IsAnimDelayedFire: Difference between revisions

DeathFish (talk | contribs)
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DeathFish (talk | contribs)
m Issues should be grouped under the same subheading as their corresponding solutions.
 
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With the presence of such an active animation state, {{f|ActiveAnim|link}} becomes the idle animation state.
With the presence of such an active animation state, {{f|ActiveAnim|link}} becomes the idle animation state.


==Notes==
If a Building utilizes a weapon with {{f|Burst|link}} capability, this effect will be triggered once before each burst.
If a Building utilizes a weapon with {{f|Burst|link}} capability, this effect will be triggered once before each burst.
*Starting from Phobos Build#46, this behavior has become configurable.
 
*Starting from Phobos Build 46, this behavior has become configurable.


==See Also==
==See Also==