Gunner: Difference between revisions
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|ra2=yes | |ra2=yes | ||
|yr=yes | |yr=yes | ||
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* The vehicle in question must have a {{Tt|[[TurretCount]]}} of >0. The statement must be neither omitted, nor set to 0. | * The vehicle in question must have a {{Tt|[[TurretCount]]}} of >0. The statement must be neither omitted, nor set to 0. | ||
** Negative numbers have not been tested, however it is reasonable to expect them to not cause the IFV to work as desired. | ** Negative numbers have not been tested, however it is reasonable to expect them to not cause the IFV to work as desired. | ||
{{bugs}} | |||
{{f|Gunner|yes}} vehicles use the passenger’s temporal device to fire if it is equipped with a {{f|Temporal|yes|link}} weapon. This can be done safely, and the device is replaced once the infantry exits the vehicle. If the {{f|Gunner|yes}} vehicle is also {{f|OpenTopped|yes|link}}, the infantry with the {{f|Temporal|yes}} weapon inside is still supposed to fire on its own, but because it doesn’t have the temporal device any more, the game crashes. | |||
*This bug has been fixed in ares 0.9. |