User talk:Crimsonum
Thank you for your continued contributions! Keep up the good work. //DCoder 07:59, 22 February 2009 (UTC)
- Ah, thanks DCoder =) //Crimsonum 10:52, 22 February 2009 (UTC+2)
3 Pixel
Hello, do you remember how the 3 pixel offset data under Flat was measured? I can't reproduce it in Yuri's Revenge.
I think your data might have been affected by an issue similar to the 32 leptons offset caused by Inviso and led to inaccuracies, but I'm not sure.
- –DeathFish 12:34, 10 February 2025 (UTC)
- If I remember correctly, I got this information from tomsons26, based on reverse-engineering the game. I don't remember testing Flat much myself.
- –Crim 08:37, 11 February 2025 (UTC)
- Could you go check it and place a GIF on that page? I also seem to be unable to reproduce it in Tiberian Sun.
- –DeathFish 11:39, 3 March 2025 (UTC)
- I tested it, there's no offset difference between flat and non-flat anims. So I dunno where that 3 pixels came from.
- –Crim 11:00, 14 March 2025 (UTC)
- I think he might be saying that 3 pixels on the screen correspond to 1 Z-depth.
- When an observer sees an object moving upward in space (which actually means the object is getting closer to the screen), and the object reaches a distance of 3 pixels upward on the screen, its Z-depth will decrease by 1 unit. For objects where Flat is set to no, their Z-depth is calculated using this algorithm. Both this algorithm and the other one are demonstrated in the SVG coordinate system in a post i've posted on the ra2diy forum, showing them in a more intuitive way.
- I think you can go back and check how you previously communicated with tomsons26 to describe this situation, to confirm the details.
- –DeathFish 04:06, 17 March 2025 (UTC)
WoodCrate
Can the WoodCrate=type of crate set the powerup type for crates generated by CarriesCrate=yes vehicle type in singleplayer missions?
My test results still seem to indicate that it randomly selects based on the weights defined in Powerups.
- –DeathFish 14:15, 27 March 2025 (UTC)
- After subsequent verification, this description is not incorrect in that it only takes effect within Tiberian Sun.
Hover Unit Speed
Could you explain under what environment the speeds for Locomotor#Hover=Hover and Locomotor#Drive=Drive in oldid=31331 were measured? Previously, I tried to minimize the influence of HoverBoost, HoverBrake, HoverAcceleration and SpeedType, and the measured result was Hover:Drive ≈ 14:17. However, this was only tested by me under Yuri's Revenge, and I'm not sure if there would be differences in Tiberian Sun.
- ~ DeathFish (talk) 19:11, 7 August 2025 (UTC)
- I tested this a long time ago in vanilla TS. I only now just wrote these notes of mine to ModEnc. I'm fairly certain I took SpeedType into consideration by testing on pavement (= 100% speed on all relevant speed types). Also, AFAIK HoverBoost has no effect and acceleration/brake only affect accelerating/decelerating.
- –Crim 10:00, 13 August 2025 (UTC)
A Suggestion on Handling Fake Conversion
Hi, due to the current situation of ModEnc, I have the following suggestions regarding the handling of pages marked as fake conversion:
- If we have sufficient energy, then try to rewrite the content on this page with new knowledge to make it sufficiently standard.
- Unless we really cannot add any new content without sufficient reverse engineering.
- If energy is insufficient, then while removing the scribbles left by Testid123, check the original content by DeeZire and delete the incorrect parts.
- Because those pages that were not processed in time and are still using the Template:DeeZireInclusion template will be rewritten using Large Language Models in the future, and if the page originally contains incorrect content, it will cause the LLM to brew a bottle of poison. xD
Don't get me wrong, you haven't done anything that confuses me. I just suddenly thought of this issue in the current context, and since you are another active contributor, I wanted to share it.
- Hi. Yeah, I agree with those points. That should be pretty much what I've been doing so far with the rewrites/de-DeeZirefication. And even now that an LLM bot was used to rewrite many (all?) of the remaining DeeZire definitions, I still check the history of the page and edit the page content if needed.
- – Crimsonum 13:52, 13 March 2026 (UTC)