InitialAmmo: Difference between revisions
Revised and corrected. |
added info about AircraftTypes bugged when created without full ammo |
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==Special values== | ==Special values== | ||
* {{f|InitialAmmo|-1}} results in the unit starting with full ammo. This is also the default behavior. | * {{f|InitialAmmo|-1}} results in the unit starting with full ammo. This is also the default behavior. | ||
{{Bugs}} | |||
*If an AircraftType starts without full ammo, it will be unable to reload it until it leaves its docking building and lands on it again. | |||
==See also== | ==See also== |