Passengers: Difference between revisions
m I suggest you go die if you have nothing else to do except delete my messages 4SG Tag: Manual revert |
m Reverted edit by EvilRenegade (talk) to last revision by ATHSE Tag: Rollback |
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|values=integers | |values=integers | ||
|default=0 | |default=0 | ||
|types={{Categ|VehicleTypes}}, {{Categ|AircraftTypes}},{{Categ|BuildingTypes}} | |types={{Categ|VehicleTypes}}, {{Categ|AircraftTypes}}, {{Categ|BuildingTypes}} | ||
|ra=yes | |ra=yes | ||
|cs=yes | |cs=yes | ||
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}} | }} | ||
== On VehicleTypes and AircraftTypes == | == On VehicleTypes and AircraftTypes == | ||
This tag is required for all transports. | This tag defines the transport units capacity, and is required for all transports. A transport vehicle is defined by the {{f|Category|Transport|link}} tag. | ||
Functionality difference between games: | |||
*RA/CS/AM | |||
::*capacity is an absolute passenger capacity, every passenger unit using up one slot. | |||
*TS/FS/RA2/YR | |||
::*passenger capacity equals the transport units own {{f|Size|link}} if not specified. | |||
::*capacity is the limit of all passenger {{f|Size|link}} values combined allowed to enter. | |||
::*passengers exceeding this transport units {{f|SizeLimit|link}} are not allowed to enter. | |||
::*transport unit should have {{f|PipScale|Passengers|link}} set. | |||
Caveat: Certain objects have additional hardcoded conditions preventing some objects from entering others. | |||
== On BuildingTypes == | == On BuildingTypes == | ||
In YR, this | In YR, this tag determines the amount of objects allowed inside if this structure has {{f|InfantryAbsorb|yes|link}} or {{f|UnitAbsorb|yes|link}}. | ||
Unlike on transports, each object takes up exactly one slot. | |||