OccupyWeapon: Difference between revisions

Re-adding autolist marker
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m , update the template, and remove previously mentioned See Also entries.
 
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{{Flag
{{Flag
|name=OccupyWeapon
|values={{Values|strings|[[Weapons]]}}
|files={{Categ|Rules(md).ini}}
|default={{f|Primary|link}}
|values={{Values|string|[[Weapons]]}}
|types={{Categ|InfantryTypes}}
|types={{Categ|TechnoTypes}}
|ra2=yes
|yr=yes
|yr=yes
|rp=yes
|ares=yes
}}
}}


Specifies the weapon that this unit should use when occupying an urban structure or bunker. The unit should have {{TTL|Occupier}}=yes set.
This flag specifies the [[Weapons|weapon]] that an [[InfantryTypes|infantry]] with {{f|Occupier|yes|link}} should fire when occupying a [[BuildingTypes|building]] with {{f|CanBeOccupied|yes|link}} and {{f|MaxNumberOccupants|link}} set to a positive [[Help:Values#Integers|integer]] greater than 0.


The unit will then fire its designated OccupyWeapon from the structure at a specific global {{TTL|OccupyWeaponRange}} and damage the target using the weapon's {{TTL|Damage}} multiplied by {{TTL|OccupyDamageMultiplier}}(global). The rate of fire of the weapon should be the weapon's {{TTL|ROF}} multiplied by {{TTL|OccupyROFMultiplier}}(global).
If the infantry's veterancy status is "elite", it will instead use the weapon specified by {{f|EliteOccupyWeapon|link}}.


When the unit has become elite, it will use its {{TTL|EliteOccupyWeapon}}. If there is no such tag set, it will continue using its OccupyWeapon to fire.
The range of any weapon fired by an occupant is overridden by {{sl|CombatDamage|OccupyWeaponRange}}. Those weapons also get additional multiplers to {{f|Damage|link}} and {{f|ROF|link}} specified by {{sl|CombatDamage|OccupyDamageMultiplier}} and {{sl|CombatDamage|OccupyROFMultiplier}}, respectively.


{{Automatictypelist|2=Weapons}}
If a weapon fired by an occupant has {{f|OccupantAnim|link}} set to any valid [[Animations|animation]], it will be displayed when the weapon is fired accordingly.
 
{{Automatictypelist|Weapons|Weapons}}
 
==Different implementation for {{ra2}}==
For {{Ra2}} without the {{Yr}} expansion, which weapon each occupant fires is instead determined by the building itself. {{f|Primary|link}} is used by a player controlling any [[Countries|country]] listed under {{s|Sides|link}}{{arr}}{{f|GDI|link}}<ref name="side name">Note that "GDI" and "Nod" are residual from the {{Ts}} [[engine]] and are treated as the Allied and Soviet sides respectively in {{Ra2}}.</ref>; {{f|Secondary|link}} for {{s|Sides}}{{arr}}{{f|Nod|link}}<ref name="side name"/>.
 
Interestingly, this akward implementation allows infantry to fire different weapons depending on the building they are occupying.
 
Those buildings will ignore the tag [[LandTargeting]] and [[NavalTargeting]].
 
== See Also ==
* {{f|OccupyPip|link}}
 
==Footnotes==
<references />