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  • type_list=["InfantryTypes", "VehicleTypes", "AircraftTypes", "BuildingTypes", "SuperWeaponTypes"] *[[:Category:Rules(md).ini Flags|Rules(md).ini Flags]]
    9 KB (1,263 words) - 02:37, 22 February 2024
  • [[Category:rules(md).ini Flags]] [[Category:InfantryTypes Flags]]
    4 KB (724 words) - 10:33, 27 November 2009
  • {{flag|name=Dock|files=rules(md).ini|values=Names of [[BuildingTypes]]|default=none (as opposed to "None", meaning none set)|types=VehicleTypes, ...bay has <tt>UnitRepair=yes</tt> and <tt>NumberImpassableRows=1</tt>, which flags it as an area passable by any <tt>VehicleType</tt>. In TS, <tt>NonVehicle=y
    4 KB (743 words) - 23:25, 25 February 2021
  • [[Category:rules(md).ini Flags]] [[Category:InfantryTypes Flags]]
    3 KB (427 words) - 09:47, 27 November 2009
  • ...ng ammo on non-[[AircraftTypes]] is often buggy, in the sense that not all flags work or have the desired effect. This also means AircraftTypes require a de The ammo and reloading system is controlled by several INI flags:<br>
    8 KB (1,416 words) - 14:28, 19 December 2023
  • ...e=PrerequisiteOverride|files=rules.ini/rulesmd.ini|values=list of Strings (BuildingTypes)|default=empty string (no BuildingType)|types=All unit types (Infantry/Vehi ...erequisite Group value. PrerequisiteOverride only accepts a list of actual BuildingTypes.
    2 KB (267 words) - 11:28, 16 December 2007
  • |types={{categ|BuildingTypes}} ===New Values and Flags===
    6 KB (828 words) - 09:05, 14 February 2023
  • ...ormal</tt>|types=[[InfantryTypes]], [[VehicleTypes]], [[AircraftTypes]], [[BuildingTypes]] (to the same extent as [[Locomotor]]s do) |ts=yes|fs=yes|ets=yes|ra2=yes| [[Category:INI Flags]]
    4 KB (631 words) - 07:51, 2 January 2023
  • ...used.</ref>, {{f|Winged|link}} for AircraftTypes and {{f|Float|link}} for BuildingTypes |types=[[InfantryTypes]], [[VehicleTypes]], [[AircraftTypes]], [[BuildingTypes]] (to the same extent as [[Locomotors]] do)
    1 KB (224 words) - 21:09, 15 August 2019
  • ...fault=None|types=[[InfantryTypes]], [[VehicleTypes]], [[AircraftTypes]], [[BuildingTypes]] (to the same extent as [[Locomotor]]s do) |ts=yes|fs=yes|ets=yes|ra2=yes| [[Category:INI Flags]]
    1 KB (176 words) - 14:57, 4 August 2021
  • [BuildingTypes] in [[TS]] through [[YR]] defines an array of structures that exist in the == The corrected BuildingTypes arrays ==
    35 KB (3,846 words) - 00:35, 16 August 2019
  • |types={{Categ|BuildingTypes}} This flag specifies the number of upgrades this [[BuildingTypes|BuildingType]] can accept.
    6 KB (849 words) - 16:17, 29 July 2021
  • |types={{Categ|BuildingTypes}} Of the deployer flags, this one is unique in that the building's [[BarrelAnimIsVoxel|barrel]], if
    2 KB (288 words) - 13:57, 18 October 2023
  • |types={{Categ|BuildingTypes}} This value indicates that this building can manufacture other [[BuildingTypes]].
    4 KB (632 words) - 11:36, 5 November 2012
  • |types={{Categ|BuildingTypes}} The actual modifiers are specified by the following flags:
    488 bytes (66 words) - 09:59, 27 November 2009
  • * turns off <tt>[[Powered]]=yes</tt> [[BuildingTypes]] in range. [[Category:Warhead Flags]]
    1 KB (226 words) - 14:15, 9 June 2021
  • ...irely true. It seems like objects that are parsed by other objects, like [[BuildingTypes]] being called by <tt>[[DeploysInto]]</tt> or InfantryTypes being reference == Applicable INI Flags ==
    6 KB (735 words) - 10:48, 27 November 2009
  • ...irely true. It seems like objects that are parsed by other objects, like [[BuildingTypes]] being called by <tt>[[DeploysInto]]</tt> or InfantryTypes being reference == Applicable INI Flags ==
    2 KB (223 words) - 09:20, 27 November 2009
  • ...fantryTypes, however, all other object types (VehicleTypes, AircraftTypes, BuildingTypes) work roughly the same way. ** Reads the {{Tt|Cameo}} and {{Tt|AltCameo}} flags from that section. Let's say the section says
    2 KB (338 words) - 14:38, 30 March 2008
  • ...es]}}, {{tt|[AircraftTypes]}}, {{tt|[BuildingTypes]}} (In other words: All flags you can put on objects) ...missing from ModEnc are the additional guides and explanatory texts - all flags explained in The Guide are also explained on ModEnc.
    5 KB (710 words) - 10:31, 7 December 2009

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