ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.
Damage: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
Rewrite, tri-join |
||
Line 1: | Line 1: | ||
{{ | {{Flag | ||
|name=Damage | |||
|files={{Categ|Rules(md).ini}}, {{Categ|Art(md).ini}} | |||
|values=integer | |||
|special=None | |||
|default=0? | |||
|types={{Categ|Weapon|Weapons}}, {{Categ|VoxelAnims}}, {{Categ|Animations}} | |||
|games=[[RA1]], [[TS]], [[RA2]], [[YR]] | |||
}} | |||
In all cases, this flag specifies how many 'damage points' this weapon/animation/debris delivers. The <tt>[[Verses]]=</tt> and other warhead flags can alter this number before it is applied to the affected object(s). | |||
(In RA1, this is only applicable to weapons, since the other two applicable objects exist only in TS and later.) |
Revision as of 12:58, 6 May 2006
Flag: | Damage |
File(s): | Rules(md).ini, Art(md).ini |
Values: | integer |
Special Values: | None |
Default: | 0? |
Applicable to: | Weapons, VoxelAnims, Animations |
In all cases, this flag specifies how many 'damage points' this weapon/animation/debris delivers. The Verses= and other warhead flags can alter this number before it is applied to the affected object(s).
(In RA1, this is only applicable to weapons, since the other two applicable objects exist only in TS and later.)