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| Cameos are the "build list icons" which you click to build objects. They have to be defined by the Cameo= line in the [[art(md).ini]]-section of an object.
| | {{Flag |
| | |name=Cameo |
| | |files={{Categ|Art(md).ini}} |
| | |values={{values|strings|filenames}} |
| | |default=XXICON |
| | |types={{Categ|InfantryTypes}}, {{Categ|VehicleTypes}}, {{Categ|AircraftTypes}}, {{Categ|BuildingTypes}} |
| | |ts=yes |
| | |fs=yes |
| | |ets=yes |
| | |ra2=yes |
| | |yr=yes |
| | |rp=yes |
| | }} |
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| == How to add a cameo to RA2/YR. (by Kravvitz) ==
| | {{f|Cameo|link}} defines the "sidebar image" for this [[ObjectTypes|ObjectType]] . If your cameo is in a file called {{Tt|monkicon.shp}}, you would write |
| <ul>
| | Cameo=monkicon |
| <li>If you start out with a PCX<ol>
| | or |
| <li>Open XCC Mixer and navigate to where you have your PCX cameo.
| | Cameo=MONKICON |
| <li>Make sure that when you click on the PCX
| | This refers to the filename without the extension (.SHP is assumed) and is case-insensitive. {{Tt|xxicon.shp}} is the game's image to be used when the cameo file cannot be found or is not defined. |
| it says in the top right hand corner that it says "Bits/pixels: 8".
| | |
| <ul><li>If it doesn't, you need to go to View --> Palet and click "Use for Conversion"</ul>
| | For reference: TS cameos are 64x48, RA2 and YR cameos 60x48. |
| <li>Go to View --> Palet --> Red Alert 2 and click cameo.pal
| | It is unknown what side-effects result from making a smaller and/or larger cameo, though RA2 seems capable of handling 64x48 TS cameos and 64x64 cameos without trouble. |
| <li>Now right click on the pcx go to Clipboard and click on Copy
| | == See Also == |
| <li>Now right click on the pcx go to Clipboard and click on "Paste as SHP(TS)"
| | *[[Adding A Cameo]] |
| <li>It will pop up a "Save as" window, so type in what you want to name the cameo and click Save.
| | *[[AltCameo]] |
| <li>It will pop up a "SHP Properties" window, if it's just a normal cameo, click Ok.
| | *[[Cameo Charging Indicator]] |
| <li>You now have a cameo in SHP(TS) format. (I feel that this method is the easiest.)
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| <li>To put your new SHP cameo into the game keep reading.</ol>
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| <li>If you start out with an SHP
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| <li>This is the easiest method of getting it into the game:<ol>
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| <li>Put the SHP into your RA2 directory
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| <li>Open up the art(md).ini
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| <li>Find what ever Infantry, Vehicle, Aircraft, or Building's entry
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| <li>Add the line Cameo=XXXX, XXXX being the name of your cameo in uppercase letters
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| <li>If you have a version of the cameo with a Veteran's Stripe
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| <ul><li>then add the line AltCameo=YYYY, YYYY being the name of the veteran version of the cameo</ul>
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| </ol>
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| </ul>
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