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High
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Flag: | High |
File(s): | rules(md).ini |
Values: | boolean |
Default: | no |
Applicable to: | Projectiles |
This flag determines whether this projectile can ignore/destroy walls in its path. If no, the unit firing it will only fire once it finds a firing location not obstructed by walls. It has been superseded by SubjectToWalls= in RA2/YR.
Nots
- In Tiberian Sun, this was used on wall-type buildings. I don't know What is the importance of High=yes to the wall?.