ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

VelocityPerturbationCoefficient: Difference between revisions

From ModEnc
Jump to navigation Jump to search
No edit summary
 
Crimsonum (talk | contribs)
Un-Deezire'd
 
Line 1: Line 1:
{{DeeZireInclusion}}<br />
{{flag
Specifies a coefficient applied to the overall velocity of the system in order to get it to 'vibrate' (slight movement deviation). Used on 'rail gun' type systems.
|files={{Categ|Rules(md).ini}}
|values={{values|float}}
|types={{Categ|ParticleSystems}}
|ts=yes
|fs=yes
|hp=yes
|ra2=yes
|yr=yes
|ares=yes
}}
 
Specifies the amount with which to randomly offset the velocity of particles spawned in this system.
 
'''Note:''' Only applicable to particle systems with {{f|BehavesLike|Railgun|link}}.
 
== See Also ==
*[[Velocity]] – particle-level control for default velocity.

Latest revision as of 21:40, 2 May 2021

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: VelocityPerturbationCoefficient
File(s): Rules(md).ini
Values: Floating point values: Any decimal number (clearer range should be added in Template:Values).
Applicable to: ParticleSystems


Specifies the amount with which to randomly offset the velocity of particles spawned in this system.

Note: Only applicable to particle systems with BehavesLike=Railgun.

See Also

  • Velocity – particle-level control for default velocity.