VeteranArmor: Difference between revisions
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{{Flag | |||
|name=VeteranArmor | |||
|files={{Categ|Rules(md).ini}} | |||
|values=float | |||
|default=1.0 | |||
|types={{Categ|General}} | |||
|ts=yes | |||
|fs=yes | |||
|ets=yes | |||
|ra2=yes | |||
|yr=yes | |||
|rp=yes | |||
}} | |||
This is one of the several Veteran Factors that control the bonuses given by <tt>[[VeteranAbilities]]</tt> and <tt>[[EliteAbilities]]</tt>. {{tt|VeteranArmor}} divides received damage by the specified factor for units that benefit from the STRONGER promotional bonus. Contrary to popular belief, these bonuses do ''not'' stack, meaning that a STRONGER elite bonus will '''not''' further increase the armor of a unit with a STRONGER veteran bonus. | |||
| | |||
'' | |||
'''Example:''' if the unit's {{tt|Strength}} is 1000, and each hit deals 100 base damage, it would take 16 hits to destroy the unit (assuming {{tt|VeteranArmor{{Equal}}1.5}}). | |||
: '''100 / 1.5 = 66.666666. ''Decimals are dropped.'' 66 * 16 = 1056.''' | |||
== See Also == | |||
* [[Armor Multipliers]] | |||
[[Category:General Flags]] | |||
[[Category:Rules(md).ini Flags]] | |||
[[Category:INI Flags]] |