DamageSmokeOffset: Difference between revisions

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*The smoke particle system is created when the object's health falls below '''50%''' or the {{f|ConditionRed|link}} threshold. Unlike [[DamageParticleSystems|particle systems]] with {{f|BehavesLike|Spark|link}}, the smoke is hardcoded to appear at this threshold and not at {{f|ConditionYellow|link}}.
*The smoke particle system is created when the object's health falls below '''50%''' or the {{f|ConditionRed|link}} threshold. Unlike [[DamageParticleSystems|particle systems]] with {{f|BehavesLike|Spark|link}}, the smoke is hardcoded to appear at this threshold and not at {{f|ConditionYellow|link}}.
*Only works on [[DamageParticleSystems|particle systems]] with {{f|BehavesLike|Smoke|link}}.
*Only works on [[DamageParticleSystems|particle systems]] with {{f|BehavesLike|Smoke|link}}.
==See Also==
* [[DamageParticleSystems]]
* [[HalfDamageSmokeLocation]]
* [[HalfDamageSmokeLocation1]]
* [[HalfDamageSmokeLocation2]]
* [[NaturalParticleLocation]]