRecruitable (4 categories)
- RefnSmokeOffsetTwo (4 categories)
- SnowAmbientLight (4 categories)
- IsIFV (4 categories)
- Crushable (4 categories)
- MaxLowPowerProductionSpeed (4 categories)
- RMGVegetationMinimums (4 categories)
- RequiresStolenSovietTech (4 categories)
- EliteBountyCostMult (4 categories)
- Ruggedness (4 categories)
- DefaultToGuardArea (4 categories)
- RepairBay (4 categories)
- GameModes (4 categories)
- SlavesNumber (4 categories)
- WeedCapacity (4 categories)
- OneTimeOnly (4 categories)
- DestroyParticleSystems (4 categories)
- SpawnReloadRate (4 categories)
- Stray (4 categories)
- TrainCrate (4 categories)
- AllowShroudedSubteranneanMoves (4 categories)
- GuardModeStray (4 categories)
- PreMapSelect (4 categories)
- EliteWeaponN (4 categories)
- Thief (4 categories)
- NodAIBuildsWalls (4 categories)
- VeinDamage (4 categories)
- TooBigToFitUnderBridge (4 categories)
- MinimumAIDefensiveTeams (4 categories)
- File.LoadScreen (4 categories)
- ForbiddenHouses (4 categories)
- PBarrelLength (4 categories)
- TurretAnimIsVoxel (4 categories)
- AIIonCannonWarFactoryValue (4 categories)
- EscapeMovies (4 categories)
- HighRadarColor (4 categories)
- TurretRecoil (4 categories)
- AIIonCannonPlugValue (4 categories)
- UnderParMessage (4 categories)
- HasStupidGuardMode (4 categories)
- CellInset (4 categories)
- LightningHitDelay (4 categories)
- IFVMode (4 categories)
- DominatorRed (4 categories)
- TargetDistanceCoefficientDefault (4 categories)
- VoiceComment (4 categories)
- V3RocketPauseFrames (4 categories)
- Prefix (4 categories)
- InvisibleInGame (4 categories)
- Climb (4 categories)
- UnderDoorAnim (4 categories)
- VoiceMove (4 categories)
- V3RocketDamage (4 categories)
- VeteranAircraft (4 categories)
- NukeProjectile (4 categories)
- VoiceSinking (4 categories)
- DMislTurnRate (4 categories)
- Allies (4 categories)
- JumpjetClimb (4 categories)
- Foundation (4 categories)
- LineTrailColorOverride (4 categories)
- SpecialZOverlay (4 categories)
- CMislPauseFrames (4 categories)
- Maps/Section: Aircraft (4 categories)
- JumpjetWobbles (4 categories)
- OreTwinkle (4 categories)
- Fire (4 categories)
- ManualControl (4 categories)
- Limit (4 categories)
- MindControlAttackLineFrames (4 categories)
- IronCurtainDuration (4 categories)
- DefaultSparkSystem (4 categories)
- BarrelCompressFrames (4 categories)
- ExpSpread (4 categories)
- DamagedUnitSmokeSystem (4 categories)
- PlayerReturnFire (4 categories)
- RadApplicationDelay (4 categories)
- StartColor2 (4 categories)
- RadSiteWarhead (4 categories)
- Translucent25State (4 categories)
- MultiplayPassive (4 categories)
- Velocity (4 categories)
- Volatile (4 categories)
- ShakeScreen (4 categories)
- GameForming (4 categories)
- MoneyIncrement (4 categories)
- CellAnim (4 categories)
- MovieOn (4 categories)
- BuildOffAlly (4 categories)
- BuildConst (4 categories)
- GeneticMutatorActivateSound (4 categories)
- BuildAA (4 categories)
- IsBigLaser (4 categories)
- ActivateSound (4 categories)
- NeutralTechBuildings (4 categories)
- LaserOuterColor (4 categories)
- GDIBaseDefenseCoefficient (4 categories)
- BlockagePathDelay (4 categories)
- IsSonic (4 categories)
- Parachute (4 categories)
- RefineryRatio (4 categories)
- AARatio (4 categories)
- Bouncy (4 categories)
- ShroudRate (4 categories)
- Infantry Linking (4 categories)
- CompEasyBonus (4 categories)
- TimerWarning (4 categories)
- GuardArea (4 categories)
- Airspeed (4 categories)
- Bright (4 categories)
- SilverCrate (4 categories)
- NoThreat (4 categories)
- Paralyzes (4 categories)
- Value (4 categories)
- Shroud I (4 categories)
- Weeder (4 categories)
- CMislBodyLength (4 categories)
- Maps/Section: Triggers (4 categories)
- UpgradeEliteSound (4 categories)
- MindControlRingOffset (4 categories)
- DirectRockingCoefficient (4 categories)
- MaxZVel (4 categories)
- WOLScrollText (4 categories)
- NaturalParticleSystem (4 categories)
- BounceSound (4 categories)
- SovParaDropNum (4 categories)
- LastNickSlot (4 categories)
- NonVehicle (4 categories)
- GUIOpenSound (4 categories)
- SovietDisguise (4 categories)
- SidebarCameoText (4 categories)
- PingPong (4 categories)
- Overpowerable (4 categories)
- UnloadingHarvester (4 categories)
- ScreenWidth (4 categories)
- UseBuffer (4 categories)
- NukeTakeOff (4 categories)
- AltPalette (4 categories)
- DisabledDisguiseDetectionPercent (4 categories)
- SoundLatency (4 categories)
- CanBeOccupiedBy (4 categories)
- Powered (4 categories)
- Dig (4 categories)
- SlaveMinerScanCorrection (4 categories)
- MCVRepacks (4 categories)
- PreventAutoDeploy (4 categories)
- ChronoKillCargo (4 categories)
- ChronoInSound I (4 categories)
- Slot07 (4 categories)
- Radar (4 categories)
- ToggleShroud (4 categories)
- Grinding (4 categories)
- HoverHeight (4 categories)
- DisplayLatin (4 categories)
- FreeBuildup (4 categories)
- RefinerySmokeFrames (4 categories)
- ToggleMarbleMadness (4 categories)
- PowerPlants (4 categories)
- CrashingSound (4 categories)
- BalloonHoverBob (4 categories)
- Port (4 categories)
- Max (4 categories)
- TemperateAmbientRed (4 categories)
- IsNormalPlane (4 categories)
- LowPowerPenaltyModifier (4 categories)
- RMGVegetationMaximums (4 categories)
- RequiresStolenThirdTech (4 categories)
- ReloadRate (4 categories)
- BountyAnim (4 categories)
- DamSmkOffScrnRel (4 categories)
- SelfHealInfantryFrames (4 categories)
- CellSpread.MaxAffect (4 categories)
- MaxPlayer (4 categories)
- SlaveRegenRate (4 categories)
- HarvestersPerRefinery (4 categories)
- DestroySmokeOffset (4 categories)
- ShipSinkingWeight (4 categories)
- RelaxedStray (4 categories)
- Percent (4 categories)
- Drainable (4 categories)
- StupidHunt (4 categories)
- Theme (4 categories)
- Webby (4 categories)
- AIBuildsWalls (4 categories)
- Fake (4 categories)
- VeinholeTypeClass (4 categories)
- Tag (4 categories)
- ToProtect (4 categories)
- Parachuted (4 categories)
- Fraidycat (4 categories)
- SBarrelLength (4 categories)
- TurretAnimX (4 categories)
- AIIonCannonPowerValue (4 categories)
- IonStorms (4 categories)
- HalfDamageSmokeLocation (4 categories)
- TurretRecoverFrames (4 categories)
- AIIonCannonHelipadValue (4 categories)
- OverParTitle (4 categories)
- Helipad (4 categories)
- PrerequisiteFactory (4 categories)
- TileSets (4 categories)
- DominatorGreen (4 categories)
- DumbMyEffectivenessCoefficient (4 categories)
- VoiceCrashing (4 categories)
- V3RocketTiltFrames (4 categories)
- Suffix (4 categories)
- AI (4 categories)
- CruiseHeight (4 categories)
- Droppod (4 categories)
- V3RocketEliteDamage (4 categories)
- Country (4 categories)
- IsTemple (4 categories)
- EMPulseWarhead (4 categories)
- DMislRaiseRate (4 categories)
- PercentBuilt (4 categories)
- JumpjetCrash (4 categories)
- ToOverlay (4 categories)
- CMislTiltFrames (4 categories)
- Maps/Section: Units (4 categories)
- Landable (4 categories)
- CreateInfantrySound (4 categories)
- AuxBuilding (4 categories)
- DrainMoneyFrameDelay (4 categories)
- EndMovie (4 categories)
- FirestormWarhead (4 categories)
- DefaultLargeRedSmokeSystem (4 categories)
- BarrelHoldFrames (4 categories)
- FireSupress (4 categories)
- BombSight (4 categories)
- DamagedBuildingSmokeSystem (4 categories)
- PlayerScatter (4 categories)
- RadLevelMax (4 categories)
- StartColor1 (4 categories)
- Translucent50State (4 categories)
- Side II (4 categories)
- PlayerLeft (4 categories)
- MinUnitCount (4 categories)
- Overrides (4 categories)
- MovieOff (4 categories)
- Bases (4 categories)
- StopSound (4 categories)
- MultiEngineer (4 categories)
- SlavesFreeSound (4 categories)
- PsychicRevealActivateSound (4 categories)
- BuildHelipad (4 categories)
- DeactivateSound (4 categories)
- AlliedBaseDefenses (4 categories)
- LaserOuterSpread (4 categories)
- TreeFire (4 categories)
- MaximumBaseDefenseValue (4 categories)
- IsRadEruption (4 categories)
- ColorAdd (4 categories)
- TiberiumNearScan (4 categories)
- BombParachute (4 categories)
- RefineryLimit (4 categories)
- Proximity (4 categories)
- EnemyHealth (4 categories)
- AALimit (4 categories)
- FogRate (4 categories)
- ExtraUnitLight (4 categories)
- RepairSell (4 categories)
- MindControl (4 categories)
- Groundspeed (4 categories)
- Bullets (4 categories)
- SoloCrateMoney (4 categories)
- Growth (4 categories)
- TiberiumStrength (4 categories)
- Gas (4 categories)
- Weight (4 categories)
- CMislType (4 categories)
- Maps/Section: Waypoints (4 categories)
- BaseUnderAttackSound (4 categories)
- DiskLaser (4 categories)
- GameMode (4 categories)
- MinDebris (4 categories)
- FallBackCoefficient (4 categories)
- MaxXYVel (4 categories)
- LANScrollText (4 categories)
- NaturalParticleLocation (4 categories)
- ExpireSound (4 categories)
- YuriParaDropInf (4 categories)
- Handle (4 categories)
- EMP.Cap (4 categories)
- NoShadow (4 categories)
- GUICloseSound (4 categories)
- ThirdDisguise (4 categories)
- GameSpeed (4 categories)
- OccupyPip (4 categories)
- RightSidebarUp (4 categories)
- UnitActionLines (4 categories)
- PackupSound (4 categories)
- PoseDir (4 categories)
- ThreatPerOccupant (4 categories)
- ScreenHeight (4 categories)
- UseTurretShadow (4 categories)
- BurstDelayX (4 categories)
- InGameMusic (4 categories)
- SpawnDelay (4 categories)
- IonBeam (4 categories)
- SlaveMinerKickFrameDelay (4 categories)
- CratesAppear (4 categories)
- Primary (4 categories)
- ToggleElite (4 categories)
- WarpIn (4 categories)
- ChronoOutSound I (4 categories)
- Play (4 categories)
- ToggleThreatPrint (4 categories)
- AITargetingType (4 categories)
- HoverDampen (4 categories)
- CallWaitString (4 categories)
- FreeAfterPlaying (4 categories)
- RefinerySmokeParticleSystem (4 categories)
- ForceWin (4 categories)
- Hunter (4 categories)
- BalloonHoverBoost (4 categories)
- Compression (4 categories)
- AvoidThreats (4 categories)
- RejoinTeamIfLimboed (4 categories)
- TemperateAmbientGreen (4 categories)
- MultiplayerDebug (4 categories)
- AscentSpeed (4 categories)
- CrushSound (4 categories)
- GDIGateOne (4 categories)
- TemperateOrePatchLamps (4 categories)
- ReselectIfLimboed (4 categories)
- RepairPercent (4 categories)
- NumPlayers (4 categories)
- WaterAmount (4 categories)
- HarvesterUnit (4 categories)
- AlliedSurvivorDivisor (4 categories)
- MinPlayer (4 categories)
- LeptonsPerSightIncrease (4 categories)
- SlaveReloadRate (4 categories)
- CurleyShuffle (4 categories)
- FreeLoad (4 categories)
- DieSound (4 categories)
- Player (4 categories)
- EligibleForDelayKill (4 categories)
- SuperGapRadiusInCells (4 categories)
- CarryOverMoney (4 categories)
- ChargeToDrainRatio (4 categories)
- ThreatPosed (4 categories)
- MultiPlayerOnly (4 categories)
- Fearless (4 categories)
- TotalAITeamCap (4 categories)
- GapGenerator (4 categories)
- SpotlightRadius (4 categories)
- TurretAnimY (4 categories)
- AIIonCannonEngineerValue (4 categories)
- Meteorites (4 categories)
- HalfDamageSmokeLocation1 (4 categories)
- TurretRotateSound (4 categories)
- AIIonCannonTempleValue (4 categories)
- OverParMessage (4 categories)
- Hospital (4 categories)
- PrerequisiteBarracks (4 categories)
- UnitEnterSound (4 categories)
- LightningCellSpread (4 categories)
- Unsellable (4 categories)
- DominatorBlue (4 categories)
- ButtonList (4 categories)
- DumbTargetEffectivenessCoefficient (4 categories)