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  • ...ave not verified every warhead loading location now, but my applicable ini flags tables should indicate whether or not uninited objects cause issues.) ''//[ ...termittent so may not immediately be noticeable. Use [[FinalAlert]]'s {{tt|Options}} {{arr|r}} {{tt|Show Building Outline}} feature to see the actual areas ta
    20 KB (3,373 words) - 17:39, 2 April 2024
  • # the attributes of the unit we need as the ini options *[[:Category:Rules(md).ini Flags|Rules(md).ini Flags]]
    9 KB (1,263 words) - 02:37, 22 February 2024
  • ...ing Foundations can now be any shape and size, not just the few predefined options previously available. For example, you can now recreate the old Red Alert R ===New Values and Flags===
    6 KB (828 words) - 09:05, 14 February 2023
  • ...{{f|GDIBarracks|link}}, {{f|NODBarracks|link}} and {{f|YuriBarracks|link}} flags. ...there is a possibility that you will be faced with the [[New Construction Options|NCO Bug]].
    4 KB (632 words) - 11:36, 5 November 2012
  • ...eyboard shortcuts in the game. You can edit it manually, or use the game's Options > Keyboard window to do it. For a list of sections/flags in this file, see:
    380 bytes (60 words) - 12:25, 16 July 2006
  • These two flags define which event fires which action: ...t refers to the Campaign Difficulty slider or the Difficulty slider in the Options menu.)
    11 KB (1,516 words) - 10:56, 31 January 2024
  • ...s causes that players [[EVA]] to announce that they have "new construction options". ...nd is played every time a unit is constructed, even if no new construction options are in fact available. See [[The Prerequisite System]] for the reason why t
    4 KB (649 words) - 18:08, 3 June 2012
  • ...pixel. It is not drawn if the player has selected low Detail Level in Game Options. Most of these flags only apply to particles in ParticleSystems with certain behaviours. Namely,
    20 KB (3,012 words) - 17:55, 2 April 2024
  • ...ge contains details on how the system works and also lists any related INI flags. ...in RA2(MD).INI/SUN.INI, and can be customized with detail level slider in options screen. Furthermore in RA2 and YR, the detail level can be customized autom
    2 KB (329 words) - 02:10, 28 August 2012
  • ...basic Launch Base functions. Configure Launch Base as you see fit (Tools > Options). ...o customise your mod - experiment with Launch Base Mod Creator to see what options you have.
    2 KB (418 words) - 23:16, 14 September 2012