BaseNormal: Difference between revisions

Rewrite, previous seemed overly complicated/condescending.
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rewrite, plus grammar and spelling
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'''<code>BaseNormal</code>''' controls whether or not you will be allowed to build [[adjacent]] to this [[BuildingType]], assuming you own it.
Specifies whether or not this [[BuildingType]] expands the area in which you can place further [[BuildingTypes]]. Generally, base defenses do not expand the player's build area but 'normal' buildings do.
 
The distance you may place new [[BuildingType]]s away from a [[BuildingType]] with {{TTL|BaseNormal|yes}} set is determined by the new [[BuildingType]]'s {{TTL|Adjacent}} flag.


==Inconsistencies in YR==
==Inconsistencies in YR==
Apparently, the developers forgot to add <code>BaseNormal=no</code> to some [[BuildingTypes]] that should not have had the default <code>yes</code>. Most obvious examples of this are two of the defense buildings, Yuri's Psychic Tower (YAPSYT) and the Allied Gap Generator (GAGAP) - both of them expand the player's build area, while neither the Tesla Coil nor the Prism Tower does. This was correcteded in the [[UMP]].
It seems that the developers forgot to add {{TTL|BaseNormal|no}} to some [[BuildingTypes]] that should not have had the default {{TTL|BaseNormal|yes}}. The most obvious examples of this are two of the defense buildings, Yuri's Psychic Tower (YAPSYT) and the Allied Gap Generator (GAGAP), both of which expand the player's build area whilst the Tesla Coil and the Prism Tower do not. This was corrected in the [[UMP]].


=See also=
=See also=