IRepairStep: Difference between revisions

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rewritten and updated with additional information
m Replacing Template:TTL with Template:F.
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|name=IRepairStep
|name=IRepairStep
|files={{Categ|Rules(md).ini}}
|files={{Categ|Rules(md).ini}}
|values=integer
|values={{Values|unsigned integers}}
|special=None
|default=?
|default=?
|types={{Categ|General}}
|types={{Categ|General}}
|games=[[TS]], [[FS]], [[RA2]], [[YR]]
|ts=yes
|fs=yes
|ets=yes
|ra2=yes
|yr=yes
|rp=yes
}}
}}


{{tt|IRepairStep}} specifies the number of hitpoints that are recovered every {{TTL|IRepairRate}} minutes for [[InfantryTypes]] being repaired by a structure with {{TTL|Hospital|yes}}.
{{tt|IRepairStep}} specifies the number of hitpoints that are recovered:
* Every {{f|IRepairRate|link}} minutes for [[InfantryTypes]] being healed by a [[BuildingType]] with {{f|Hospital|yes|link}}.
* Every {{tt|[[TiberiumHeal#For_.5BGeneral.5D|TiberiumHeal]]}}{{Fnl|1}} minutes for InfantryTypes with {{tt|[[TiberiumHeal#For_InfantryTypes.2C_VehicleTypes.2C_and_AircraftTypes|TiberiumHeal{{equal}}yes]]}} that are positioned above [[OverlayTypes]] with {{tt|[[Tiberium_%28INI_flag%29|Tiberium{{equal}}yes]]}}.
 
 
 
==Footnotes==
{{Fn|1|Note that TiberiumHeal is only parsed in {{Ts}} and will not have any effect in {{Ra2}}.}}