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IsAnimDelayedFire
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| Flag: | IsAnimDelayedFire |
| File(s): | art(md).ini |
| Values: | Boolean values: yes or no, true or false, 1 or 0 |
| Default: | no |
| Applicable to: | BuildingTypes |
Is there a pre-animation before the building fires, such as the original Prism Tower and Tesla Coil, with the pre-animation specified by SpecialAnim.
Notes
When the SpecialAnim is played, ActiveAnim is removed, and switches back only after firing.
With the presence of such an active animation state, ActiveAnim becomes the idle animation state.
If a Building utilizes a weapon with Burst capability, this effect will be triggered once before each burst.
References
- Starting from Phobos Build#46, burst behavior has become configurable. Refer to Phobos documentation.