DiskLaser: Difference between revisions
Created page with "{{Flag |name=DiskLaser |files={{Categ|Rules(md).ini}} |values=boolean |default=no |types={{Categ|Weapon|Weapons}} |yr=yes |rp=yes |ares=yes }} If set, It draws a circle along..." |
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If set, It draws a circle along a radius of 38.2(240Leptons) from the firing point. The laser's lifetime is defined by [[LaserDuration]], and its colors are defined by [[IsHouseColor]] or [[LaserInnerColor]], [[LaserOuterColor]], [[LaserOuterSpread]]. | |||
{{Bugs}} | |||
{{f|Suicide|yes|link}} breaks the limits of <b>DiskLaser=yes</b><br> | |||
This weapon cannot play [[AnimList]] normally.,Ignore tags [[MinDebris]],Ignore tags [[MaxDebris]],Ignore tags [[DebrisTypes]],Ignore tags [[DebrisMaximums]]<br>Ignore tags [[Dropping]],Ignore tags [[Cluster]],Ignore tags [[Vertical]],Ignore tags [[DetonationAltitude]],Ignore tags [[Level]],Ignore tags [[MakesDisguise]],Ignore tags [[IsSonic]],Ignore tags [[AmbientDamage]],Ignore tags {{f|IsRadEruption|yes|link}}<br> | |||
*When a unit or building uses <u><b>{{f|IsGattling|yes|Link}}</b></u> and the weapons used have the tags <u><b><font style="Color:#702963">DiskLaer=yes</font></b></u> and <u><b>{{f|IsHouseColor|true|Link}}</b></u> It will work properly without mistake. | |||
*If used in conjunction with the tag <u><b>{{f|IsSonic|yes|Link}}</b></u> Will result in no damage occurring. and <u><b>[[Particle]]</b></u> are ignored. | |||
*Limitations of the <u><b><font style="Color:#702963">DiskLaer=yes</font></b></u> tag Can be destroyed with tags <u><b>{{f|Suicide|yes|Link}}</b></u> | |||
If | *If <b><u><font style="color:blue">[DiskWH]</font>(DiskLaser warhead)</u></b> There is <b><u>{{f|InfDeath|9|Link}}</u></b> | ||
<b><u>DiskLaser</u></b> Does damage to infantry that have<b><u>{{f|Jumpjet|yes|Link}}(or floating under any conditions)</u></b> Only a little <u><b>(less than the Damage of DiskLaser)</b></u> | |||
Preview →https://www.youtube.com/watch?v=63h9LIDCRRQ | |||
**However, it can normally use [[Particle]]=. If you simply want to display an image, you can consider using particle. | |||
*This limitation has been unlocks in Ares 0.A. | *This limitation has been unlocks in Ares 0.A. | ||
**You can enable it by setting [AudioVisual]►DiskLaserAnimEnabled=yes | **You can enable it by setting [AudioVisual]►DiskLaserAnimEnabled=yes | ||
The radius of the ring is forced to be | The radius of the ring is forced to be 240 leptons. | ||
*This limitation has been unlocks in Phobos Build 1. | *This limitation has been unlocks in Phobos Build 1. | ||
**You can change it by setting [WeaponType]►DiskLaser.Radius=<float> | **You can change it by setting [WeaponType]►DiskLaser.Radius=<float> | ||
Cannot play [WeaponType]►[[Anim]]=<animation>. | Cannot play [WeaponType]►[[Anim]]=<animation>. | ||
The trajectory is ''' | The trajectory is '''hardcoded''' [[Inviso]] Type, and can not use any sub weapon, whether '''[[Splits]]''' or '''[[Airburst]]''' or '''[[ShrapnelWeapon|Shrapnel]]''' or even '''[[NukeMaker]]''','''!!!!''' | ||
==See Also== | ==See Also== |