ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.
EliteSecondary: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
mNo edit summary |
||
Line 13: | Line 13: | ||
{{Bugs}} | {{Bugs}} | ||
*If there is no '''[[Secondary]]''' but there is '''EliteSecondary''' Weapons from '''EliteSecondary''' also function normally. | *<u>If there is no '''[[Secondary]]''' but there is '''EliteSecondary''' Weapons from '''EliteSecondary''' also function normally.</u> | ||
'''({{f|Secondary|none|Link}}→EliteSecondary=ATGUNE)''' | '''<u>({{f|Secondary|none|Link}}→EliteSecondary=<strong><font color="red">ATGUNE</font></strong>)</u>''' |
Latest revision as of 15:31, 27 June 2024
Flag: | EliteSecondary |
File(s): | Rules(md).ini |
Values: | Strings (Names of Weapons) |
Default: | none |
Applicable to: | InfantryTypes, VehicleTypes, AircraftTypes, BuildingTypes |
This flag specifies the weapon which replaces the object's Secondary= when the object reaches "Elite" stage.
Bugs/Side-Effects/Unexpected Limitations
- If there is no Secondary but there is EliteSecondary Weapons from EliteSecondary also function normally.
(Secondary=none→EliteSecondary=ATGUNE)