DiskLaser: Difference between revisions

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Created page with "{{Flag |name=DiskLaser |files={{Categ|Rules(md).ini}} |values=boolean |default=no |types={{Categ|Weapon|Weapons}} |yr=yes |rp=yes |ares=yes }} If set, It draws a circle along..."
 
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If set, It draws a circle along a radius of 38.2(240Leptons) from the firing point. The laser's lifetime is defined by [[LaserDuration]], and its colors are defined by [[IsHouseColor]] or [[LaserInnerColor]], [[LaserOuterColor]], [[LaserOuterSpread]].
{{Bugs}}
{{f|Suicide|yes|link}} breaks the limits of <b>DiskLaser=yes</b><br>
This weapon cannot play [[AnimList]] normally.,Ignore tags [[MinDebris]],Ignore tags [[MaxDebris]],Ignore tags [[DebrisTypes]],Ignore tags [[DebrisMaximums]]<br>Ignore tags [[Dropping]],Ignore tags [[Cluster]],Ignore tags [[Vertical]],Ignore tags [[DetonationAltitude]],Ignore tags [[Level]],Ignore tags [[MakesDisguise]],Ignore tags [[IsSonic]],Ignore tags [[AmbientDamage]],Ignore tags {{f|IsRadEruption|yes|link}}<br>
*When a unit or building uses <u><b>{{f|IsGattling|yes|Link}}</b></u> and the weapons used have the tags <u><b><font style="Color:#702963">DiskLaer=yes</font></b></u> and <u><b>{{f|IsHouseColor|true|Link}}</b></u> It will work properly without mistake.
*If used in conjunction with the tag <u><b>{{f|IsSonic|yes|Link}}</b></u> Will result in no damage occurring. and <u><b>[[Particle]]</b></u> are ignored.
*Limitations of the <u><b><font style="Color:#702963">DiskLaer=yes</font></b></u> tag Can be destroyed with tags <u><b>{{f|Suicide|yes|Link}}</b></u>


If set, It draws a circle along a radius of 38.2 from the firing point. The laser's lifetime is defined by [[LaserDuration]], and its colors are defined by [[IsHouseColor]] or [[LaserInnerColor]], [[LaserOuterColor]], [[LaserOuterSpread]].
*If <b><u><font style="color:blue">[DiskWH]</font>(DiskLaser warhead)</u></b> There is <b><u>{{f|InfDeath|9|Link}}</u></b>
<b><u>DiskLaser</u></b> Does damage to infantry that have<b><u>{{f|Jumpjet|yes|Link}}(or floating under any conditions)</u></b> Only a little <u><b>(less than the Damage of DiskLaser)</b></u>


{{Bugs}}
Preview →https://www.youtube.com/watch?v=63h9LIDCRRQ
This weapon cannot play [[AnimList]] normally.
 
**However, it can normally use [[Particle]]=. If you simply want to display an image, you can consider using particle.
*This limitation has been  unlocks in Ares 0.A.
*This limitation has been  unlocks in Ares 0.A.
**You can enable it by setting [AudioVisual]►DiskLaserAnimEnabled=yes
**You can enable it by setting [AudioVisual]►DiskLaserAnimEnabled=yes
The radius of the ring is forced to be 38.2.
The radius of the ring is forced to be 240 leptons.
*This limitation has been  unlocks in Phobos Build 1.
*This limitation has been  unlocks in Phobos Build 1.
**You can change it by setting [WeaponType]►DiskLaser.Radius=<float>
**You can change it by setting [WeaponType]►DiskLaser.Radius=<float>
Cannot play [WeaponType]►[[Anim]]=<animation>.
Cannot play [WeaponType]►[[Anim]]=<animation>.
The trajectory is '''hard coded''' [[Inviso]] Type, and can not use any sub weapon, whether '''[[Splits]]''' or '''[[Airburst]]''' or '''Shrapnel''' or even '''[[NukeMaker]]''''''!!!!'''
The trajectory is '''hardcoded''' [[Inviso]] Type, and can not use any sub weapon, whether '''[[Splits]]''' or '''[[Airburst]]''' or '''[[ShrapnelWeapon|Shrapnel]]''' or even '''[[NukeMaker]]''','''!!!!'''


==See Also==
==See Also==