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Specifies whether or not this animation flickers based on the state of nearby Psychic Sensors - you'll be able to see this animation if and only if you own at least one active structure with {{TTL|PsychicDetectionRadius}} greater than zero whose area of effect includes the animation's present location, '''and you are not allied to the house owning this animation'''{{fnl|1}}. | Specifies whether or not this animation flickers based on the state of nearby Psychic Sensors - you'll be able to see this animation if and only if you own at least one active structure with {{TTL|PsychicDetectionRadius}} greater than zero whose area of effect includes the animation's present location, '''and you are not allied to the house owning this animation'''{{fnl|1}}. | ||
Note that like {{TTL|HideIfNoOre|yes}}, this just makes the animation invisible, it doesn't prevent it from "existing" on the map and spawning its attached particle systems or other effects. Unlike {{tt|HideIfNoOre}}, this type of animation can be visible to one player and invisible to another at the same time and not cause a [[Reconnection Error]]. | Note that, like {{TTL|HideIfNoOre|yes}}, this just makes the animation invisible, it doesn't prevent it from "existing" on the map and spawning its attached particle systems or other effects. Unlike {{tt|HideIfNoOre}}, this type of animation can be visible to one player and invisible to another at the same time and not cause a [[Reconnection Error]]. | ||
{{fn|1|The only stock animation with this flag set is invoked by the engine in the target cell of a SuperWeapon with {{TTL|Type|Nuke}}. In this situation, the animation is owned by the house firing the SuperWeapon, and you don't really need to see an indicator that you launched a Nuclear Missile ''there'', your enemies do. That's one possible rationalization, at least.}} | {{fn|1|The only stock animation with this flag set is invoked by the engine in the target cell of a SuperWeapon with {{TTL|Type|Nuke}}. In this situation, the animation is owned by the house firing the SuperWeapon, and you don't really need to see an indicator that you launched a Nuclear Missile ''there'', your enemies do. That's one possible rationalization, at least.}} |