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User contributions for ATHSE
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15 April 2025
- 23:2323:23, 15 April 2025 diff hist +383‎ AISafeDistance ‎ +notes current
- 23:2123:21, 15 April 2025 diff hist +47‎ AlliedWallTransparency ‎No edit summary current
- 23:1923:19, 15 April 2025 diff hist −218‎ UseLineTrail ‎ testid begone! current
13 April 2025
- 14:3514:35, 13 April 2025 diff hist +1,745‎ N World-Altering Editor ‎ Created page with "The World-Altering Editor (WAE) is a modern map editor for the second-generation of classic Command & Conquer games, from {{ts}} through {{yr}}. Distributions are pre-configured to work with either TS or RA2, with near endless customizability from there. <br><br> To make it familiar for existing mappers, the editor is designed to follow the FS/FA2 UI design, but with modernizations and changes to make the editor smoother and more efficient to use. The editor includes pra..."
- 12:4212:42, 13 April 2025 diff hist +5‎ AICHECK ‎No edit summary current
- 12:3912:39, 13 April 2025 diff hist +1,753‎ N SOUNDCLEAN ‎ Created page with "SOUNDCLEAN is a house-keeping script for audio for {{ra2}} and {{yr}} mods, it doesn't specifically look for errors, just organizes {{ini|sound}}. It requires that and audio.idx (located in language.mix -> audio.mix) extracted into the game directory. Like other scripts, it is run via a batchfile on Windows, and creates a sndclean.log file with a record of the changes, along with a newly cleaned {{ini|sound}} replacement.<br><br> Before using SOUNDCLEAN, it should be ex..." current
- 12:3512:35, 13 April 2025 diff hist +1,679‎ N SOUNDCHECK ‎ Created page with "SOUNDCHECK is an audio cross-checker script for {{ra2}} and {{yr}} mods, that tries to figure out what sounds are used, what sounds are present in the game/mod, and then shows the results of thost scans. It examines {{ini|rules}}, {{ini|art}}, and {{ini|sound}}, although optionally will load audio.idx (located in language.mix -> audio.mix) to discover if there are stray or missing waves within audio.bag. It is run via a batchfile on Windows, and creates a sndcheck.log fi..." current
- 12:3312:33, 13 April 2025 diff hist +4‎ MISTEST ‎No edit summary current
- 12:3212:32, 13 April 2025 diff hist +2,180‎ N MISTEST ‎ Created page with "MISTEST (aka Mission Tester) is a script for checking objects and scripting within maps made for {{ra2}} and {{yr}}. Although the name implies it tests 'missions' only, it is equally useful to test multiplayer maps. Ambient effects often have minor errors it can find like a missing value, as well as more basic things like invalid pre-placed TechnoTypes, or objects outside the usable map area. It examines {{ini|rules}}, {{ini|art}}, {{ini|ai}}, and {{ini|sound}}, alon..."
- 12:3112:31, 13 April 2025 diff hist +2,242‎ N MAPCLEAN ‎ Created page with "MAPCLEAN is a script originally designed to remove clutter from {{ra2}} and {{yr}} maps added by FinalAlert2, but has been expanded to allow automatic addition, removal or replacement of headings or tags. One example would be to automatically add custom game modes to every map, or change every capturable tech structure to civilian ownership. It is run via a batchfile on Windows, but in this case you drag-and-drop the map onto the mapclean.bat batchfile one at a..." current
- 12:2712:27, 13 April 2025 diff hist +1‎ AICLEAN ‎No edit summary current
- 12:2712:27, 13 April 2025 diff hist +44‎ AICLEAN ‎No edit summary
- 12:2512:25, 13 April 2025 diff hist +2,401‎ N AICLEAN ‎ Created page with "AICLEAN is a kind of house-keeping script for {{ra2}} and {{yr}} mods, that focuses on removing duplicated code, unnecessary and/or orphaned objects, comments, and allows the merging of 'include' files used by some mod authors. It's meant to be a companion for AICHECK, and can create a good base from which to start modding, or can be used as a cleanup script just prior to releasing a new version of a mod. It is run via a batchfile on Windows, but can be run via comma..."
- 12:2412:24, 13 April 2025 diff hist +1,893‎ N AICHECK ‎ Created page with "AICHECK is an INI checker script for {{ra2}} and {{yr}} mods, that examines the main three INI files, {{ini|rules}}, {{ini|art}}, and {{ini|ai}}. It is run via a batchfile on Windows, but can be run via commandline directly on Linux, and creates a check.log file with the results of that examination. On windows the batchfile will automatically launch the check.log after a pause, so make sure to associate log files with your preferred text editor.<br><br> Before using AIC..."
12 April 2025
- 18:3118:31, 12 April 2025 diff hist +622‎ User talk:ATHSE ‎No edit summary
- 14:4714:47, 12 April 2025 diff hist +346‎ ProtectWithWall ‎ better current
- 13:1713:17, 12 April 2025 diff hist +31‎ m JumpjetControls ‎ accidentally removed wrongtitle
- 13:1613:16, 12 April 2025 diff hist +807‎ JumpjetControls ‎No edit summary
- 13:0513:05, 12 April 2025 diff hist −2‎ Speed ‎ →‎[Powerups]
- 13:0213:02, 12 April 2025 diff hist −16‎ Speed ‎No edit summary
- 13:0013:00, 12 April 2025 diff hist +175‎ Speed ‎No edit summary
11 April 2025
- 12:5912:59, 11 April 2025 diff hist −181‎ AreaFire ‎No edit summary current
- 06:2306:23, 11 April 2025 diff hist +78‎ NoSpawnAlt ‎No edit summary current
- 06:2106:21, 11 April 2025 diff hist +126‎ NoSpawnAlt ‎ no need for a bug warning when we can just specify in the main block
10 April 2025
- 17:0517:05, 10 April 2025 diff hist +4‎ m MaximumBuildingPlacementFailures ‎ bugs last, except see also current
- 12:4312:43, 10 April 2025 diff hist +1,969‎ WeaponX ‎ better
- 12:4112:41, 10 April 2025 diff hist −4‎ m IsGattling ‎ fix current
- 12:4012:40, 10 April 2025 diff hist −457‎ IsGattling ‎ better
- 12:1812:18, 10 April 2025 diff hist −887‎ MindControl ‎ better current
- 12:1512:15, 10 April 2025 diff hist −35‎ DeployFireWeapon ‎ better current
- 12:1312:13, 10 April 2025 diff hist −14‎ Cloakable ‎No edit summary current
- 12:1312:13, 10 April 2025 diff hist +112‎ Cloakable ‎ better
31 March 2025
- 09:1409:14, 31 March 2025 diff hist +60‎ 100 Unit Bug ‎No edit summary
- 06:4306:43, 31 March 2025 diff hist −92‎ 100 Unit Bug ‎ Blanked the page Tag: Blanking
28 March 2025
- 01:0101:01, 28 March 2025 diff hist +50‎ MultiplayerOnly ‎ better structure I think?
27 March 2025
- 02:0602:06, 27 March 2025 diff hist +196‎ AINavalYardAdjacency ‎No edit summary current
- 02:0402:04, 27 March 2025 diff hist +8‎ ActsLike ‎No edit summary current
- 02:0202:02, 27 March 2025 diff hist −3‎ ActsLike ‎No edit summary
- 02:0202:02, 27 March 2025 diff hist +2‎ ActsLike ‎No edit summary
- 02:0102:01, 27 March 2025 diff hist +7‎ ActsLike ‎No edit summary
- 02:0002:00, 27 March 2025 diff hist −25‎ ActsLike ‎ better linguistics
26 March 2025
- 22:0622:06, 26 March 2025 diff hist −1‎ RA2StrEdit ‎No edit summary current
- 22:0622:06, 26 March 2025 diff hist −1‎ FA2sp ‎No edit summary
- 22:0522:05, 26 March 2025 diff hist +20‎ FA2sp ‎No edit summary
- 22:0422:04, 26 March 2025 diff hist +716‎ N FA2sp ‎ Created page with "FinalAlert2 is a map editor for Red Alert 2 and Yuri's Revenge, originally written by Matze and bought by Westwood. For a long time users have been clamoring for an updated map editor, and several community members tried/started, but later abandoned their attempts. More recently however, the Syringe code injection platform behind Ares was used to further enhance FinalAlert2 in a similar manner. The new "patched" FA2sp is loaded with various fun..."
- 15:1415:14, 26 March 2025 diff hist +164‎ MaximumBuildingPlacementFailures ‎ add header block
- 15:0915:09, 26 March 2025 diff hist +6‎ MultiplayerOnly ‎No edit summary
- 15:0815:08, 26 March 2025 diff hist +181‎ MultiplayerOnly ‎No edit summary
24 March 2025
- 16:1616:16, 24 March 2025 diff hist −1‎ MaximumBuildingPlacementFailures ‎No edit summary
- 16:1616:16, 24 March 2025 diff hist +5‎ MaximumBuildingPlacementFailures ‎No edit summary