Animations: Difference between revisions

Correcting to template
m Replacing Template:TTL with Template:F.
 
Line 1,418: Line 1,418:
{{Applicable INI Flags Header|Animations}}
{{Applicable INI Flags Header|Animations}}
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| {{Ini|Art}} || Object's ID || {{TTL|Shadow}}  || boolean || 0 ||  
| {{Ini|Art}} || Object's ID || {{f|Shadow|link}}  || boolean || 0 ||  
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| {{Ini|Art}} || Object's ID || {{TTL|Theater}}  || boolean || ? ||  
| {{Ini|Art}} || Object's ID || {{f|Theater|link}}  || boolean || ? ||  
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| {{Ini|Art}} || Object's ID || {{TTL|NewTheater}}  || boolean || ? ||
| {{Ini|Art}} || Object's ID || {{f|NewTheater|link}}  || boolean || ? ||
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| {{Ini|Art}} || Object's ID || {{TTL|Layer}}  || Layer || 3 ||  
| {{Ini|Art}} || Object's ID || {{f|Layer|link}}  || Layer || 3 ||  
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| {{Ini|Art}} || Object's ID || {{TTL|AltPalette}}  || boolean || 0 ||  
| {{Ini|Art}} || Object's ID || {{f|AltPalette|link}}  || boolean || 0 ||  
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| {{Ini|Art}} || Object's ID || {{TTL|DoubleThick}}  || boolean || 0 ||  
| {{Ini|Art}} || Object's ID || {{f|DoubleThick|link}}  || boolean || 0 ||  
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| {{Ini|Art}} || Object's ID || {{TTL|Flat}}  || boolean || 0 ||  
| {{Ini|Art}} || Object's ID || {{f|Flat|link}}  || boolean || 0 ||  
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| {{Ini|Art}} || Object's ID || {{TTL|Flamer}}  || boolean || 0 ||  
| {{Ini|Art}} || Object's ID || {{f|Flamer|link}}  || boolean || 0 ||  
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| {{Ini|Art}} || Object's ID || {{TTL|Normalized}}  || boolean || 0 ||  
| {{Ini|Art}} || Object's ID || {{f|Normalized|link}}  || boolean || 0 ||  
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| {{Ini|Art}} || Object's ID || {{TTL|Translucent}}  || boolean || 0 ||  
| {{Ini|Art}} || Object's ID || {{f|Translucent|link}}  || boolean || 0 ||  
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| {{Ini|Art}} || Object's ID || {{TTL|Scorch}}  || boolean || 0 ||  
| {{Ini|Art}} || Object's ID || {{f|Scorch|link}}  || boolean || 0 ||  
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| {{Ini|Art}} || Object's ID || {{TTL|Crater}}  || boolean || 0 ||  
| {{Ini|Art}} || Object's ID || {{f|Crater|link}}  || boolean || 0 ||  
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| {{Ini|Art}} || Object's ID || {{TTL|ForceBigCraters}}  || boolean || 0 ||  
| {{Ini|Art}} || Object's ID || {{f|ForceBigCraters|link}}  || boolean || 0 ||  
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| {{Ini|Art}} || Object's ID || {{TTL|Sticky}}  || boolean || 0 ||  
| {{Ini|Art}} || Object's ID || {{f|Sticky|link}}  || boolean || 0 ||  
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| {{Ini|Art}} || Object's ID || {{TTL|PingPong}}  || boolean || 0 ||  
| {{Ini|Art}} || Object's ID || {{f|PingPong|link}}  || boolean || 0 ||  
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| {{Ini|Art}} || Object's ID || {{TTL|Reverse}}  || boolean || 0 ||  
| {{Ini|Art}} || Object's ID || {{f|Reverse|link}}  || boolean || 0 ||  
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| {{Ini|Art}} || Object's ID || {{TTL|PsiWarning}}  || boolean || 0 ||  
| {{Ini|Art}} || Object's ID || {{f|PsiWarning|link}}  || boolean || 0 ||  
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| {{Ini|Art}} || Object's ID || {{TTL|TiberiumChainReaction}}  || boolean || 0 ||  
| {{Ini|Art}} || Object's ID || {{f|TiberiumChainReaction|link}}  || boolean || 0 ||  
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| {{Ini|Art}} || Object's ID || {{TTL|Rate}}  || int || 1 ||  
| {{Ini|Art}} || Object's ID || {{f|Rate|link}}  || int || 1 ||  
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| {{Ini|Art}} || Object's ID || {{TTL|Damage}}  || float || 0.0 ||  
| {{Ini|Art}} || Object's ID || {{f|Damage|link}}  || float || 0.0 ||  
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| {{Ini|Art}} || Object's ID || {{TTL|Start}}  || int || 0 ||  
| {{Ini|Art}} || Object's ID || {{f|Start|link}}  || int || 0 ||  
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| {{Ini|Art}} || Object's ID || {{TTL|End}}  || int || 0 ||  
| {{Ini|Art}} || Object's ID || {{f|End|link}}  || int || 0 ||  
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| {{Ini|Art}} || Object's ID || {{TTL|LoopStart}}  || int || 0 ||  
| {{Ini|Art}} || Object's ID || {{f|LoopStart|link}}  || int || 0 ||  
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| {{Ini|Art}} || Object's ID || {{TTL|LoopEnd}}  || int || 0 ||  
| {{Ini|Art}} || Object's ID || {{f|LoopEnd|link}}  || int || 0 ||  
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| {{Ini|Art}} || Object's ID || {{TTL|LoopCount}}  || int || 0 ||  
| {{Ini|Art}} || Object's ID || {{f|LoopCount|link}}  || int || 0 ||  
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| {{Ini|Art}} || Object's ID || {{TTL|Next}}  || Animation || 0 || +
| {{Ini|Art}} || Object's ID || {{f|Next|link}}  || Animation || 0 || +
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| {{Ini|Art}} || Object's ID || {{TTL|DetailLevel}}  || int || 0 ||  
| {{Ini|Art}} || Object's ID || {{f|DetailLevel|link}}  || int || 0 ||  
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| {{Ini|Art}} || Object's ID || {{TTL|TranslucencyDetailLevel}}  || int || 0 ||  
| {{Ini|Art}} || Object's ID || {{f|TranslucencyDetailLevel|link}}  || int || 0 ||  
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| {{Ini|Art}} || Object's ID || {{TTL|RandomLoopDelay}}  || XY || {0;0} ||  
| {{Ini|Art}} || Object's ID || {{f|RandomLoopDelay|link}}  || XY || {0;0} ||  
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| {{Ini|Art}} || Object's ID || {{TTL|Translucency}}  || int || 0 ||  
| {{Ini|Art}} || Object's ID || {{f|Translucency|link}}  || int || 0 ||  
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| {{Ini|Art}} || Object's ID || {{TTL|IsTiberium}}  || boolean || 0 ||  
| {{Ini|Art}} || Object's ID || {{f|IsTiberium|link}}  || boolean || 0 ||  
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| {{Ini|Art}} || Object's ID || {{TTL|HideIfNoOre}}  || boolean || 0 ||  
| {{Ini|Art}} || Object's ID || {{f|HideIfNoOre|link}}  || boolean || 0 ||  
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| {{Ini|Art}} || Object's ID || {{TTL|YSortAdjust}}  || int || 0 ||  
| {{Ini|Art}} || Object's ID || {{f|YSortAdjust|link}}  || int || 0 ||  
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| {{Ini|Art}} || Object's ID || {{TTL|Elasticity}}  || float || 0.8 ||  
| {{Ini|Art}} || Object's ID || {{f|Elasticity|link}}  || float || 0.8 ||  
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| {{Ini|Art}} || Object's ID || {{TTL|MaxXYVel}}  || float || 2.71875 ||  
| {{Ini|Art}} || Object's ID || {{f|MaxXYVel|link}}  || float || 2.71875 ||  
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| {{Ini|Art}} || Object's ID || {{TTL|MinZVel}}  || float || 2.1875 ||  
| {{Ini|Art}} || Object's ID || {{f|MinZVel|link}}  || float || 2.1875 ||  
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| {{Ini|Art}} || Object's ID || {{TTL|MakeInfantry}}  || int || -1 ||  
| {{Ini|Art}} || Object's ID || {{f|MakeInfantry|link}}  || int || -1 ||  
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| {{Ini|Art}} || Object's ID || {{TTL|Spawns}}  || Animation || 0 || +
| {{Ini|Art}} || Object's ID || {{f|Spawns|link}}  || Animation || 0 || +
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| {{Ini|Art}} || Object's ID || {{TTL|SpawnCount}}  || int || 0 ||  
| {{Ini|Art}} || Object's ID || {{f|SpawnCount|link}}  || int || 0 ||  
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| {{Ini|Art}} || Object's ID || {{TTL|IsMeteor}}  || boolean || 0 ||  
| {{Ini|Art}} || Object's ID || {{f|IsMeteor|link}}  || boolean || 0 ||  
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| {{Ini|Art}} || Object's ID || {{TTL|IsVeins}}  || boolean || 0 ||  
| {{Ini|Art}} || Object's ID || {{f|IsVeins|link}}  || boolean || 0 ||  
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| {{Ini|Art}} || Object's ID || {{TTL|TiberiumSpreadRadius}}  || int || 0 ||  
| {{Ini|Art}} || Object's ID || {{f|TiberiumSpreadRadius|link}}  || int || 0 ||  
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| {{Ini|Art}} || Object's ID || {{TTL|TiberiumSpawnType}}  || OverlayType || 0 || +
| {{Ini|Art}} || Object's ID || {{f|TiberiumSpawnType|link}}  || OverlayType || 0 || +
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| {{Ini|Art}} || Object's ID || {{TTL|IsAnimatedTiberium}}  || boolean || 0 ||  
| {{Ini|Art}} || Object's ID || {{f|IsAnimatedTiberium|link}}  || boolean || 0 ||  
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| {{Ini|Art}} || Object's ID || {{TTL|ShouldFogRemove}}  || boolean || 1 ||  
| {{Ini|Art}} || Object's ID || {{f|ShouldFogRemove|link}}  || boolean || 1 ||  
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| {{Ini|Art}} || Object's ID || {{TTL|IsFlamingGuy}}  || boolean || 0 ||  
| {{Ini|Art}} || Object's ID || {{f|IsFlamingGuy|link}}  || boolean || 0 ||  
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| {{Ini|Art}} || Object's ID || {{TTL|RunningFrames}}  || int || 0 ||  
| {{Ini|Art}} || Object's ID || {{f|RunningFrames|link}}  || int || 0 ||  
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| {{Ini|Art}} || Object's ID || {{TTL|YDrawOffset}}  || int || 0 ||  
| {{Ini|Art}} || Object's ID || {{f|YDrawOffset|link}}  || int || 0 ||  
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| {{Ini|Art}} || Object's ID || {{TTL|ZAdjust}}  || int || 0 ||  
| {{Ini|Art}} || Object's ID || {{f|ZAdjust|link}}  || int || 0 ||  
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| {{Ini|Art}} || Object's ID || {{TTL|StartSound}}  || Sound || "" ||  
| {{Ini|Art}} || Object's ID || {{f|StartSound|link}}  || Sound || "" ||  
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| {{Ini|Art}} || Object's ID || {{TTL|Report}}  || Sound || "" ||  
| {{Ini|Art}} || Object's ID || {{f|Report|link}}  || Sound || "" ||  
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| {{Ini|Art}} || Object's ID || {{TTL|StopSound}}  || Sound || "" ||  
| {{Ini|Art}} || Object's ID || {{f|StopSound|link}}  || Sound || "" ||  
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| {{Ini|Art}} || Object's ID || {{TTL|BounceAnim}}  || Animation || 0 ||  
| {{Ini|Art}} || Object's ID || {{f|BounceAnim|link}}  || Animation || 0 ||  
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| {{Ini|Art}} || Object's ID || {{TTL|ExpireAnim}}  || Animation || 0 ||  
| {{Ini|Art}} || Object's ID || {{f|ExpireAnim|link}}  || Animation || 0 ||  
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| {{Ini|Art}} || Object's ID || {{TTL|TrailerAnim}}  || Animation || 0 ||  
| {{Ini|Art}} || Object's ID || {{f|TrailerAnim|link}}  || Animation || 0 ||  
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| {{Ini|Art}} || Object's ID || {{TTL|TrailerSeperation}}  || int || 0 ||  
| {{Ini|Art}} || Object's ID || {{f|TrailerSeperation|link}}  || int || 0 ||  
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| {{Ini|Art}} || Object's ID || {{TTL|DamageRadius}}  || int || 0 ||  
| {{Ini|Art}} || Object's ID || {{f|DamageRadius|link}}  || int || 0 ||  
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| {{Ini|Art}} || Object's ID || {{TTL|Warhead}}  || WarheadType || 0 || +
| {{Ini|Art}} || Object's ID || {{f|Warhead|link}}  || WarheadType || 0 || +
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| {{Ini|Art}} || Object's ID || {{TTL|Bouncer}}  || boolean || 0 ||  
| {{Ini|Art}} || Object's ID || {{f|Bouncer|link}}  || boolean || 0 ||  
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| {{Ini|Art}} || Object's ID || {{TTL|Tiled}}  || boolean || 0 ||  
| {{Ini|Art}} || Object's ID || {{f|Tiled|link}}  || boolean || 0 ||  
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| {{Ini|Art}} || Object's ID || {{TTL|ShouldUseCellDrawer}}  || boolean || 1 ||  
| {{Ini|Art}} || Object's ID || {{f|ShouldUseCellDrawer|link}}  || boolean || 1 ||  
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| {{Ini|Art}} || Object's ID || {{TTL|UseNormalLight}}  || boolean || 0 ||  
| {{Ini|Art}} || Object's ID || {{f|UseNormalLight|link}}  || boolean || 0 ||  
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| {{Ini|Art}} || Object's ID || {{TTL|SpawnsParticle}}  || Particle || 0 || +
| {{Ini|Art}} || Object's ID || {{f|SpawnsParticle|link}}  || Particle || 0 || +
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| {{Ini|Art}} || Object's ID || {{TTL|NumParticles}}  || int || 0 ||  
| {{Ini|Art}} || Object's ID || {{f|NumParticles|link}}  || int || 0 ||  
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| {{Ini|Art}} || Object's ID || {{TTL|RandomRate}}  || two integers || {0;0} ||  
| {{Ini|Art}} || Object's ID || {{f|RandomRate|link}}  || two integers || {0;0} ||  
|}
|}
</onlyinclude>
</onlyinclude>