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User contributions for Testid123

A user with 1,215 edits. Account created on 21 June 2024.
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13 November 2024

11 November 2024

10 November 2024

7 November 2024

  • 00:3900:39, 7 November 2024 diff hist +356 N AlliedSolidTransparencyCreated page with "{{Flag |name={{PAGENAME}} |files={{Categ|Rules(md).ini}} |values={{Values|bool}} |default=no |types={{categ|CombatDamage}} |ares=yes |aresflag=yes }} Whether buildings of allied players are considered transparent for firing through them even if solid. If '''yes''', owning players and their allies can fire through a building without the bullet hitting it." current
  • 00:3700:37, 7 November 2024 diff hist +620 N SolidHeightCreated page with "{{Flag |name={{PAGENAME}} |files={{Categ|Rules(md).ini}} |values={{Values|integer}} |default=0 |types={{categ|BuildingTypes}} |ares=yes |aresflag=yes }} How tall the solid part of the building is considered to be, measured in cells '''(each cell has a height of 256 leptons)''', so buildings with a large amount of clear space near their top can allow projectiles to fly through that space. Negative values '''(e.g. -1)''' tell the game to consider the building’s full Heig..." current
  • 00:3500:35, 7 November 2024 diff hist +120 m SolidLevelNo edit summary current
  • 00:3300:33, 7 November 2024 diff hist +1,308 N SolidLevelCreated page with "{{Flag |name={{PAGENAME}} |files={{Categ|Rules(md).ini}} |values={{Values|integer}} |default=0 |types={{categ|Projectile}} |ares=yes |aresflag=yes }} The highest level of solidity this projectile will consider as easily destructible when targeting. If a Solid Building with a solidity level of this or lower is in the way to the actual target, the unit will fire anyhow, first destroying all obstacles. If it is lower than the building’s level, then the unit cannot fire an..."
  • 00:2800:28, 7 November 2024 diff hist +213 N SubjectToBuildingsCreated page with "{{Flag |name={{PAGENAME}} |files={{Categ|Rules(md).ini}} |values={{Values|bool}} |default=no |types={{categ|Projectile}} |ares=yes |aresflag=yes }} Whether or not this projectile can be blocked by solid buildings." current

6 November 2024

3 November 2024

1 November 2024

31 October 2024

30 October 2024

28 October 2024

  • 05:4805:48, 28 October 2024 diff hist +264 N AttachEffect.AnimResetOnReapplyCreated page with "{{Flag |name={{PAGENAME}} |files={{Categ|Rules(md).ini}} |values={{Values|bool}} |default=no |types={{categ|Warhead}} |ares=yes |aresflag=yes }} If this type of AttachEffect..." current
  • 05:4705:47, 28 October 2024 diff hist +440 N AttachEffect.CumulativeCreated page with "{{Flag |name={{PAGENAME}} |files={{Categ|Rules(md).ini}} |values={{Values|bool}} |default=no |types={{categ|Warhead}} |ares=yes |aresflag=yes }} If set to '''yes''' an unlimit..." current
  • 05:4605:46, 28 October 2024 diff hist +328 N AttachEffect.InitialDelayCreated page with "{{Flag |name={{PAGENAME}} |files={{Categ|Rules(md).ini}} |values={{Values|integer}} |default=0 |types={{categ|TechnoTypes}} |ares=yes |aresflag=yes }} Defines the delay before..." current
  • 05:4405:44, 28 October 2024 diff hist +522 N AttachEffectCreated page with "{{Flag |name={{PAGENAME}} |files={{Categ|Rules(md).ini}} |ares=yes |aresflag=yes }} The AttachEffect system was designed as a spiritual successor to NPatch‘s Upgrade logic,..." current
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