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Talk:Bunkers: Difference between revisions
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Ehh.. I'm talking about civilian buildings right next to the MCV, like in the Arena (2-4) map. Have you played it? The AI blows them apart at start, trying to clear the area for base building. It does not wait for aimd.ini to think of doing that. -- '''DCoder''' | Ehh.. I'm talking about civilian buildings right next to the MCV, like in the Arena (2-4) map. Have you played it? The AI blows them apart at start, trying to clear the area for base building. It does not wait for aimd.ini to think of doing that. -- '''DCoder''' | ||
Well i was talking about AI Garrisonning logic :p | Well i was talking about AI Garrisonning logic :p ''' Allied General ''' besides that bunker thing in arena is kinda random, sometimes they destroy, sometimes they garrison. |
Latest revision as of 08:45, 16 May 2005
Its fixable with custom AI, there is a script tag which tells them to garrison instead of destroy and there is also a seperate tag for battle bunkers, this is YR only ;) - Allied General
Ehh.. I'm talking about civilian buildings right next to the MCV, like in the Arena (2-4) map. Have you played it? The AI blows them apart at start, trying to clear the area for base building. It does not wait for aimd.ini to think of doing that. -- DCoder
Well i was talking about AI Garrisonning logic :p Allied General besides that bunker thing in arena is kinda random, sometimes they destroy, sometimes they garrison.