LightningScatterDelay: Difference between revisions

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Type Error and Another Effect
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{{DeeZireInclusion}}<br />
{{Flag
The delay in frames between random lightning bolts from a Super Weapon with Type=WeatherStorm. Decreasing this appears to inflict a serious hit on game speed and performance as the game has to perform many calculations for each shot - slowing this process down will thus slow the game down.
|name=LightningScatterDelay
|files={{Categ|Rules(md).ini}}
|values=integer
|default=0 (?)
|types={{Categ|General}}
|ra2=yes
|yr=yes
|rp=yes
}}
The delay in frames between random lightning bolts from a Super Weapon with [[Type]]=LightningStorm. Decreasing this appears to inflict a serious hit on game speed and performance as the game has to perform many calculations for each shot - slowing this process down will thus slow the game down.
*It not only controls the interval, but also the number of clouds generated each time.
**Of course, under [[Ares]], you can use the '''Lightning.ScatterDelay''' and '''Lightning.ScatterCount''' statements to define them separately.