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  • ..._list=["InfantryTypes", "VehicleTypes", "AircraftTypes", "BuildingTypes", "SuperWeaponTypes"] if unitype=="SuperWeaponTypes" and attr=="Armor":
    9 KB (1,263 words) - 02:37, 22 February 2024
  • Flags in Powerups are listed as {{co|Cratename|green}}={{co|X|blue}},{{co|Y|purpl |+'''Explanation of {{tt|[Powerups]}} flags, default YR values, availability'''
    11 KB (1,828 words) - 18:20, 10 August 2023
  • {{WrongTitle|[SuperWeaponTypes]}} == Applicable INI Flags ==
    2 KB (249 words) - 01:46, 17 July 2020
  • ...es]}}, {{tt|[AircraftTypes]}}, {{tt|[BuildingTypes]}} (In other words: All flags you can put on objects) ...ons]}}, Weapon Statistics, Projectile Statistics, {{tt|[Warheads]}}, {{tt|[SuperWeaponTypes]}}
    5 KB (710 words) - 10:31, 7 December 2009
  • ...is (again) placed in the {{ini|rules}}. You must list the superweapon in [[SuperWeaponTypes]]. I don't recommend editing anything here but: [[RechargeTime]], [[IsPower Create an airplane and give it a primary weapon with the following flags:
    9 KB (1,143 words) - 21:33, 10 July 2021