Bouncer: Difference between revisions

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{{flag
{{flag
|files={{Categ|Art(md).ini}}
|files={{Categ|ini=art}}
|values={{values|boolean}}
|values={{values|bool}}
|types={{Categ|Animations}}
|types={{Categ|Animations}}
|default=no
|default=no
Line 13: Line 13:
|ares=yes
|ares=yes
}}
}}
This flag determines whether an animation should have special debris behaviour. If set to yes, the animation will by default "fall" from its starting height like any other object subject to [[gravity]]. However, its trajectory can be controlled with several additional flags:


Setting this to 'yes' tells the game to use debris behaviour for this animation and enables use of flags controlling said behaviour on this animation.
*{{f|Elasticity|link}}
*{{f|MaxXYVel|link}}
*{{f|MinZVel|link}}
 
Further, animations which have either Bouncer or [[IsMeteor]] set, can have additional functions:
*{{f|Warhead|link}} - Specifies the warhead to deal [[damage]] with.
*{{f|Spawns|link}} - Defines an animation that is spawned when the animation impacts on the ground (and does not rebound).
*{{f|SpawnCount|link}} - How many of Spawns to spawn.
*{{f|ExpireAnim|link}} - Animation to invoke when the animation impacts on the ground (and does not rebound).
==Note==
*Damage caused by this tag It won't happen if {{f|MinZVel|1.2|link}}


==See also==
==See also==
*{{f|IsMeteor|link}}
*{{f|IsMeteor|link}}
*{{f|Elasticity|link}}
*{{f|MaxXYVel|link}}
*{{f|MinZVel|link}}
*{{f|Spawns|link}}
*{{f|SpawnCount|link}}
*{{f|ExpireAnim|link}}