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EliteSecondary

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Flag: EliteSecondary
File(s): Rules(md).ini
Values: Strings (Names of Weapons)
Default: none
Applicable to: InfantryTypes, VehicleTypes, AircraftTypes, BuildingTypes


This flag specifies the weapon which replaces the object's Secondary= when the object reaches "Elite" stage.

Cc alert.png Bugs/Side-Effects/Unexpected Limitations

  • If there is no Secondary but there is EliteSecondary Weapons from EliteSecondary also function normally.
(Secondary=none→EliteSecondary=ATGUNE)