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LightningScatterDelay: Difference between revisions

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Type Error and Another Effect
 
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{{DeeZireInclusion}}<br />
{{Flag
The delay in frames between random lightning bolts from a Super Weapon with Type=WeatherStorm. Decreasing this appears to inflict a serious hit on game speed and performance as the game has to perform many calculations for each shot - slowing this process down will thus slow the game down.
|name=LightningScatterDelay
|files={{Categ|Rules(md).ini}}
|values=integer
|default=0 (?)
|types={{Categ|General}}
|ra2=yes
|yr=yes
|rp=yes
}}
The delay in frames between random lightning bolts from a Super Weapon with [[Type]]=LightningStorm. Decreasing this appears to inflict a serious hit on game speed and performance as the game has to perform many calculations for each shot - slowing this process down will thus slow the game down.
*It not only controls the interval, but also the number of clouds generated each time.
**Of course, under [[Ares]], you can use the '''Lightning.ScatterDelay''' and '''Lightning.ScatterCount''' statements to define them separately.

Latest revision as of 07:46, 22 August 2023

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: LightningScatterDelay
File(s): Rules(md).ini
Values: integer
Default: 0 (?)
Applicable to: General


The delay in frames between random lightning bolts from a Super Weapon with Type=LightningStorm. Decreasing this appears to inflict a serious hit on game speed and performance as the game has to perform many calculations for each shot - slowing this process down will thus slow the game down.

  • It not only controls the interval, but also the number of clouds generated each time.
    • Of course, under Ares, you can use the Lightning.ScatterDelay and Lightning.ScatterCount statements to define them separately.