Spawned Missiles: Difference between revisions
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Besides the settings in the <tt>General</tt> section, the missiles are affected in various ways by several characteristics that can be set on the missiles themselves. While the game is hardcoded to work only with these three missiles as "true" spawned missiles, this allows the re-creation of spawnable [[AircraftType]]s as fake missiles: | Besides the settings in the <tt>General</tt> section, the missiles are affected in various ways by several characteristics that can be set on the missiles themselves. While the game is hardcoded to work only with these three missiles as "true" spawned missiles, this allows the re-creation of spawnable [[AircraftType]]s as fake missiles: | ||
* '''<tt>[[Locomotor]]</tt>''' - In the unmodded game, the various missiles use the <tt>Ballistic</tt> loco. The same locomotor can be used on a buildable AircraftType to turn it into a missile. | * '''<tt>[[Locomotor]]</tt>''' - In the unmodded game, the various missiles use the <tt>Ballistic</tt> loco. The same locomotor can be used on a buildable AircraftType to turn it into a missile. If one of the true Spawned Missiles (DMISL,CMISL,V3ROCKET) is made buildable, note that the movement behaviour is affected by the tags in the General section. | ||
** '''LazyCurve''' - A missile that has a LazyCurve movement behaviour set to it will move in a V3-like curve, even when buildable and manually commanded to move. The more distant its destination, the higher the zenith of the ballistic arc. This makes it almost impossible to intercept such a missile during flight when attacking very distant targets. | |||
* '''Weapons''' - The behaviour of any missile can be modified in various ways by giving it weapons. Just like normal aircraft, spawned missiles are highly sensitive to the ROF of weapons given to them, and the ROT of the projectiles these weapons use. If a missile is buildable and it is ordered to Move rather than Attack, it will crash into the destination without firing the weapon. This gives the possibility of creating two distinct attack modes. | * '''Weapons''' - The behaviour of any missile can be modified in various ways by giving it weapons. Just like normal aircraft, spawned missiles are highly sensitive to the ROF of weapons given to them, and the ROT of the projectiles these weapons use. If a missile is buildable and it is ordered to Move rather than Attack, it will crash into the destination without firing the weapon. This gives the possibility of creating two distinct attack modes. | ||
** '''<tt>ROT=0</tt>''' - Giving a missile a weapon with a projectile with a rate of turn of 0 will cause the missile to fire this weapon in the direction of its flight as it descends upon its target. The missile will always fire its weapon at the furthest point allowed by its range, and always in the direction it faced before descent. | ** '''<tt>ROT=0</tt>''' - Giving a missile a weapon with a projectile with a rate of turn of 0 will cause the missile to fire this weapon in the direction of its flight as it descends upon its target. The missile will always fire its weapon at the furthest point allowed by its range, and always in the direction it faced before descent. | ||
* '''<tt>[[Spawned]]</tt> - Removing <tt>Spawned=yes</tt> from the section of a missile will make that missile controllable when built. If a missile is buildable but is Spawned, it cannot be player-controlled and will crash into apparently randomly selected targets near by when ordered to move or attack. | * '''<tt>[[Spawned]]</tt>''' - Removing <tt>Spawned=yes</tt> from the section of a missile will make that missile controllable when built. If a missile is buildable but is Spawned, it cannot be player-controlled and will crash into apparently randomly selected targets near by when ordered to move or attack. | ||
* '''<tt>[[MissileSpawn]]</tt>''' | * '''<tt>[[MissileSpawn]]</tt>''' | ||
When you install the [[RockPatch]] version 1.08 or later, you can make your own spawned missiles which are not limited to one [[AircraftType]] per missile type. See [[RockPatch_Docs:Creating_new_Missile_Types|this page]] for details on how to do this. | When you install the [[RockPatch]] version 1.08 or later, you can make your own spawned missiles which are not limited to one [[AircraftType]] per missile type. See [[RockPatch_Docs:Creating_new_Missile_Types|this page]] for details on how to do this. | ||
[[Category:General_Editing_Information]] | [[Category:General_Editing_Information]] |