IsAnimDelayedFire: Difference between revisions
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With the presence of such an active animation state, {{f|ActiveAnim|link}} becomes the idle animation state. | With the presence of such an active animation state, {{f|ActiveAnim|link}} becomes the idle animation state. | ||
==Notes== | |||
If a Building utilizes a weapon with {{f|Burst|link}} capability, this effect will be triggered once before each burst. | If a Building utilizes a weapon with {{f|Burst|link}} capability, this effect will be triggered once before each burst. | ||
*Starting from Phobos Build | |||
*Starting from Phobos Build 46, this behavior has become configurable. | |||
==See Also== | ==See Also== |