TurretOffset: Difference between revisions
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|values={{Values|integer}} | |values={{Values|integer}} | ||
|default=0 | |default=0 | ||
|types={{Categ| | |types={{Categ|TechnoTypes}} | ||
|ts=yes | |ts=yes | ||
|fs=yes | |fs=yes | ||
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2.[[Image]] of [[BuildingTypes]] that use the <b>TurretOffset=x</b> tag must have {{f|Voxel|yes|link}} in [[Artmd.ini]];;Yet it still suffers from the side effects of tag errors <b>TurretOffset=x</b><br>The [[TurretAnim]] of [[BuildingTypes]] changes based on the x value of the tag. <b>TurretOffset</b><br>[[File:TurretOffset on BuildingTypes.png]] | 2.[[Image]] of [[BuildingTypes]] that use the <b>TurretOffset=x</b> tag must have {{f|Voxel|yes|link}} in [[Artmd.ini]];;Yet it still suffers from the side effects of tag errors <b>TurretOffset=x</b><br>The [[TurretAnim]] of [[BuildingTypes]] changes based on the x value of the tag. <b>TurretOffset</b><br>[[File:TurretOffset on BuildingTypes.png]] | ||
{{Bugs}} | {{Bugs}} | ||
*Changed the basic attack position of any units and buildings. with '''TurretOffset=x'''<br> | *Changed the basic attack position of any units and buildings. with '''TurretOffset=x'''([[FLH]] position depends on turret?)<br> | ||
*When the turret position is not at [[VehicleTypes]] Voxel turrets are displayed incorrectly | *When the turret position is not at [[VehicleTypes]] Voxel turrets are displayed incorrectly | ||
*Although TurretOffset For Building is effective, only the image offset will follow the direction of the building, and the firing coordinates will not change with the direction, but simply move to a new fixed point that is offset by the amount set by TurretOffset in the east direction of the original fixed point. |