Speed: Difference between revisions
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m Reverted edit by EvilRenegade (talk) to last revision by DeathFish Tag: Rollback |
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|name={{PAGENAME}} | |name={{PAGENAME}} | ||
|files={{Categ|Rules(md).ini}} | |files={{Categ|Rules(md).ini}} | ||
|values={{ | |values={{Values|integer}} | ||
|default=0 | |||
|default= | |types={{Categ|JumpjetControls}}, {{Categ|InfantryTypes}}, {{Categ|VehicleTypes}}, {{Categ|AircraftTypes}}, {{Categ|Weapons}} | ||
|types={{Categ|JumpjetControls}}, {{Categ|InfantryTypes}}, {{Categ|VehicleTypes}}, {{Categ|AircraftTypes}}, {{Categ| | |||
|ra=yes | |ra=yes | ||
|cs=yes | |cs=yes | ||
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|ts=yes | |ts=yes | ||
|fs=yes | |fs=yes | ||
| | |hp=yes | ||
|ra2=yes | |ra2=yes | ||
|yr=yes | |yr=yes | ||
| | |ares=yes | ||
}} | }} | ||
== On Unit Types == | |||
Specifies the movement speed of this unit, subject to 'land characteristics' which can set different speed modifiers per [[SpeedType]], when passing over different [[LandTypes]]. | |||
The program calculates the actual speed using the formula <code>min( (min(Speed, 100) * 256 / 100), 255 )</code>. Starting from [[Phobos]] Build#45, the Speed parameter now supports floating-point values. | |||
=== On Infantry Types === | |||
Infantry units have their movement speed hard-coded to two-thirds of their original speed when crawling, and three-halves of their original speed when not crawling. | |||
== On | === On Vehicle Types === | ||
The VehicleType with {{f|Locomotor|Drive/Ship|link}} hard-coded has its speed reduced to three-quarters of the original when crippled | |||
Specifies the | == On Weapons == | ||
Specifies the top speed a projectile will have after being fired, subject to [[Acceleration]] rate if present. This only works on projectiles with a [[ROT]] greater than 0. The value will also be ignored if the weapon is used as an [[AirburstWeapon]]. | |||
== | == [JumpJetControls] == | ||
Specifies the speed of units flying using the Jumpjet locomotor in {{ts}}. | |||
{{ | In {{ra2}}, [[JumpJet]] units have to define [[JumpjetSpeed]] instead, as long as they use the correct [[Locomotor]], using the wrong one will fallback to using the <tt>Speed=</tt> value. | ||
== [Powerups] == | |||
<tt>Speed</tt> is used differently here, as it's a crate property chance, see: [[Powerups]]. | |||
{{Bugs}} | |||
While {{ra}} does not have explicit <tt>Locomotor</tt> settings, if any [[InfantryTypes|infantry]] has too high of a <tt>Speed=</tt> value, it will move erratically. This restriction is the same as <tt>Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}</tt>. |