Naval: Difference between revisions
EvilRenegade (talk | contribs) m Adding revision category for pages potentially improperly "converted". |
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|files={{Categ|ini=rules}} | |files={{Categ|ini=rules}} | ||
|values={{values|Booleans}} | |values={{values|Booleans}} | ||
|default= | |default=no | ||
|types={{Categ|BuildingTypes}}, {{Categ|VehicleTypes}} | |types={{Categ|BuildingTypes}}, {{Categ|InfantryTypes}}, {{Categ|VehicleTypes}} | ||
|yr=yes | |yr=yes | ||
|ra2=yes | |ra2=yes | ||
}} | }} | ||
==On [[BuildingTypes]]== | ==On [[BuildingTypes]]== | ||
If set to yes, this flag forces a {{f|Factory | If set to yes, this flag forces a {{f|Factory|link}}<tt>=yes</tt> building to only build <tt>VehicleTypes</tt> with a corresponding <tt>Naval=yes</tt> flag set. This flag serves as the only real logical distinction between a land-based vehicle factory and a naval-based ship factory. | ||
Naval=yes also prevents this BuildingType from being placed on non-Water tiles, or being deployed from a vehicle on non-Water tiles, regardless of the value of [[WaterBound]]. | |||
==On [[InfantryTypes]]== | |||
Parasitic units with the tag '''<b>{{f|Naval|yes|Link}}</b>''' But not in the water Will not be able to attack anything on land. | |||
If those parasite-type units can enter water But '''<b>{{f|Naval|no|Link}}</b>''' Will die immediately after eliminating the target. | |||
Animation of parasites in the water will be hardcoded as '''<u><font style="color:red">Squid Attack (SQDG)</font></u>''' | |||
==On [[VehicleTypes]]== | ==On [[VehicleTypes]]== | ||
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{{f|PrerequisiteOverride|link}} makes this difficult, since a satisfied {{f|PrerequisiteOverride|link}} causes {{f|Prerequisite|link}} to be ignored. If you set {{f|PrerequisiteOverride|link}} to something other than the appropriate factory, you'll get the bug. So it's best to stay away from this tag where possible. | {{f|PrerequisiteOverride|link}} makes this difficult, since a satisfied {{f|PrerequisiteOverride|link}} causes {{f|Prerequisite|link}} to be ignored. If you set {{f|PrerequisiteOverride|link}} to something other than the appropriate factory, you'll get the bug. So it's best to stay away from this tag where possible. | ||
{{Bugs}} | |||
*Adding '''Naval=yes''' to [[BuildingTypes]] on land will prevent the AI from building them (the player can't build them if there are no ponds or seas)and the following effect will occur:<br> | |||
If the AI's '''Allied Power Plant''' has the tag '''Naval=yes''', the AI can build another [[BuildingTypes]] that uses the '''Allied Power Plant''' as a prerequisite for creation.<br>[[File:BuildingTypes On land and Naval=yes.png]] | |||
[[Category:Review for fake conversion and revert if necessary]] |