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Talk:Actions (maps)/TSFS: Difference between revisions

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= Action 105 Needs Research =
Action 105 "Talk Bubble" is supposed to display a talk bubble over a team or attached units. I've tried all sorts of configurations but I can't get it to work. Could this one simply be broken? I didn't see it used in any official missions either. –[[User:Crimsonum|Crimsonum]] 19:16, 22 March 2020 (CET)
In the EXE, script action 52 calls the function directly to display the talk bubble which works but map action 105 calls an intermediary function which performs several checks. Most likely some condition is not met, so it doesn't seem to work. Though, action 105's parameters should be same as those of actions 4, 5 and 7 with P1 set to 1.
[[User:E1 Elite|E1 Elite]] ([[User talk:E1 Elite|talk]]) 10:28, 27 March 2020 (CET)
= Action 104 =
= Action 104 =


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[[User:E1 Elite|E1 Elite]] ([[User talk:E1 Elite|talk]]) 14:31, 14 August 2019 (CEST)
[[User:E1 Elite|E1 Elite]] ([[User talk:E1 Elite|talk]]) 14:31, 14 August 2019 (CEST)
:Yes, makes sense that the action was broken or not implemented properly. Also, I had not noticed that P1≠0 in other actions too. Interesting. –[[User:Crimsonum|Crimsonum]] 13:53, 15 August 2019 (CEST)
::I've confirmed what action 104 does. The old description was correct for RA2/YR, not FS. In FS, 101 is the one that makes units flash. See the page for more information. –[[User:Crimsonum|Crimsonum]] 19:16, 22 March 2020 (CET)

Latest revision as of 09:28, 27 March 2020

Action 105 Needs Research

Action 105 "Talk Bubble" is supposed to display a talk bubble over a team or attached units. I've tried all sorts of configurations but I can't get it to work. Could this one simply be broken? I didn't see it used in any official missions either. –Crimsonum 19:16, 22 March 2020 (CET)

In the EXE, script action 52 calls the function directly to display the talk bubble which works but map action 105 calls an intermediary function which performs several checks. Most likely some condition is not met, so it doesn't seem to work. Though, action 105's parameters should be same as those of actions 4, 5 and 7 with P1 set to 1. E1 Elite (talk) 10:28, 27 March 2020 (CET)

Action 104

The description of action 104 "Flash Team" is almost certainly wrong. Even if the parameter P2 uses a TeamType index or ID, or the trigger is attached to TeamTypes or TechnoTypes - it won't do anything.

There's only one official map where it's used, Firestorm Nod mission 2, apparently to flash civilians when they're shot by the player's toxin troopers. Here, the action 104's parameter P2 uses only values 0-2, which I doubt refer to the first three TeamTypes in that map (they are not the ones that flash). In addition, the civilian units/teams actually use the ScriptAction 50 to flash, so the function of this trigger action is a mystery.

Crimsonum 14:42, 11 August 2019 (CEST)

Action 104 of flash team doesn't work in TS, most likely not implemented in the engine. It works in RA2/YR. Also in the Firestorm Nod mission 2 map, the format for that action is given wrong when compared to the RA2 format.

Parameter 1 in actions is most likely used internally in the engine to get the parameter 2 type and to know what category of action to be performed. There is difference in this too between TS and RA2.

E1 Elite (talk) 14:31, 14 August 2019 (CEST)

Yes, makes sense that the action was broken or not implemented properly. Also, I had not noticed that P1≠0 in other actions too. Interesting. –Crimsonum 13:53, 15 August 2019 (CEST)
I've confirmed what action 104 does. The old description was correct for RA2/YR, not FS. In FS, 101 is the one that makes units flash. See the page for more information. –Crimsonum 19:16, 22 March 2020 (CET)