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High: Difference between revisions
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Millefeuille (talk | contribs) No edit summary |
Speltercap (talk | contribs) m Removed false statement; the behaviour in question is due to "Lobber". |
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This flag determines whether this projectile can ignore/destroy walls in its path. If no, the unit firing it will only fire once it finds a firing location not obstructed by walls. | This flag determines whether this projectile can ignore/destroy walls in its path. If no, the unit firing it will only fire once it finds a firing location not obstructed by walls. It has been superseded by <tt>[[SubjectToWalls]]=</tt> in RA2/YR. | ||
It has been superseded by <tt>[[SubjectToWalls]]=</tt> in RA2/YR | |||
Revision as of 17:35, 13 July 2021
Flag: | High |
File(s): | rules(md).ini |
Values: | boolean |
Default: | no |
Applicable to: | Projectiles |
This flag determines whether this projectile can ignore/destroy walls in its path. If no, the unit firing it will only fire once it finds a firing location not obstructed by walls. It has been superseded by SubjectToWalls= in RA2/YR.