FreeRadar: Difference between revisions
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|default=no | |default=no | ||
|types={{categ|Basic}} | |types={{categ|Basic}} | ||
|ts=yes | |||
|fs=yes | |||
|hp=yes | |||
|ra2=yes | |ra2=yes | ||
|yr=yes | |yr=yes | ||
}} | }} | ||
Determines whether or not the player(s) get a radar at the start of the mission, regardless of whether or not they have a structure present with {{f|Radar|yes|link}} set (usually the Radar itself). Note that this radar will be activated when the game starts, however it is still disabled as usual by low-power situations and infiltration by any [[InfantryTypes]] with {{f|Agent|yes|link}} set. This can be set to ''' 'yes' ''' or ''' 'no' '''. | Determines whether or not the player(s) get a radar at the start of the mission, regardless of whether or not they have a structure present with {{f|Radar|yes|link}} set (usually the Radar itself). Note that this radar will be activated when the game starts, however it is still disabled as usual by low-power situations and infiltration by any [[InfantryTypes]] with {{f|Agent|yes|link}} set. This can be set to ''' 'yes' ''' or ''' 'no' '''. |