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User contributions for Testid123

A user with 1,327 edits. Account created on 21 June 2024.
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22 December 2024

21 December 2024

20 December 2024

19 December 2024

  • 13:4213:42, 19 December 2024 diff hist +482 N FactoryOwners.ForbiddenCreated page with "{{Flag |name={{PAGENAME}} |files={{Categ|Rules(md).ini}} |values={{values|stringlist|Countries, maximum of 32 entries}} |default=none |types={{categ|TechnoTypes}} |ares=yes |aresflag=yes }} The list of countries whose factories cannot build this object. Players owning only factories built by countries in this list and only having plans of these countries are prevented from producing it. ==See Also== *FactoryOwners.HasAllPlans *FactoryOwners.Permanent *FactoryO..." current
  • 13:4013:40, 19 December 2024 diff hist +557 N FactoryOwnersCreated page with "{{Flag |name={{PAGENAME}} |files={{Categ|Rules(md).ini}} |values={{values|stringlist|Countries, maximum of 32 entries}} |default=none |types={{categ|TechnoTypes}} |ares=yes |aresflag=yes }} The list of countries whose factories can build this object. If empty, every country is allowed to build this object. Otherwise, players need to own at least one factory built by a country in this list or the plans of at least one of these countries to produce it. ==See Also== *Fac..." current
  • 13:3813:38, 19 December 2024 diff hist +372 N FactoryOwners.PermanentCreated page with "{{Flag |name={{PAGENAME}} |files={{Categ|Rules(md).ini}} |values={{Values|bool}} |default=no |types={{categ|BuildingTypes}} |ares=yes |aresflag=yes }} Whether a player capturing a building of this type would permanently gain all plans of its initial owner. Supported on upgrades. ==See Also== *FactoryOwners.HasAllPlans *FactoryOwners *FactoryOwners.Forbidden" current
  • 13:3613:36, 19 December 2024 diff hist +446 N FactoryOwners.HasAllPlansCreated page with "{{Flag |name={{PAGENAME}} |files={{Categ|Rules(md).ini}} |values={{Values|bool}} |default=no |types={{categ|BuildingTypes}} |ares=yes |aresflag=yes }} Whether this building provides plans for all factory types of the initial owner. If yes, this building satisfies FactoryOwner requirements of all object types. If the building is lost, the plans are lost. ==See Also== *FactoryOwners.Permanent *FactoryOwners *FactoryOwners.Forbidden" current
  • 13:3313:33, 19 December 2024 diff hist +262 N Prerequisite.StolenTechsCreated page with "{{Flag |name={{PAGENAME}} |files={{Categ|Rules(md).ini}} |values={{Values|stringlist|BuildingTypes}} |default=none |types={{categ|TechnoTypes}} |ares=yes |aresflag=yes }} The list of stealable technology types that must be stolen before this object can be built." current
  • 13:3013:30, 19 December 2024 diff hist +246 N Prerequisite.ListsCreated page with "{{Flag |name={{PAGENAME}} |files={{Categ|Rules(md).ini}} |values={{Values|integer}} |default=0 |types={{categ|TechnoTypes}} |ares=yes |aresflag=yes }} pecifies how many extra Prerequisite lists complimentary to the one default list are available." current
  • 13:2713:27, 19 December 2024 diff hist +404 N Prerequisite.NegativeCreated page with "{{Flag |name={{PAGENAME}} |files={{Categ|Rules(md).ini}} |values={{Values|stringlist|BuildingTypes}} |default=none |types={{categ|TechnoTypes}} |ares=yes |aresflag=yes }} The buildings that preclude construction of the type. If the player owns one or more of the buildings on this list then the type will not be available. ==Note== PrerequisiteOverride does not override '''Prerequisite.Negative'''." current
  • 13:2313:23, 19 December 2024 diff hist +796 N Prerequisite.RequiredTheatersCreated page with "{{Flag |name={{PAGENAME}} |files={{Categ|Rules(md).ini}} |values={{Values|string|Theater}} |default=none |types={{categ|TechnoTypes}} |ares=yes |aresflag=yes }} The map theaters in which the type is available. Defaults to all theaters. For example, if only the SNOW theater were specified then the type would only be available on arctic maps. This allows you to implement, for example, the AlternateArcticArt functionality used on the Navy SEAL, but for all types and all..." current
  • 10:2110:21, 19 December 2024 diff hist +396 N PlayerAutoRepelCreated page with "{{Flag |name={{PAGENAME}} |files={{Categ|Rules(md).ini}} |values={{Values|bool}} |default=no |types={{categ|CombatDamage}} |ares=yes |aresflag=yes }} Whether human players will consider civilian units attacking allied objects as enemy when auto-acquiring targets. This makes units nearby help protect against an offender. Otherwise, only the attacked unit retaliates. ==See Also== *AutoRepel" current
  • 10:2110:21, 19 December 2024 diff hist +399 N AutoRepelCreated page with "{{Flag |name={{PAGENAME}} |files={{Categ|Rules(md).ini}} |values={{Values|bool}} |default=no |types={{categ|CombatDamage}} |ares=yes |aresflag=yes }} Whether AI players will consider civilian units attacking allied objects as enemy when auto-acquiring targets. This makes units nearby help protect against an offender. Otherwise, only the attacked unit retaliates. ==See Also== *PlayerAutoRepel" current
  • 10:1910:19, 19 December 2024 diff hist +311 N CivilianEnemyCreated page with "{{Flag |name={{PAGENAME}} |files={{Categ|Rules(md).ini}} |values={{Values|bool}} |default=no |types={{categ|TechnoTypes}} |ares=yes |aresflag=yes }} Whether this unit is considered an enemy when auto-acquiring a target. Enabling this prevents a unit of this type to be considered neutral in multiplayer matches." current

18 December 2024

17 December 2024

16 December 2024

15 December 2024

14 December 2024

9 December 2024

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