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- [[SpeedType]] is what actually allows or disallows a unit to move over [[LandTypes|specific terrain]]. [[Category:INI Flags]]4 KB (631 words) - 07:51, 2 January 2023
- ...h different SpeedTypes are affected differently by the same terrain. See [[LandTypes]] for more information. [[Category:INI Flags]]1 KB (224 words) - 21:09, 15 August 2019
- ...the warhead has {{f|Conventional|yes|link}} set, and the projectile hits [[LandTypes|water]], the animations defined by the {{sl|AudioVisual|SplashList}} statem ...age. That means {{f|Verses}}, {{f|ProneDamage}} and other target-dependant flags are ignored. In addition, this will ignore the damage increase produced by2 KB (337 words) - 12:41, 31 August 2019
- ...encoded that specify characteristics such as [[Height#In_Maps|height]], [[LandTypes|land type]] and slope type. ...- The 3 least significant bits out of the 8 bits are used as boolean (0/1) flags for three tile cell attributes: <tt>HasExtraData</tt> (least significant),5 KB (763 words) - 08:43, 20 April 2022
- ...[[TechnoTypes|units]] at different rates. This attribute is managed by '''LandTypes'''. LandTypes are essentially different types of terrain. Every terrain [[TMP|tile]] has4 KB (593 words) - 17:29, 14 February 2024