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- ...h different SpeedTypes are affected differently by the same terrain. See [[LandTypes]] for more information. [[Category:INI Flags]] ...2 KB (271 words) - 05:47, 27 June 2024
- ...[[TechnoTypes|units]] at different rates. This attribute is managed by '''LandTypes'''. LandTypes are essentially different types of terrain. Every terrain [[TMP|tile]] has ...4 KB (593 words) - 15:29, 14 February 2024
- [[SpeedType]] is what actually allows or disallows a unit to move over [[LandTypes|specific terrain]]. [[Category:INI Flags]] ...4 KB (647 words) - 14:45, 3 February 2025
- ...the warhead has {{f|Conventional|yes|link}} set, and the projectile hits [[LandTypes|water]], the animations defined by the {{sl|AudioVisual|SplashList}} statem ...age. That means {{f|Verses}}, {{f|ProneDamage}} and other target-dependant flags are ignored. In addition, this will ignore the damage increase produced by ...2 KB (337 words) - 10:41, 31 August 2019
- ...encoded that specify characteristics such as [[Height#In_Maps|height]], [[LandTypes|land type]] and slope type. ...- The 3 least significant bits out of the 8 bits are used as boolean (0/1) flags for three tile cell attributes: <tt>HasExtraData</tt> (least significant), ...5 KB (763 words) - 06:43, 20 April 2022