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ShrapnelWeapon: Difference between revisions

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** [[IsSonic|It cannot be a sonic wave]]
** [[IsSonic|It cannot be a sonic wave]]
** Projectiles which burst into airburst weapons (Needs to be confirmed).
** Projectiles which burst into airburst weapons (Needs to be confirmed).
{{Bugs}}
*If there is <b><u><font style="color:blue">ShrapnelWeapon</font></u></b> but not <b><u>[[ShrapnelCount]]</u></b>
The effects of <b><u><font style="color:blue">ShrapnelWeapon</font></u></b> occur when attacking <font style="color:green">Trees</font> and <b><u>[[VehicleTypes]]</u></b> of your opponent only. ;Effects caused by <b><u><font style="color:blue">ShrapnelWeapon</font></u></b> have a random number.


{{Automatictypelist}}
{{Automatictypelist}}

Revision as of 14:16, 20 July 2024

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: ShrapnelWeapon
File(s): rules(md).ini
Values: Strings (Names of Weapons)
Default: none
Applicable to: Projectiles


If set, the warhead will fire this weapon upon detonation, from the impact point, if the impact point is not inside a structure. The amount of shots to fire is set by ShrapnelCount=.
This is used for the Prism Tank reflection effect.

Note: Like with AirburstWeapon, this weapon has to be attached to some (potentially dummy) unit, so that the game loads this weapon at startup time. Failing to do so will result in Internal Errors whenever the shrapnel effect is supposed to fire.

Additional effects

Unlike AirburstWeapons, these can have various additional effects.

Bugs/Side-Effects/Unexpected Limitations

The effects of ShrapnelWeapon occur when attacking Trees and VehicleTypes of your opponent only. ;Effects caused by ShrapnelWeapon have a random number.

Automatic List Inclusion

Objects used as values for this flag are automatically listed under the appropriate internal array. However no harm can be done by listing them manually.