AllowableUnits: Difference between revisions
Re-write, needs categories for map ini files. |
Fixed some formatting mostly. |
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{{Flag | {{Flag | ||
|name={{PAGENAME}} | |name={{PAGENAME}} | ||
|files= | |files={{Categ|Maps}} | ||
|values= | |values={{values|stringlist|[[InfantryTypes]] and [[VehicleTypes]]}} | ||
| | |types={{Categ|Basic}} | ||
| | |ts=yes | ||
| | |fs=yes | ||
| | |hp=yes | ||
|ra2=yes | |||
|yr=yes | |||
|ares=yes | |||
}} | }} | ||
Specified in a | Specified in a map's {{sl|Basic}} section in conjunction with {{f|StartingDropships|link}}. The value is a comma-separated list of [[InfantryTypes]] and [[VehicleTypes]] from {{ini|rules}}. It specifies the units that the player is allowed to choose as dropship reinforcements using the [[Dropship loadout]] feature. By default the player can choose any units that have the player [[house]]/[[country]] specified as the units' [[owner]] and meet the house's/country's [[TechLevel|tech level]]. In TS this already provides considerable limitation, but in RA2 and YR, units that are normally limited by [[RequiredHouses]], [[ForbiddenHouses]] or a requirement to infiltrate a battle lab will normally be available. In conjunction with {{f|AllowableUnitMaximums|link}}, the map designer can adjust specifically what units the player can select and how many. | ||
See | == See Also == | ||
[[StartingDropships]] | * [[Dropship loadout]] | ||
[[AllowableUnitMaximums]] | * [[StartingDropships]] | ||
* [[AllowableUnitMaximums]] |