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m Removed false statement; the behaviour in question is due to "Lobber".
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This flag determines whether this projectile can ignore/destroy walls in its path. If no, the unit firing it will only fire once it finds a firing location not obstructed by walls.
This flag determines whether this projectile can ignore/destroy walls in its path. If no, the unit firing it will only fire once it finds a firing location not obstructed by walls. It has been superseded by <tt>[[SubjectToWalls]]=</tt> in RA2/YR.
 
It has been superseded by <tt>[[SubjectToWalls]]=</tt> in RA2/YR.
 
If on a projectile, this flag determines whether the projectile flies in a higher arc than normal, like that used by the Nod Artillery and GDI Juggernaut in Tiberian Sun.