AttackDelay: Difference between revisions
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{{ | {{Flag | ||
The | |files={{Categ|ini=rules}} | ||
|values=Floating Point Numbers | |||
|types={{Categ|AI}} | |||
|yr=yes | |||
|ra2=yes | |||
|ts=yes | |||
|fs=yes | |||
|ra=yes | |||
|cs=yes | |||
|am=yes | |||
}} | |||
The delay, in minutes, before the AI launches its first attack. AttackDelay only applies to the first attack of the game, the rest follow {{TTL|AttackInterval}}. | |||
==Red Alert & Expansions== | |||
Like {{TTL|AttackInterval}}, Red Alert, and its expansions, uses this value for launching its first attack of the game. | |||
==Tiberian Sun & Red Alert 2== | |||
Also like {{TTL|AttackInterval}}, Tiberian Sun and Red Alert 2, and their respective expansions, drop this in favor of {{TTL|AIHateDelays}}, which assesses which opponent the AI will attack. |