ProduceCashDelay: Difference between revisions

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There's a bug in the original implementation that caused the logic to break when the building was producing cash while attacked by a {{f|Temporal|link}} weapon. The timer would not reset, effectively jamming the building until it is captured by and recaptured from a {{f|MultiplayPassive|yes}} house.
There's a bug in the original implementation that caused the logic to break when the building was producing cash while attacked by a {{f|Temporal|link}} weapon. The timer would not reset, effectively jamming the building until it is captured by and recaptured from a {{f|MultiplayPassive|yes}} house.
==Nots==
I found this tag in <b>The Second Tiberium War 2.93</b> and it worked. ;I'm not sure if it was added with another extension or not. 🤔


== See also ==
== See also ==
* [[ProduceCashStartup]]
* [[ProduceCashStartup]]
* [[ProduceCashAmount]]
* [[ProduceCashAmount]]