ProduceCashDelay: Difference between revisions
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There's a bug in the original implementation that caused the logic to break when the building was producing cash while attacked by a {{f|Temporal|link}} weapon. The timer would not reset, effectively jamming the building until it is captured by and recaptured from a {{f|MultiplayPassive|yes}} house. | There's a bug in the original implementation that caused the logic to break when the building was producing cash while attacked by a {{f|Temporal|link}} weapon. The timer would not reset, effectively jamming the building until it is captured by and recaptured from a {{f|MultiplayPassive|yes}} house. | ||
==Nots== | |||
I found this tag in <b>The Second Tiberium War 2.93</b> and it worked. ;I'm not sure if it was added with another extension or not. 🤔 | |||
== See also == | == See also == | ||
* [[ProduceCashStartup]] | * [[ProduceCashStartup]] | ||
* [[ProduceCashAmount]] | * [[ProduceCashAmount]] |