IsARock: Difference between revisions
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{{DeeZireInclusion}}<br /> | {{DeeZireInclusion}}<br /> | ||
Can be set to 'yes' or 'no' and specifies whether or not this overlay is classed as a rock, that is an overlay which is not traversable but which units can travel behind. Setting this to 'yes' means that units will consider this an impassable blockage when they make a path finding decision regardless of their MovementZone=, although this is only used by 'ground' based locomotors. | Can be set to 'yes' or 'no' and specifies whether or not this overlay is classed as a rock, that is an overlay which is not traversable but which units can travel behind. Setting this to 'yes' means that units will consider this an impassable blockage when they make a path finding decision regardless of their MovementZone=, although this is only used by 'ground' based locomotors. | ||
If the <b>IsARock=true</b> tag is attached to your wall({{f|Wall|yes|Linkl}}) building And any weapon with the tag {{f|TerrainFire|yes|Link}} will get your wall attack cursor. |