InitialAmmo: Difference between revisions
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{{Flag | {{Flag | ||
|values={{Values|integers}} | |values={{Values|integers}} | ||
|special=−1 | |special=−1[[#Special values|{{sup|{{arr|d}}}}]] | ||
|default=−1 | |default=−1 | ||
|types={{ | |types={{Categ|Technoes}} | ||
|ra2=yes | |ra2=yes | ||
|yr=yes | |yr=yes | ||
}} | }} | ||
This flag determines the ammunition supply of a unit, with {{ | This flag determines the ammunition supply of a [[TechnoTypes|unit]], with {{f|Ammo|link}} set to a positive integer greater than 0, when it is created from the corresponding {{f|Factory|link}}. Values for {{f|InitialAmmo|link}} other than −1, which is a special case[[#Special values|{{sup|{{arr|d}}}}]], result in a starting ammo supply of that number plus 1. | ||
If {{ | Although usable ammo points are only measured in positive integers, it is possible to have a unit's current ammo be a negative number when it is created. If {{f|InitialAmmo}} is set to a negative integer less than −1, the unit will be created with no usable ammunition, and have an inversely proportional delay before it reloads enough to have a positive ammo supply. | ||
If {{f|InitialAmmo}} is set to a value greater than {{f|Ammo}}, then the unit will be created with its current ammo equal to {{f|InitialAmmo}}. However, if the unit has {{f|PipScale#Ammo|ammo|link}}, the pip display will innacurately represent an amount equal to {{f|Ammo}} until the unit depletes enough rounds so that its current ammo is no more than {{f|Ammo}}. | |||
Regardless, a unit can never reload its ammo by any means to an amount greater than {{f|Ammo}}, nor deplete its ammo to an amount less than 0. | |||
==Special | |||
* | ==Special values== | ||
* | * {{f|InitialAmmo|-1}} results in the unit starting with full ammo. This is also the default behavior. | ||
{{Bugs}} | |||
*If an AircraftType starts without full ammo, it will be unable to reload it until it leaves its docking building and lands on it again. | |||
==See also== | ==See also== | ||
* {{ | * {{f|Ammo|link}} | ||
* {{ | * {{f|Reload|link}} | ||
* {{ | * {{f|EmptyReload|link}} | ||
* {{ | * {{f|ReloadIncrement|link}} | ||
* {{f|DamageReducesReadiness|link}} | |||
* {{ | * {{f|ReadinessReductionMultiplier|link}} | ||
* {{ | |||
[[Category:Review for fake conversion and revert if necessary]] |