DamageSmokeOffset: Difference between revisions
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*The smoke particle system is created when the object's health falls below '''50%''' or the {{f|ConditionRed|link}} threshold. Unlike [[DamageParticleSystems|particle systems]] with {{f|BehavesLike|Spark|link}}, the smoke is hardcoded to appear at this threshold and not at {{f|ConditionYellow|link}}. | *The smoke particle system is created when the object's health falls below '''50%''' or the {{f|ConditionRed|link}} threshold. Unlike [[DamageParticleSystems|particle systems]] with {{f|BehavesLike|Spark|link}}, the smoke is hardcoded to appear at this threshold and not at {{f|ConditionYellow|link}}. | ||
*Only works on [[DamageParticleSystems|particle systems]] with {{f|BehavesLike|Smoke|link}}. | *Only works on [[DamageParticleSystems|particle systems]] with {{f|BehavesLike|Smoke|link}}. | ||
==See Also== | |||
* [[DamageParticleSystems]] | |||
* [[HalfDamageSmokeLocation]] | |||
* [[HalfDamageSmokeLocation1]] | |||
* [[HalfDamageSmokeLocation2]] | |||
* [[NaturalParticleLocation]] |